Difference between revisions of "Conjurer statue"
(Update for 0.15) |
(Update to 0.17; use new templates) |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{version017}} |
− | + | {{monster info}} | |
− | |||
− | {{monster | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
'''Conjurer statues''' are dangerous [[statue]]s which have a 33% chance of casting [[Orb of Destruction]] against you each time you move or take an action. They are generally positioned in order to force you to charge down open hallways to reach them, and they are nearly immune to all elemental damage. Conjurer statues are only found in particular [[vault]]s. | '''Conjurer statues''' are dangerous [[statue]]s which have a 33% chance of casting [[Orb of Destruction]] against you each time you move or take an action. They are generally positioned in order to force you to charge down open hallways to reach them, and they are nearly immune to all elemental damage. Conjurer statues are only found in particular [[vault]]s. | ||
− | + | {{monster spells}} | |
− | |||
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Tips & Tricks== | ==Tips & Tricks== |
Latest revision as of 04:06, 14 December 2015
Version 0.17: This article may not be up to date for the latest stable release of Crawl.
conjurer statue 8 | |
---|---|
HP | 47-96 |
HD | 8 |
XP | 1135 |
Speed | 10 (stationary) |
AC | 12 |
EV | 1 |
Will | Immune |
Attack1 | 20 (weapon only: plain)
|
Resistances | rF++ rC++ rElec rPois+++ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Starting equipment Open doors |
Holiness | Non-living |
Size | Large |
Type | statue, statue |
Flags | Archer Unbreathing Speaks Stationary No poly Don't melee Artificial Vault |
At first glance, this piece of sculpted granite appears inert. The red glow from its eyes, however, suggests it is no mere stone. Although it is rooted to its base, it can still move parts of itself. |
Conjurer statues are dangerous statues which have a 33% chance of casting Orb of Destruction against you each time you move or take an action. They are generally positioned in order to force you to charge down open hallways to reach them, and they are nearly immune to all elemental damage. Conjurer statues are only found in particular vaults.
Spells
Spell set I | ||
---|---|---|
Slot1 | Orb of Destruction (9d13) | Magical flag |
Tips & Tricks
- Physical attacks, Earth Magic, and non-elemental Conjurations all work well against them. Blinking into melee range lets you avoid getting hammered with magic as you charge in, and Orb of Destruction is much less effective when cast at point-blank range.
Trivia
Iskenderun is one of the few wizlab wizards with any back story revealed. One of the earlier version of its flavour text revealed that Iskenderun was a female felid. This is an in-joke regarding the source of her name: Van Iskenderun Guzelli, the first cat used in breeding the Turkish Van cat breed.
Categories:
- 0.17 articles
- Weapon only type
- Plain flavour
- Fire resistance
- Fire resistance 2
- Cold resistance
- Cold resistance 2
- Electricity resistance
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Human intelligence
- Starting equipment
- Open doors
- Nonliving holiness
- Asphyxiation resistance
- Large monsters
- Archer flag
- Unbreathing monsters
- Speaking monster
- Stationary
- No poly
- Don't melee flag
- Artificial
- Vault monsters
- Monsters
- Spellcaster