Difference between revisions of "Ogre (monster)"
(Update for 0.15) |
(updated to 0.16, not changed) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{version016}} |
''This article is about the monster. For the player [[species]], see [[ogre]].'' | ''This article is about the monster. For the player [[species]], see [[ogre]].'' | ||
<!--monster-bot-begin--> | <!--monster-bot-begin--> |
Revision as of 18:56, 23 September 2015
This article is about the monster. For the player species, see ogre.
ogre O | |
---|---|
HP | 16-38 |
HD | 5 |
XP | 119 |
Speed | 10 |
AC | 1 |
EV | 6 |
Will | 20 |
Attack1 | 17 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Starting equipment Open doors |
Holiness | Natural |
Size | Large |
Type | ogre, ogre |
Flags | Speaks Warm-blooded |
A large, ugly, and fat creature, distantly related to orcs and goblins. It is tremendously strong.
“The little princess, asleep in her cradle, floated on the water, and at last she was cast up on the shore of a beautiful country, where, however, very few people dwelt since the ogre Ravagio and his wife Tourmentine had gone to live there-for they ate up everybody. Ogres are terrible people. When once they have tasted raw human flesh they will hardly eat anything else, and Tourmentine always knew how to make some body come their way, for she was half a fairy.” |
Useful Info
Ogres are dangerous early monsters which often appear alone beginning on D:3, and in packs with two-headed ogres and ogre mages later on. They usually wield giant clubs or giant spiked clubs, but may carry great maces or dire flails instead.
Low level characters should be warned that ogres deal enormous damage per hit (20-30 HP), and can easily one-shot weaker characters. However, they have no resistances and give a good amount of experience.
Tips & Tricks
Apart from being very strong, ogres have no special abilities. Taking them out at range is safe, so long as you keep your distance, but flimsier melee characters may wish to drink a potion of speed or potion of might beforehand for an extra edge. Softening them up at range or confusing them first is also advisable. Characters wearing plate armour can often rely on their guaranteed damage reduction to protect them, but this is not infallible.