Difference between revisions of "Haunt"
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*Haunt is one of the better spells for dealing with [[list of mummies|mummies]] and absorbing their [[death curse]]s. | *Haunt is one of the better spells for dealing with [[list of mummies|mummies]] and absorbing their [[death curse]]s. | ||
*You can use a [[ring of sustain abilities]] to avoid stat loss from sickness, but the use of a ring slot for this may be a waste. | *You can use a [[ring of sustain abilities]] to avoid stat loss from sickness, but the use of a ring slot for this may be a waste. | ||
− | *Haunt is a popular spell for the late game; this wiki's [[Mummy Wizard guide|Mummy Wizard]] and [[ | + | *Haunt is a popular spell for the late game; this wiki's [[Mummy Wizard guide|Mummy Wizard]] and [[Flaming_Corpse's_Deep_Elf_Air_Elementalist/Summoner/Necromancer_guide|Deep Elf Air Elementalist/Summoner/Necromancer]] guides are based around obtaining the ability to reliably cast Haunt multiple times in rapid succession. |
==History== | ==History== | ||
In [[0.14]] this spell causes health loss instead of sickness. | In [[0.14]] this spell causes health loss instead of sickness. | ||
Prior to [[0.13]] this spell could summon [[flayed ghost]]s, the ghosts summoned by haunt could attack other targets and it could be cast on friendly targets. | Prior to [[0.13]] this spell could summon [[flayed ghost]]s, the ghosts summoned by haunt could attack other targets and it could be cast on friendly targets. |
Revision as of 18:48, 1 May 2014
Haunt | |
---|---|
Level | 7 |
School1 | Summoning |
School2 | Necromancy |
Source(s) | |
Casting noise | 6 |
Spell noise | 0 |
This spell calls wraiths and ghosts to haunt the caster's target. Calling on the undead exacts a toll on the caster's health, however. |
Haunt is a level 7 Necromancy/Summoning spell, which uses smite-targeting to summon 2 to 6 high level phantasms near an enemy. Each cast of Haunt makes the caster sick; as such, it is best reserved for undead spellcasters or those in lich form (who are immune to such sickness). Alternatively, worshippers of Kikubaaqudgha have a chance to avoid being diseased. If you worship a good god, all the creatures summoned will be hostile. Unlike other summoning spells, Haunt cannot be cast without a valid, hositle target.
The summoned ghosts will only attack the target selected by the caster, ignoring player commands. When the haunt target dies, the remaining ghostlies will expire within a few turns, regardless of how much duration was otherwise remaining (though they will be free to attack other targets during this short window).
Spell power dictates the number of monsters created. The composition of the horde is random with the following weightings:
- W Wraith (41.66% chance)
- W Freezing wraith (16.66%)
- W Phantasmal warrior (16.66%)
- W Shadow wraith (8.33%)
- p Phantom (8.33%)
- p Hungry ghost (8.33%)
The amount of creatures you can summon with this spell is not capped.
Strategy
- Haunt is one of the better spells for dealing with mummies and absorbing their death curses.
- You can use a ring of sustain abilities to avoid stat loss from sickness, but the use of a ring slot for this may be a waste.
- Haunt is a popular spell for the late game; this wiki's Mummy Wizard and Deep Elf Air Elementalist/Summoner/Necromancer guides are based around obtaining the ability to reliably cast Haunt multiple times in rapid succession.
History
In 0.14 this spell causes health loss instead of sickness. Prior to 0.13 this spell could summon flayed ghosts, the ghosts summoned by haunt could attack other targets and it could be cast on friendly targets.