Difference between revisions of "Bolt of Fire"

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|special = N/A}}
 
|special = N/A}}
  
'''Bolt of Fire''' is a level 6 Conjurations-Fire Magic spell capable of striking multiple targets along its path, doing a considerable amount of fire damage. It is more or less the exact analogue of [[Bolt of Cold]], with the same damage potential and accuracy (but not range).
+
'''Bolt of Fire''' is a level 6 [[Conjurations]]/[[Fire Magic]] [[Bolt spell]] capable of striking multiple targets along its path, doing a considerable amount of [[fire]] damage. Damage and accuracy are both determined by [[spell power]]. It is more or less the exact analogue of [[Bolt of Cold]], with the same damage potential and accuracy, though with slightly greater range.
  
==Spell details==
+
You can get a similar effect through use of a [[wand of fire]].
  
A bolt of fire does 100% of its damage as fire, which can be mitigated by [[fire resistance]]. It interacts with terrain and clouds as follows:
+
==Strategy==
 +
Although Bolt of Fire has excellent range, bear in mind that each target it strikes reduces its max range by 1. When attempting to snipe a distant foe, consider adjusting your aim to avoid the fodder in between.
  
* Destroys freezing clouds, losing five squares of range for each freezing cloud it destroys.
+
Along with its purely offensive uses, Bolt of Fire is useful for creating [[cloud]]s of [[steam]]. Each tile of [[shallow water]] or [[deep water]] your Bolt of Fire crosses generates 2-6 clouds, potentially blocking dangerous enemies from being able to see you. Bolts of Fire can also be used to destroy freezing clouds, though each cloud destroyed this way reduces the bolt's range by 5.
* Creates 2-6 clouds of steam for each square of water it passes over.
 
* Loses one point of range each time it hits a monster.
 
  
A bolt of fire which strikes the player may destroy scrolls in his inventory. Player-launched bolts of fire have a range of 7-16 squares (flat distribution), doing damage specified by
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==Monster Version==
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Several monsters have access to Bolt of Fire. This version of the spell is identical to the player version, but bear in mind that your [[scroll]]s are also at risk. Monster spell power is equal to 12 times the caster's [[HD]].
  
calc_dice(6, 18 + power * 2 / 3)
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The following monsters can always cast Bolt of Fire:
with a to-hit number of (10 + power / 25).
 
  
For example:
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{{monsterlink|Efreet}}(6d12 damage)
* bolt of fire with power 50 does 6d8 (6-48) damage and has a to-hit number of 12.
 
* bolt of fire with power 100 does 6d14 (6-84) damage and has a to-hit number of 14.
 
  
==Monster usage==
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{{monsterlink|Deep elf conjurer}}(6d15 damage)
  
The Bolt of Fire spell is known by:
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{{monsterlink|Harold}}(6d15 damage)
  
* [[Asmodeus]]
+
{{monsterlink|Orc sorcerer}}(6d15 damage)
* [[Azrael]]
 
* [[Harold]]
 
* [[Mara]]
 
* [[Margery]]
 
* [[Erolcha]] (depends on spell set)
 
* [[Pandemonium lord]] (depends on spell set)
 
* [[Balrug]]
 
* [[Draconian scorcher]]
 
* [[Efreet]]
 
* [[Fire giant]]
 
* [[Dragon]]
 
* [[Golden dragon]]
 
* [[Orb of fire]]
 
* [[Orc sorcerer]]
 
* [[Ophan]]
 
* [[Ancient lich]] (depends on spell set)
 
* [[Deep elf conjurer]]
 
* [[Hell knight]]( depends on spell set)
 
* [[Lich]] (depends on spell set)
 
* [[Necromancer_(monster)|Necromancer]] (depends on spell set)
 
* [[Wizard_(monster)|Wizard]] (depends on spell set)
 
  
Cast by a monster, the spell has power equal to 12 times the caster's hit dice (like any monster spell). All monster-launched bolts of fire do an amount of damage given by
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{{monsterlink|Azrael}}(6d17 damage)
  
dice_def(3, 8 + power / 11)
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{{monsterlink|Dragon}}(6d19 damage)
  
with a to-hit number of (17 + power / 25). Thus, thrown by a 15 HD caster, it will do 3d24 (3-72) damage and have a to-hit number of 24.
+
{{monsterlink|Balrug}}(6d21 damage)
  
==See also==
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{{monsterlink|Ophan}}(6d23 damage)
  
* [[Wand of fire]]
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{{monsterlink|Draconian scorcher}}(6d24 damage)
* [[Rod of Destruction]]
+
 
 +
{{monsterlink|Fire giant}}(6d24 damage)
 +
 
 +
{{monsterlink|Asmodeus}}(6d25 damage)
 +
 
 +
{{monsterlink|Golden dragon}}(6d27 damage)
 +
 
 +
{{monsterlink|Mara}}(6d27 damage)
 +
 
 +
{{monsterlink|Margery}}(6d32 damage)
 +
 
 +
{{monsterlink|Orb of fire}}(6d43 damage)
 +
 
 +
The following monsters may be able to cast Bolt of Fire, depending on their spell set
 +
 
 +
{{monsterlink|Erolcha}}(6d11 damage)
 +
 
 +
{{monsterlink|Hell knight}}(6d16 damage)
 +
 
 +
{{monsterlink|Necromancer (monster)}}(6d16 damage)
 +
 
 +
{{monsterlink|Wizard (monster)}}(6d16 damage)
 +
 
 +
{{monsterlink|Lich}}(6d29 damage)
 +
 
 +
{{monsterlink|Ancient lich}}(6d39 damage)
 +
 
 +
{{monsterlink|Pandemonium lord}}(6d19 - 6d43 damage)

Revision as of 18:15, 18 March 2014

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Bolt of fire.png Bolt of Fire
Level 6
School1 Conjuration
School2 Fire
Source(s)
Casting noise 6
Spell noise 6
This spell hurls a great bolt of flames.
Spell Details
Damage Formula 6d(3+Power/9) fire
Max Damage 6d25
Max Power 200
Range 7
Targeting Bolt
To-hit
Special N/A

Bolt of Fire is a level 6 Conjurations/Fire Magic Bolt spell capable of striking multiple targets along its path, doing a considerable amount of fire damage. Damage and accuracy are both determined by spell power. It is more or less the exact analogue of Bolt of Cold, with the same damage potential and accuracy, though with slightly greater range.

You can get a similar effect through use of a wand of fire.

Strategy

Although Bolt of Fire has excellent range, bear in mind that each target it strikes reduces its max range by 1. When attempting to snipe a distant foe, consider adjusting your aim to avoid the fodder in between.

Along with its purely offensive uses, Bolt of Fire is useful for creating clouds of steam. Each tile of shallow water or deep water your Bolt of Fire crosses generates 2-6 clouds, potentially blocking dangerous enemies from being able to see you. Bolts of Fire can also be used to destroy freezing clouds, though each cloud destroyed this way reduces the bolt's range by 5.

Monster Version

Several monsters have access to Bolt of Fire. This version of the spell is identical to the player version, but bear in mind that your scrolls are also at risk. Monster spell power is equal to 12 times the caster's HD.

The following monsters can always cast Bolt of Fire:

R Efreet.png Efreet(6d12 damage)

e Deep elf conjurer.png Deep elf conjurer(6d15 damage)

@ Harold.png Harold(6d15 damage)

o Orc sorcerer.png Orc sorcerer(6d15 damage)

R Azrael.png Azrael(6d17 damage)

D Dragon.png Dragon(6d19 damage)

2 Balrug.png Balrug(6d21 damage)

G Ophan.png Ophan(6d23 damage)

q Draconian scorcher.png Draconian scorcher(6d24 damage)

C Fire giant.png Fire giant(6d24 damage)

& Asmodeus.png Asmodeus(6d25 damage)

D Golden dragon.png Golden dragon(6d27 damage)

R Mara.png Mara(6d27 damage)

@ Margery.png Margery(6d32 damage)

* Orb of fire.png Orb of fire(6d43 damage)

The following monsters may be able to cast Bolt of Fire, depending on their spell set

O Erolcha.png Erolcha(6d11 damage)

p Hell knight.png Hell knight(6d16 damage)

p Necromancer.png Necromancer (monster)(6d16 damage)

p Wizard.png Wizard (monster)(6d16 damage)

L Lich.png Lich(6d29 damage)

L Ancient lich.png Ancient lich(6d39 damage)

& Pandemonium lord.png Pandemonium lord(6d19 - 6d43 damage)