Difference between revisions of "Satyr"

From CrawlWiki
Jump to: navigation, search
(Updated for 0.14)
(Useful Info: "inspired to greatness")
Line 38: Line 38:
  
 
==Useful Info==
 
==Useful Info==
'''Satyrs''' are the powerful leaders of [[faun]] packs. Like their weaker brethren, they attack you at range while disabling you with crippling [[Hexes]], but with significantly more effectiveness. They also play rousing tunes on their pipes, with an effect similar to [[orc knight|orcish battlecries]] or [[cherub]] hymns: any [[natural]] monster with less [[HD]] than the satyr will deal more damage (+45%) with melee or ranged attacks. They can be found in [[the Shoals]].
+
'''Satyrs''' are the powerful leaders of [[faun]] packs. Like their weaker brethren, they attack you at range while disabling you with crippling [[Hexes]], but with significantly more effectiveness. They also play rousing tunes on their pipes and allies so affected are "inspired to greatness." The effect is similar to [[orc knight|orcish battlecries]] or [[cherub]] hymns: any [[natural]] monster with less [[HD]] than the satyr will deal more damage (+45%) with melee or ranged attacks. They can be found in [[the Shoals]].
  
 
<!--spl-bot-begin-->
 
<!--spl-bot-begin-->
 +
 
==Spells==
 
==Spells==
 
{{Spellcaster
 
{{Spellcaster

Revision as of 02:19, 16 July 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.

For a list of all centaur-type creatures, see list of centaurs.

satyr cSatyr.png
HP 44-81
HD 12
XP 893
Speed 10
AC 2
EV 12
Will 48
Attack1 25 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence High
Uses Starting equipment
Open doors
Holiness Natural
Size Medium
Type satyr, satyr
Flags Actual spells
Archer
Speaks
Spellcaster
Warm-blooded
A more intelligent relative of the faun, often found in their company, and far more unforgiving of — and dangerous to — interlopers.

Useful Info

Satyrs are the powerful leaders of faun packs. Like their weaker brethren, they attack you at range while disabling you with crippling Hexes, but with significantly more effectiveness. They also play rousing tunes on their pipes and allies so affected are "inspired to greatness." The effect is similar to orcish battlecries or cherub hymns: any natural monster with less HD than the satyr will deal more damage (+45%) with melee or ranged attacks. They can be found in the Shoals.


Spells

Spell set
Slot1 Melee
Slot2 none
Slot3 Cause Fear
Slot4 Cause Fear
Slot5 Sleep (50% success rate when MR=58)
Slot6 none

Tips & Tricks

  • While Sleep is certainly unpleasant, getting hit by Cause Fear can be infuriating for melee characters. Breaking your line of sight to the source will end the effect, however; try to move behind obstructing terrain or read a scroll of fog if you can't simply blast it from where you stand.
  • A single satyr rousing its allies can magnify their damage output dramatically. Stop the music fast and make the satyr a priority.

History

Satyrs were added in 0.14.

During the brief period in which the Enchanted Forest was available in trunk, satyrs could be found there.