The Shining One

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The shining one altar.png "Lead the forces of light to victory!"
Followers of the Shining One are bound to the code of the honourable warrior, soldiers in their god's eternal crusade against evil. For forsaking dark magic and underhanded tactics, the Shining One rewards them and their allies with the power they need to slay demons and the undead. Especially devout warriors can even call upon angels in times of need. The Shining One's followers can convert to Elyvilon or Zin while keeping some piety.

Followers of the Shining One are surrounded by a halo that reveals their enemies to them. Followers will gain power by killing evil beings, and with growing piety their life force will be protected. The Shining One will keep summoned and charmed allies on their side longer, should the allies prove worthy of the crusade. Followers will gain use of a divine shield to protect them in battle. Later, they can channel blasts of cleansing flame that are particularly damaging to unholy beings, and can call upon powerful divine beings as temporary allies. Highly pious followers may request the Shining One's blessing upon a weapon. The Shining One may occasionally directly intervene to save a follower's life.

The Shining One likes it when you kill the undead, you kill demons, you kill evil beings and you encounter other hostile creatures.

The Shining One strongly dislikes it when you use evil magic or items, you attack non-hostile holy beings, you attack neutral beings, you attack allies or you kill non-hostile holy beings.

Racial Restrictions

Appreciates

  • You or your allies killing the undead, demons, or evil creatures (such as followers of evil gods). Chance of +1 piety, higher chance for creatures with high HD.
  • Encountering non-evil monsters you've never encountered before.

Prevents

  • The Shining One prevents you from attacking in unchivalrous manner - ie, stabbing. Your attack will still take place, but you will receive no stabbing benefit.
  • While not a direct conduct, worshippers are given a halo, which prevents the ability to go invisible.

Deprecates

  • Inactivity: You lose 1 piety per 700 turns, on average (1/35 chance every 20 turns).

The Shining One strongly dislikes it (i.e. penance) when:

  • You use Necromancy.
  • You use unholy magic or items.
  • You attack neutral beings.
  • You attack allies.

Note that equipment that violates the Shining One's commandments will be printed in red, be labeled in its (in-game) description, and you'll receive a warning before doing a transgression. Also, the Shining One will forgive accidental transgressions (i.e. performing a forbidden action via an unidentified item).

Given Abilities

Piety level -: "Acolyte"

  • Protection from harm - If you receive lethal damage, there's a piety-based chance that the Shining One may nullify the damage (at the cost of reducing your piety). This is possible even if you're under penance. The chance increases linearly from 10% at 0 piety to 28% at maximum. (Passive)
  • Divine Halo - You are surrounded by a halo. It starts off only illuminating you, but it grows in size every piety/20 tiles, extending to your full line of sight. Anything (except you) inside the halo is easier to hit, and both you and monsters are revealed if invisible. Also, your stealth is divided by x2.5. (Passive)
  • Protection from negative energy - The Shining One provides negative energy resistance. This improves as piety rises, up to rN+++ at full piety. (Passive)

In addition, the Shining One protects your allies:

  • Protection against abjuration - When Abjuration is cast against your summoned servants, the power (duration reduction) is reduced, depending on your servant's HD. (Passive)
  • Bless Allies - The Shining One may bless one of your allies when it kills an enemy or gains experience. The chance for this rises with your piety. The following blessings are possible:

Piety level *: "Righteous"

  • Gain power from killing - You sometimes regain HP and MP whenever you kill demons, the undead, and evil creatures. You have a (piety - 30)/200 chance of healing 1d(2*HD + 1) - 1 HP HP and 1d(2 + HD/3) - 1 MP MP when killing valid monsters.[1][2] (Passive)
  • Divine Shield - Grants a divine shield, providing 6 + Invocations * 2/5 SH. Duration is also controlled by Invocations. This shield is controlled by The Shining One, so it stacks with any other shield and does not interfere with two-handed weapons. (3 MP and 2-3 piety)

Piety level **: "Unflinching"

  • No new abilities.

Piety level ***: "Holy Warrior"

  • Cleansing Flame - Creates a large burst of holy energy centered on yourself, dealing unavoidable holy damage to all monsters around you. This affects all monsters within two spaces of you. Your Invocations skill increases damage dealt and chance of success. Because this ability emits holy energy, it does double damage to demons and undead, normal damage to other creatures, and no damage to holy beings, neutral creatures, or allies. Base damage is 2d(10 + Invocations * 7/6).[3][4] (5 MP and 2-3 piety)

Piety level ****: "Exorcist"

  • No new abilities.

Piety level *****: "Demon Slayer"

  • Summon Divine Warrior - Summons a friendly Angel or Daeva. (8 MP and 6-9 piety)

Piety level ******: "Bringer of Light"

Punishments

The Shining One forgives followers for abandonment; however, those who later take up the worship of an evil god will be punished. (Kikubaaqudgha, Yredelemnul, Makhleb, Lugonu, Beogh and Dithmenos are evil gods.)

The Shining One's wrath is straightforward and unmistakable. Its victims find themselves smote with holy fire and beset with holy warriors. Sinners will be silenced, and the Shining One will also shout to alert the victim's foes.

The Shining One's wrath lasts for a relatively short duration.

The Shining One will only punish you if you convert to an evil god (Beogh, Dithmenos, Kikubaaqudgha, Lugonu, Makhleb, or Yredelemnul). Switching to other gods or violating TSO's conduct will not result in any wrath, and converting to Elyvilon or Zin will transfer half of your piety to them.

The possible forms of divine retribution include:

Strategy

Extended

The Shining One is most powerful in the extended game, where evil monsters (demons/undead) are incredibly common. With so many evil creatures, this god really shines:

  • Piety gain is rapid. You can get from 0* to 5* or 6* just by doing the Crypt.
  • Healing on kills help you recover quickly. Most relevant in Pandemonium, which has random areas and respawning monsters (making it hard to rest).
  • Cleansing Flame is a very powerful AOE against evil creatures, if you have high Invocations skill. It hits a 2-radius area and never misses - allowing you to finish off that tormentor or hellion without the chance of missing.
  • Holy wrath is the strongest brand against demons. Also, guaranteed rN+++ is nice, it can also free up inventory slots.

Players will often switch to TSO once they reach the extended part of the game; common gods to switch from include Okawaru, Trog, and Yredelemnul. You can deal with your old god's wrath by going to places like the Crypt and the Abyss (both rife with evil monsters).

Pre-extended

The Shining One is a decent, if not the best, god for the earlier stages of the game. The halo increases accuracy - both yours and your allies - against monsters. Divine Shield and Divine Warriors are helpful active abilities, even against non-evil monsters. Summoners may appreciate TSO the most, with the halo providing significant buffs to the inaccurate early-game summons.

However, TSO is often considered a weaker choice. Without as many evil monsters, piety gain is slow. Gods like Trog and Mahkleb offer similarly strong abilities, but at a faster piety rate. Overall, TSO is a passable god, but not the greatest. Keep in mind that TSO itself is safe to abandon; you won't get wrath unless you switch to an evil god later. So if you get TSO from a faded altar, no need to fret.

The other downsides of worshipping TSO are the various conducts. You won't be able to stab opponents or go invisible, and the halo lowers your stealth significantly. Additionally, you are not allowed to use evil spells (Necromancy, Call Imp, Malign Gateway, Summon Horrible Things), which can be helpful throughout the game.

Tips & Tricks

When worshipping the Shining One, keep the following in mind:

  • Make sure you bless a weapon before taking on the Hells or Pandemonium. The best choice is usually either a broad axe, executioner's axe, bardiche, demon trident, demon whip, eveningstar, or demon blade. Ranged weapon users can do quite well by blessing their best ranged weapon, from longbow, hand cannon, or triple crossbow.
  • Don't underestimate the Cleansing Flame ability; it can deal very respectable area-of-effect damage once you reach high Invocations. When surrounded by demons, one or two uses will quickly clear out the weaker pests, provide quick healing, pay for its own MP/piety cost, and deal significant unavoidable damage to any Fiends or worse that are in range. A hasted TSO worshiper spamming full power Cleansing Flames can take down all but the hardiest end-game bosses.
  • TSO's Bless Allies effect doesn't just affect the angels and daevas TSO sends your way; any ally will be protected from Abjuration and blessed when it gets kills.
  • One of the more annoying aspects of being a worshiper of the Shining One is fighting in a chivalrous manner. Fortunately, all situations that don't outright prevent you from acting unchivalrous will warn you if you attempt them (such as trying to act while confused when it might cause you to attack an ally).

History

  • In 0.32, TSO's halo will no longer make allies easier to hit. Additionally, Divine Shield will no longer increase your SH. Instead, it will block a number of attacks depending on Invocations. Ranged attacks blocked by Divine Shield will be reflected, while melee attackers will have a 50% chance to be blinded. Also, the chance to gain HP and MP from killing demons/undead/evil creatures will scale from 30% at 1* to 80% at 6* piety.
  • Prior to 0.28, Divine Shield was available at 2* piety, and Cleansing Flame at 4* piety.
  • Prior to 0.27, branding a weapon with holy wrath would un-curse it.
  • Prior to 0.26, the three good gods forbid cannibalism.
  • Prior to 0.20, TSO disapproved of poison and stabbing intelligent monsters (with stabbing not outright prevented). Cleansing Flame was also weaker and did half damage to non-evil monsters.
  • Prior to 0.19, the Shining One would inflict penance if the player desecrated holy corpses or committed cannibalism; these were not outright forbidden.
  • Prior to 0.16, the Shining One could create enhanced-stat versions of Long Blades with max piety (called blessed blades). TSO's Divine Shield also used to benefit from training in the Shields skill.
  • Prior to 0.15, followers of the Shining One were occasionally seen as allies by holy monsters. The chance of this recognition rose with piety. Also, blessing a weapon would affect it as though you'd just read a scroll of enchant weapon III rather than giving it a flat +2 enchantment level.
  • Prior to 0.10, followers of the Shining One gained piety passively, up to a limit, and piety did not decay.
  • Prior to 0.8, the paladin background started the game worshiping the Shining One.
  • Prior to 0.4, TSO would occasionally gift permanent allies.

References

Gods
Good ElyvilonZinThe Shining One
Neutral AshenzariCheibriadosDithmenosFedhas MadashGozag Ym SagozHepliaklqanaIgnisOkawaruQazlalRuSif MunaTrogUskayawVehumetWu Jian
Chaotic JiyvaNemelex XobehXom
Evil BeoghKikubaaqudghaLugonu *Makhleb *Yredelemnul
* Chaotic & Evil