Difference between revisions of "Goblin"
(updated to 0.18, not changed, +hint) |
(0.21 update, some cleanup) |
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− | {{version| | + | {{version|021}} |
{{monster info}} | {{monster info}} | ||
==Useful info== | ==Useful info== | ||
− | '''Goblins''' pose no real threat to most characters - only very early level characters unskilled in fighting and with poor offensive and defensive stats are likely to have problems | + | '''Goblins''' pose no real threat to most characters - only very early level characters unskilled in fighting and with poor offensive and defensive stats are likely to have problems. They may carry a [[club]], [[dagger]], [[sling]], or very rarely a [[wand]]. |
==Tips and tricks== | ==Tips and tricks== | ||
− | Pillar dance to recover if they hurt you too badly, run if they have a wand, and hide around a corner if they fling too many rocks at you. | + | *Pillar dance to recover if they hurt you too badly, run if they have a wand, and hide around a corner if they fling too many rocks at you. |
− | + | *Goblins will sometimes pick up items (that you haven't yet seen) from the dungeon floor. Even though killing them offers very little XP, it's usually a good idea because of the stuff they might be carrying. | |
− | + | *Pay attention to the weapons they are wielding. It could be a dagger of [[electricity]] or a hunting sling of [[freezing]]. |
Revision as of 11:49, 16 April 2018
Version 0.21: This article may not be up to date for the latest stable release of Crawl.
goblin g | |
---|---|
HP | 2-6 |
HD | 1 |
XP | 1 |
Speed | 10 |
AC | 0 |
EV | 12 |
Will | 0 |
Attack1 | 1 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Small |
Type | goblin, goblin |
Flags | Speaks Warm-blooded |
A short, ugly and unfriendly humanoid: squat, broad, flat-nosed, sallow-skinned, with a wide mouth and pistachio-shaped eyes.
“Swish, smack! Whip crack! |
Useful info
Goblins pose no real threat to most characters - only very early level characters unskilled in fighting and with poor offensive and defensive stats are likely to have problems. They may carry a club, dagger, sling, or very rarely a wand.
Tips and tricks
- Pillar dance to recover if they hurt you too badly, run if they have a wand, and hide around a corner if they fling too many rocks at you.
- Goblins will sometimes pick up items (that you haven't yet seen) from the dungeon floor. Even though killing them offers very little XP, it's usually a good idea because of the stuff they might be carrying.
- Pay attention to the weapons they are wielding. It could be a dagger of electricity or a hunting sling of freezing.