Difference between revisions of "Shedu"
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+ | {{obsolete}} | ||
+ | <!--monster-bot-begin--> | ||
{{monster | {{monster | ||
− | |name= | + | |name=shedu |
|glyph={{White|H}} | |glyph={{White|H}} | ||
|tile=[[File:Shedu.png]] | |tile=[[File:Shedu.png]] | ||
− | |flags={{Flying flag}}<br>{{Warm blood flag}}<br>{{ | + | |flags={{Always corpse flag}}<br>{{Flying flag}}<br>{{Hybrid flag}}<br>{{Warm blood flag}}<br>{{!sil flag}} |
− | |resistances={{Poison resistance}}, {{ | + | |resistances={{Poison resistance}}, {{Negative energy resistance 3}}, <br>{{Rot resistance}}, {{Drown resistance}}, <br>{{Holy resistance}} |
|vulnerabilities=None | |vulnerabilities=None | ||
− | |max_chunks= | + | |max_chunks=3 |
− | |meat={{ | + | |meat={{Clean corpse}} |
− | |xp= | + | |xp=1285 |
|holiness={{Holy}} | |holiness={{Holy}} | ||
|magic_resistance=52 | |magic_resistance=52 | ||
− | |hp_range= | + | |hp_range=92-130 |
− | |avg_hp= | + | |avg_hp=111 |
|armour_class=2 | |armour_class=2 | ||
|evasion=10 | |evasion=10 | ||
− | |habitat= | + | |habitat=Land |
− | |speed=10 | + | |speed= 10 |
− | |size={{ | + | |size={{Medium}} |
|item_use={{Uses nothing}} | |item_use={{Uses nothing}} | ||
− | |attack1=19 ({{Kick type}}: {{ | + | |attack1=19 ({{Kick type}}: {{holy flavour}}) |
− | |attack2=23 ({{Kick type}}: {{ | + | |attack2=23 ({{Kick type}}: {{holy flavour}}) |
|attack3= | |attack3= | ||
|attack4= | |attack4= | ||
Line 31: | Line 33: | ||
|species=shedu | |species=shedu | ||
}} | }} | ||
− | {{Flavour|These | + | {{Flavour|These boviform divine beings are always found in pairs, often protecting some sacred shrine. They can heal and even resurrect each other, doubling their effectiveness as guardians. |
+ | ---- | ||
+ | “May my god stand at my right hand!<br> | ||
+ | May my goddess stand at my left hand!<br> | ||
+ | May the favourable Shedu, the favourable Lamassu...with me!”<br> | ||
+ | -Assyrian prayer. 2nd millennium B.C.}} | ||
+ | <!--monster-bot-end--> | ||
+ | {{list of | holy monsters}} | ||
+ | |||
==Useful Info== | ==Useful Info== | ||
'''Shedus''' are [[holy]], flying beasts which are always generated in pairs. When you wound (or kill) one, the remaining shedu will heal (or resurrect!) its partner. | '''Shedus''' are [[holy]], flying beasts which are always generated in pairs. When you wound (or kill) one, the remaining shedu will heal (or resurrect!) its partner. | ||
− | Once you kill a shedu, its partner senses this and will always wake up. When a | + | Once you kill a shedu, its partner senses this and will always wake up. When a shedu has [[line of sight]] to its partner's corpse, it attempts a resurrection (this takes several turns). It even affects shedu corpses that you are carrying in your inventory. This special ability is not a spell and cannot be negated in any way so long as the second shedu lives. |
Since shedus are holy beings, you risk suffering a player-centered [[cleansing flame]], care of [[The Shining One]], should you kill one. The probability of this occurring varies according to which type of god you worship. If you worship a good god, there is no risk (although if you worship TSO, you'll suffer [[penance]]). If you are atheistic, there's a 12.5% risk. If you worship an evil god, the risk is 27.1%. | Since shedus are holy beings, you risk suffering a player-centered [[cleansing flame]], care of [[The Shining One]], should you kill one. The probability of this occurring varies according to which type of god you worship. If you worship a good god, there is no risk (although if you worship TSO, you'll suffer [[penance]]). If you are atheistic, there's a 12.5% risk. If you worship an evil god, the risk is 27.1%. | ||
− | |||
− | Spells | + | <!--spl-bot-begin--> |
− | <!-- | + | ==Spells== |
+ | {{Spellcaster | ||
+ | |number= | ||
+ | |slot1=[[Heal Other]] (2d6) | ||
+ | |slot2=''none'' | ||
+ | |slot3=[[Heal Other]] (2d6) | ||
+ | |slot4=''none'' | ||
+ | |slot5=''none'' | ||
+ | |slot6=''none'' | ||
+ | }} | ||
+ | {{clear}} | ||
+ | <!--spl-bot-end--> | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
*To prevent shedu resurrection, always butcher or sacrifice shedu [[corpse]]s after you kill them. | *To prevent shedu resurrection, always butcher or sacrifice shedu [[corpse]]s after you kill them. | ||
− | *Don't kill a shedu over [[deep water]]. Unless you are a [[merfolk]] or [[ | + | *Don't kill a shedu over [[deep water]]. Unless you are a [[merfolk]], [[octopode]], or gray [[draconian]], you won't be able to reach the corpse and the shedu may get a free resurrection. |
*If you worship an evil god and are low on HP, retreat rather than finish off a shedu; TSO's wrath may finish ''you'' off. | *If you worship an evil god and are low on HP, retreat rather than finish off a shedu; TSO's wrath may finish ''you'' off. | ||
==Trivia== | ==Trivia== | ||
The [http://en.wikipedia.org/wiki/Lamassu shedu] and the lamassu are Mesopotamian protective deities which served as gatekeepers, defending the homes of commoners and kings alike. Their images were engraved on tablets which were buried at each side of a home's entryway, or they were cast in metal as statues and placed in similar positions near a door. | The [http://en.wikipedia.org/wiki/Lamassu shedu] and the lamassu are Mesopotamian protective deities which served as gatekeepers, defending the homes of commoners and kings alike. Their images were engraved on tablets which were buried at each side of a home's entryway, or they were cast in metal as statues and placed in similar positions near a door. | ||
+ | |||
+ | ==History== | ||
+ | Shedus were removed in [[0.15]]. | ||
+ | |||
+ | [[Category:Obsolete monsters]] |
Latest revision as of 22:02, 29 August 2014
shedu H | |
---|---|
HP | 92-130 |
HD | 13 |
XP | 1285 |
Speed | 10 |
AC | 2 |
EV | 10 |
Will | 52 |
Attack1 | 19 (kick: holy) |
Attack2 | 23 (kick: holy)
|
Resistances | rPois+, rN+++, rRot, rDrown, rHoly |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Uses nothing |
Holiness | Holy |
Size | Medium |
Type | shedu, shedu |
Flags | Always corpse Flying Hybrid Warm-blooded Silence immune |
These boviform divine beings are always found in pairs, often protecting some sacred shrine. They can heal and even resurrect each other, doubling their effectiveness as guardians.
“May my god stand at my right hand! |
For a list of all holy monsters, see list of holy monsters.
Useful Info
Shedus are holy, flying beasts which are always generated in pairs. When you wound (or kill) one, the remaining shedu will heal (or resurrect!) its partner.
Once you kill a shedu, its partner senses this and will always wake up. When a shedu has line of sight to its partner's corpse, it attempts a resurrection (this takes several turns). It even affects shedu corpses that you are carrying in your inventory. This special ability is not a spell and cannot be negated in any way so long as the second shedu lives.
Since shedus are holy beings, you risk suffering a player-centered cleansing flame, care of The Shining One, should you kill one. The probability of this occurring varies according to which type of god you worship. If you worship a good god, there is no risk (although if you worship TSO, you'll suffer penance). If you are atheistic, there's a 12.5% risk. If you worship an evil god, the risk is 27.1%.
Spells
Spell set | |
---|---|
Slot1 | Heal Other (2d6) |
Slot2 | none |
Slot3 | Heal Other (2d6) |
Slot4 | none |
Slot5 | none |
Slot6 | none |
Tips & Tricks
- To prevent shedu resurrection, always butcher or sacrifice shedu corpses after you kill them.
- Don't kill a shedu over deep water. Unless you are a merfolk, octopode, or gray draconian, you won't be able to reach the corpse and the shedu may get a free resurrection.
- If you worship an evil god and are low on HP, retreat rather than finish off a shedu; TSO's wrath may finish you off.
Trivia
The shedu and the lamassu are Mesopotamian protective deities which served as gatekeepers, defending the homes of commoners and kings alike. Their images were engraved on tablets which were buried at each side of a home's entryway, or they were cast in metal as statues and placed in similar positions near a door.
History
Shedus were removed in 0.15.