Difference between revisions of "Alligator"
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==Useful Info== | ==Useful Info== | ||
| − | '''Alligators''' are a mean step up from [[crocodile]]s | + | '''Alligators''' are a mean step up from [[crocodile]]s, capable of ambushing adventurers with surprising speed and powerful bites. They can be found in [[the Swamp]], with a 20% chance to be accompanied by a second alligator outside of [[vault]]s. |
{{monster spells}} | {{monster spells}} | ||
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==History== | ==History== | ||
| + | *Prior to [[0.18]], alligators were able to [[submerge|hide]] in water. | ||
*Prior to [[0.17]], an alligator had a chance to spawn with additional [[baby alligator]]s. | *Prior to [[0.17]], an alligator had a chance to spawn with additional [[baby alligator]]s. | ||
*Alligators were added in [[0.6|0.6-d619ec97]]. | *Alligators were added in [[0.6|0.6-d619ec97]]. | ||
Revision as of 13:49, 9 May 2018
Version 0.21: This article may not be up to date for the latest stable release of Crawl.
| alligator l | |
|---|---|
| HP | 40-83 |
| HD | 12 |
| XP | 842 |
| Speed | 12 (swim: 80%) |
| AC | 4 |
| EV | 9 |
| Will | 40 |
| Attack1 | 27 (bite: drag) |
| Attack2 | 14 (tail slap: plain)
|
| Resistances | rDrown |
| Vulnerabilities | None |
| Habitat | Amphibious |
| Intelligence | Animal |
| Uses | Uses nothing |
| Holiness | Natural |
| Size | Large |
| Type | giant lizard, alligator |
| Flags | Cold-blooded |
| An aggressive crocodilian with great crunching jaws full of sharp teeth.
“Alligators commit errors of diet.” |
Useful Info
Alligators are a mean step up from crocodiles, capable of ambushing adventurers with surprising speed and powerful bites. They can be found in the Swamp, with a 20% chance to be accompanied by a second alligator outside of vaults.
Script error
Tips & Tricks
- They are faster than their speed of 10 would suggest. Their "act" value of 80% means that even on land, they attack at roughly the same rate as a speed 12-13 monster, while their "swim" value of 60% means they are Spriggan speed in water. Add in their Swiftness spell which works on land, and you have a monster that is considerably faster than average.
- Their magic resistance is non-trivial, but a gifted Hexer can overcome it. In addition, they lack any elemental resistances and are cold-blooded, making Conjurations reasonably effective against them. They also lack see invisible, making invisibility an appealing option against them.
History
- Prior to 0.18, alligators were able to hide in water.
- Prior to 0.17, an alligator had a chance to spawn with additional baby alligators.
- Alligators were added in 0.6-d619ec97.