Difference between revisions of "Death knight"
(Update for 0.15) |
Buddy23Lee (talk | contribs) (Adding Category:Human) |
||
Line 85: | Line 85: | ||
[[Category:Crystal Ball Articles]] | [[Category:Crystal Ball Articles]] | ||
+ | [[Category:Human]] |
Revision as of 07:27, 11 September 2015
Version 0.15: This article may not be up to date for the latest stable release of Crawl.
death knight p | |
---|---|
HP | 60-100 |
HD | 10 |
XP | 883 |
Speed | 10 |
AC | 2 |
EV | 12 |
Will | 80 |
Attack1 | 28 (hit: plain)
|
Resistances | None |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Evil Fighter Speaks Warm-blooded |
A warrior-priest of Yredelemnul that chants unholy homages to the dark god and calls forth the dead. |
Contents
Useful Info
Death knights are followers of Yredelemnul. As with deep dwarf death knights before them, they use his invocations to animate the dead, drain life, and partially reflect damage inflicted on them. They are occasionally found in the Crypt and its vaults, most notably in its branch ends. Outside of said vaults and branch ends, there is a 66.66% chance for them to have a band of 3-4 of Yred's gifts:
First spawn | |||||
W Wraith | 9.8% | W Freezing wraith | 11.76% | W Phantasmal warrior | 5.88% |
z Skeletal warrior | 5.88% | n Ghoul | 22.22% | W Flayed ghost | 44.44% |
Following spawns | |||
W Wraith | 29.41% | W Freezing wraith | 35.29% |
W Phantasmal warrior | 17.65% | z Skeletal warrior | 17.65% |
Spells
Spell set | ||
---|---|---|
Slot1 | Drain Life | Priest flag |
Slot2 | Animate Dead | Priest flag |
Slot3 | Injury Mirror | Priest flag |
Tips & Tricks
- As always with Injury Mirror, it is a good idea to avoid potential self-harm and delay direct or long-lasting attacks (examples of the latter being poison and clouds) until after the status ends. Regularly checking in tiles for the status icon or in console with x over the monster is important to avoid significant damage.
History
Death knights replaced deep dwarf death knights in 0.15.