Difference between revisions of "Peacekeeper"
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{{monster info}} | {{monster info}} | ||
==Useful Info== | ==Useful Info== | ||
− | '''Peacekeepers''' are fast, resilient [[list of constructs|constructs]] capable of hurling barbs like a [[manticore]], pinning the player in place | + | '''Peacekeepers''' are fast, resilient [[list of constructs|constructs]] capable of hurling barbs like a [[manticore]], pinning the player in place. They may also boost the damage output of their [[saltling]] allies. They can be found in the [[Desolation of Salt]]. |
{{monster spells}} | {{monster spells}} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | *Like everything in the Desolation, peacekeepers are much, much more dangerous when coupled with allies. Their barbs are annoying enough on their own, but become deadly when they hold you in place for a pack of might-enhanced | + | *Like everything in the Desolation, peacekeepers are much, much more dangerous when coupled with allies. Their barbs are annoying enough on their own, but become deadly when they hold you in place for a pack of might-enhanced saltlings to beat on. If you spot one, try to lure away its construct allies before engaging it. |
+ | *Unlike saltlings, peacekeepers ''will'' make noise when they spot you. Keep that in mind if you're trying to stealthily attract the attention of a few enemies at a time. | ||
==History== | ==History== | ||
Peacekeepers were added in [[0.19]]. | Peacekeepers were added in [[0.19]]. |
Revision as of 05:49, 4 August 2018
Version 0.21: This article may not be up to date for the latest stable release of Crawl.
peacekeeper 9 | |
---|---|
HP | 29-59 |
HD | 12 |
XP | 967 |
Speed | 15 |
AC | 20 |
EV | 3 |
Will | Immune |
Attack1 | 25 (bite: plain) |
Attack2 | 15 (claw: plain)
|
Resistances | rPois+++ rN+++ rElec rMiasma rTorm rDrown rF+ rC+ |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Non-living |
Size | Medium |
Type | golem, peacekeeper |
Flags | See invisible |
A four-legged humanoid construct, tasked with recapturing escaped slaves and punishing heretics. Long after the fall of the empire it once served, it continues to enforce imperial law, knowing no jurisdiction. |
Contents
Useful Info
Peacekeepers are fast, resilient constructs capable of hurling barbs like a manticore, pinning the player in place. They may also boost the damage output of their saltling allies. They can be found in the Desolation of Salt.
Spells
Spell set I | ||
---|---|---|
Slot1 | Throw Barbs (2d13) | Natural flag |
Slot2 | Battlecry | Vocal flag, Noisy flag |
Tips & Tricks
- Like everything in the Desolation, peacekeepers are much, much more dangerous when coupled with allies. Their barbs are annoying enough on their own, but become deadly when they hold you in place for a pack of might-enhanced saltlings to beat on. If you spot one, try to lure away its construct allies before engaging it.
- Unlike saltlings, peacekeepers will make noise when they spot you. Keep that in mind if you're trying to stealthily attract the attention of a few enemies at a time.
History
Peacekeepers were added in 0.19.
Categories:
- 0.21 articles
- Bite type
- Plain flavour
- Claw type
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Electricity resistance
- Miasma resistance
- Torment resistance
- Drown resistance
- Fire resistance
- Cold resistance
- Brainless intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Medium monsters
- See invisible
- Monsters
- Spellcaster