Difference between revisions of "Air elemental"
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|holiness={{Nonliving}} | |holiness={{Nonliving}} | ||
|magic_resistance=Immune | |magic_resistance=Immune | ||
− | |hp_range=21- | + | |hp_range=21-47 |
− | |avg_hp= | + | |avg_hp=34 |
|armour_class=2 | |armour_class=2 | ||
|evasion=18 | |evasion=18 |
Revision as of 20:10, 24 March 2015
Version 0.15: This article may not be up to date for the latest stable release of Crawl.
air elemental E | |
---|---|
HP | 21-47 |
HD | 6 |
XP | 223 |
Speed | 25 |
AC | 2 |
EV | 18 |
Will | Immune |
Attack1 | 15 (hit: plain)
|
Resistances | rElec+++, rPois+, rN+++, rTorm, rRot+++, rSticky, rWind, rConstr, rDrown, rWater |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Non-living |
Size | Big |
Type | elemental, air elemental |
Flags | Glows Insubstantial Levitate See invisible |
A spirit drawn from the elemental plane of air. It exists in this world as a swirling vortex of air, often dissipating and reforming. |
Useful Info
Air elementals are animated beings of wind. Fast and evasive, they are capable of dealing moderate physical damage. They occasionally dissipate, effectively submerging in any tile, only to reappear a few turns later.
Monsters can summon them using the Summon Air Elementals spell, and sometimes they will be found following spriggan air mages. Otherwise, you typically only find them in the Abyss, the Cloud Mages' Chambers, and certain vaults.
You can also summon them yourself by evoking the fan of gales, or invoking Qazlal's Elemental Force when storm clouds or clouds of smoke are visible.
Tips & Tricks
- Air elementals are immune to all Air Magic. As such, even though Airstrike and Tornado seem perfectly suited for taking down hard-to-hit flying enemies, these just won't work.
- If using Qazlal's Elemental Force, the friendliness of the elemental will depend on the source of the cloud: Your clouds are friendly, ambient clouds are neutral, enemy clouds are hostile.
Categories:
- 0.15 articles
- Hit type
- Plain flavour
- Electricity resistance
- Electricity resistance 3
- Poison resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Sticky flame resistance
- Wind resistance
- Constriction resistance
- Drown resistance
- Water resistance
- Plant intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Big monsters
- Glows
- Insubstantial monsters
- Levitate
- See invisible
- Monsters