Difference between revisions of "Snorg"

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{{list of | trolls}}
 
{{list of | trolls}}
 
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==Useful Info==
 
==Useful Info==
'''Snorg''' is a ferocious [[unique]] [[troll (monster)|troll]] who hits hard in melee and will go [[berserk]] before or during combat.
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'''Snorg''' is a ferocious [[unique]] [[troll (monster)|troll]] who hits hard in melee and goes [[berserk]] with reckless abandon.
  
 
Ability: [[Berserker Rage]]
 
Ability: [[Berserker Rage]]
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==Tips & Tricks==
 
==Tips & Tricks==
*Going into melee against Snorg can be dangerous. His berserk usually lasts longer than yours while hasting him and increasing the damage of his attacks by 1.5x (for an average damage/time increase of 2.25x). Summoners can spam him with cheap summoned monsters, letting them take his attacks and softening him up until his berserk expires. Extremely fast characters can [[kite]] him, though this usually isn't an option ([[Haste]] + better than average base move speed required). Those who want to engage him in melee should buff themselves first: a [[potion of speed]] and a [[potion of might]] will not go amiss. A high AC also helps.
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*Going into melee against Snorg can be dangerous. His berserk usually lasts longer than yours, hasting him and increasing the damage of his attacks by 1.5x (for an average damage/time increase of 2.25x). Summoners can spam him with cheap summoned monsters, letting them take his attacks and softening him up until his berserk expires. Extremely fast characters can [[kite]] him, though this usually isn't an option ([[Haste]] + better than average base move speed required). Those who want to engage him in melee should buff themselves first: a [[potion of speed]] and a [[potion of might]] will not go amiss. High defensive stats certainly also help.
*Snorg's berserk ability is unique in the game. Every turn you're within Snorg's [[LOS]] (and he's not [[confused]] or [[Wand of enslavement|enslaved]]), there's a 5% chance of him going [[berserk]]; if he's injured in the slightest, this chance jumps up to 20%. Apart from not being able to be [[silence]]d, this isn't too different than other monsters that can go berserk, and is likely simply a bit of cruft left over from before [[Berserker Rage]] was implemented as a monster spell, Snorg being one of the oldest uniques in the game.
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*Snorg's berserker mechanics are unique. Every turn you're within Snorg's [[line of sight]] (during which he's not [[confused]], [[Wand of enslavement|enslaved, or otherwise disabled]]), there's a 5% chance of him going [[berserk]]; if he's injured in the slightest, this chance jumps up to 20%. Apart from not being able to be [[silence]]d, this isn't too different than other monsters that can go berserk, and is likely just a bit of cruft left over from before [[Berserker Rage]] was implemented as a monster spell, Snorg being one of the oldest uniques in the game.
  
 
[[Category:Troll]]
 
[[Category:Troll]]

Revision as of 18:59, 1 May 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.

For a list of all trolls, see list of trolls.

Snorg TSnorg.png
HP 96
HD 8
XP 1134
Speed 10
AC 0
EV 10
Will 64
Attack1 20 (bite: plain)
Attack2 15 (claw: plain)
Attack3 15 (claw: plain)
Resistances None
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Open doors
Holiness Natural
Size Large
Type troll, troll
Flags Regenerates
Speaks
Unique
Warm-blooded
A particularly corpulent troll with a short temper and a sizable gut. Uninterested in the Orb, Snorg delights in the endless parade of adventurers – that is, easy meals — it attracts.


Useful Info

Snorg is a ferocious unique troll who hits hard in melee and goes berserk with reckless abandon.

Ability: Berserker Rage

Location

Tips & Tricks

  • Going into melee against Snorg can be dangerous. His berserk usually lasts longer than yours, hasting him and increasing the damage of his attacks by 1.5x (for an average damage/time increase of 2.25x). Summoners can spam him with cheap summoned monsters, letting them take his attacks and softening him up until his berserk expires. Extremely fast characters can kite him, though this usually isn't an option (Haste + better than average base move speed required). Those who want to engage him in melee should buff themselves first: a potion of speed and a potion of might will not go amiss. High defensive stats certainly also help.
  • Snorg's berserker mechanics are unique. Every turn you're within Snorg's line of sight (during which he's not confused, enslaved, or otherwise disabled), there's a 5% chance of him going berserk; if he's injured in the slightest, this chance jumps up to 20%. Apart from not being able to be silenced, this isn't too different than other monsters that can go berserk, and is likely just a bit of cruft left over from before Berserker Rage was implemented as a monster spell, Snorg being one of the oldest uniques in the game.