Difference between revisions of "Flight (spell)"

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(Moved carrying capacity details to History)
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''This page is about the [[Spell]]. For the card, see [[Deck of emergency#Flight card|Flight card]]''
 
''This page is about the [[Spell]]. For the card, see [[Deck of emergency#Flight card|Flight card]]''
 
{{Spell
 
{{Spell
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{{Flavour|This spell grants to the caster the ability to fly through the air.}}
 
{{Flavour|This spell grants to the caster the ability to fly through the air.}}
  
'''Flight''' is a level 3 [[Charms]]/[[Air Magic]] spell which causes the caster to [[fly]] for its duration, making to easier to explore areas where water or lava makes travel tricky. It also gives you a slight bonus to [[stealth]] and makes you effectively immune to mechanical [[trap]]s. Unfortunately, flying also makes you more vulnerable to the [[Airstrike]] spell.
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'''Flight''' is a level 3 [[Charms]]/[[Air Magic]] spell which causes the caster to [[fly]] for its duration, making to easier to explore areas where water or lava makes travel tricky. It also gives you a slight bonus to [[stealth]], partially protects from [[Shatter]], and makes you effectively immune to mechanical [[trap]]s. Unfortunately, flying also makes you more vulnerable to the [[Airstrike]] spell.
  
 
==History==
 
==History==
In [[0.13]] this spell will not protect from any kind of electrical attacks.
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Prior to [[0.13]] this spell could protect you from electrical attacks.
  
 
Prior to [[0.12]], flight increased the caster's carrying capacity.
 
Prior to [[0.12]], flight increased the caster's carrying capacity.
  
 
[[Category:Movement]]
 
[[Category:Movement]]
[[Category:Crystal Ball Articles]]
 

Revision as of 22:26, 26 November 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.

This page is about the Spell. For the card, see Flight card

Flight (spell).png Flight
Level 3
School1 Charms
School2 Air
Source(s)
Casting noise 2
Spell noise 0
This spell grants to the caster the ability to fly through the air.

Flight is a level 3 Charms/Air Magic spell which causes the caster to fly for its duration, making to easier to explore areas where water or lava makes travel tricky. It also gives you a slight bonus to stealth, partially protects from Shatter, and makes you effectively immune to mechanical traps. Unfortunately, flying also makes you more vulnerable to the Airstrike spell.

History

Prior to 0.13 this spell could protect you from electrical attacks.

Prior to 0.12, flight increased the caster's carrying capacity.