Difference between revisions of "Bolt of Fire"
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− | '''Bolt of Fire''' is a level 6 Conjurations | + | '''Bolt of Fire''' is a level 6 [[Conjurations]]/[[Fire Magic]] [[Bolt spell]] capable of striking multiple targets along its path, doing a considerable amount of [[fire]] damage. Damage and accuracy are both determined by [[spell power]]. It is more or less the exact analogue of [[Bolt of Cold]], with the same damage potential and accuracy, though with slightly greater range. |
− | + | You can get a similar effect through use of a [[wand of fire]]. | |
− | + | ==Strategy== | |
+ | Although Bolt of Fire has excellent range, bear in mind that each target it strikes reduces its max range by 1. When attempting to snipe a distant foe, consider adjusting your aim to avoid the fodder in between. | ||
− | + | Along with its purely offensive uses, Bolt of Fire is useful for creating [[cloud]]s of [[steam]]. Each tile of [[shallow water]] or [[deep water]] your Bolt of Fire crosses generates 2-6 clouds, potentially blocking dangerous enemies from being able to see you. Bolts of Fire can also be used to destroy freezing clouds, though each cloud destroyed this way reduces the bolt's range by 5. | |
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− | + | ==Monster Version== | |
+ | Several monsters have access to Bolt of Fire. This version of the spell is identical to the player version, but bear in mind that your [[scroll]]s are also at risk. Monster spell power is equal to 12 times the caster's [[HD]]. | ||
− | + | The following monsters can always cast Bolt of Fire: | |
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− | + | {{monsterlink|Efreet}}(6d12 damage) | |
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− | + | {{monsterlink|Deep elf conjurer}}(6d15 damage) | |
− | + | {{monsterlink|Harold}}(6d15 damage) | |
− | + | {{monsterlink|Orc sorcerer}}(6d15 damage) | |
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− | + | {{monsterlink|Azrael}}(6d17 damage) | |
− | + | {{monsterlink|Dragon}}(6d19 damage) | |
− | + | {{monsterlink|Balrug}}(6d21 damage) | |
− | + | {{monsterlink|Ophan}}(6d23 damage) | |
− | + | {{monsterlink|Draconian scorcher}}(6d24 damage) | |
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+ | {{monsterlink|Fire giant}}(6d24 damage) | ||
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+ | {{monsterlink|Asmodeus}}(6d25 damage) | ||
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+ | {{monsterlink|Golden dragon}}(6d27 damage) | ||
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+ | {{monsterlink|Mara}}(6d27 damage) | ||
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+ | {{monsterlink|Margery}}(6d32 damage) | ||
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+ | {{monsterlink|Orb of fire}}(6d43 damage) | ||
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+ | The following monsters may be able to cast Bolt of Fire, depending on their spell set | ||
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+ | {{monsterlink|Erolcha}}(6d11 damage) | ||
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+ | {{monsterlink|Hell knight}}(6d16 damage) | ||
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+ | {{monsterlink|Necromancer (monster)}}(6d16 damage) | ||
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+ | {{monsterlink|Wizard (monster)}}(6d16 damage) | ||
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+ | {{monsterlink|Lich}}(6d29 damage) | ||
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+ | {{monsterlink|Ancient lich}}(6d39 damage) | ||
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+ | {{monsterlink|Pandemonium lord}}(6d19 - 6d43 damage) |
Revision as of 18:15, 18 March 2014
Bolt of Fire | |
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Level | 6 |
School1 | Conjuration |
School2 | Fire |
Source(s) | |
Casting noise | 6 |
Spell noise | 6 |
This spell hurls a great bolt of flames. |
Spell Details | |
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Damage Formula | 6d(3+Power/9) fire |
Max Damage | 6d25 |
Max Power | 200 |
Range | 7 |
Targeting | Bolt |
To-hit | |
Special | N/A |
Bolt of Fire is a level 6 Conjurations/Fire Magic Bolt spell capable of striking multiple targets along its path, doing a considerable amount of fire damage. Damage and accuracy are both determined by spell power. It is more or less the exact analogue of Bolt of Cold, with the same damage potential and accuracy, though with slightly greater range.
You can get a similar effect through use of a wand of fire.
Strategy
Although Bolt of Fire has excellent range, bear in mind that each target it strikes reduces its max range by 1. When attempting to snipe a distant foe, consider adjusting your aim to avoid the fodder in between.
Along with its purely offensive uses, Bolt of Fire is useful for creating clouds of steam. Each tile of shallow water or deep water your Bolt of Fire crosses generates 2-6 clouds, potentially blocking dangerous enemies from being able to see you. Bolts of Fire can also be used to destroy freezing clouds, though each cloud destroyed this way reduces the bolt's range by 5.
Monster Version
Several monsters have access to Bolt of Fire. This version of the spell is identical to the player version, but bear in mind that your scrolls are also at risk. Monster spell power is equal to 12 times the caster's HD.
The following monsters can always cast Bolt of Fire:
R Efreet(6d12 damage)
e Deep elf conjurer(6d15 damage)
@ Harold(6d15 damage)
o Orc sorcerer(6d15 damage)
R Azrael(6d17 damage)
D Dragon(6d19 damage)
2 Balrug(6d21 damage)
G Ophan(6d23 damage)
q Draconian scorcher(6d24 damage)
C Fire giant(6d24 damage)
& Asmodeus(6d25 damage)
D Golden dragon(6d27 damage)
R Mara(6d27 damage)
@ Margery(6d32 damage)
* Orb of fire(6d43 damage)
The following monsters may be able to cast Bolt of Fire, depending on their spell set
O Erolcha(6d11 damage)
p Hell knight(6d16 damage)
p Necromancer (monster)(6d16 damage)
p Wizard (monster)(6d16 damage)
L Lich(6d29 damage)
L Ancient lich(6d39 damage)
& Pandemonium lord(6d19 - 6d43 damage)