Difference between revisions of "Natasha"
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*The threat level of her imps is very variable; [[crimson imp]]s are mostly harmless but are very difficult to kill, [[white imp]]s are capable of dealing significant [[cold]] damage, [[shadow imp]]s can hit you with [[negative energy]] damage, and [[iron imp]]s are serious threats in early-game melee. In all cases, however, it is easier to focus down Natasha than to try to kill off her summons, as they will all vanish once she's beaten. Consider retreating and returning later if she manages to get a sizable imp army up before you can reach her. | *The threat level of her imps is very variable; [[crimson imp]]s are mostly harmless but are very difficult to kill, [[white imp]]s are capable of dealing significant [[cold]] damage, [[shadow imp]]s can hit you with [[negative energy]] damage, and [[iron imp]]s are serious threats in early-game melee. In all cases, however, it is easier to focus down Natasha than to try to kill off her summons, as they will all vanish once she's beaten. Consider retreating and returning later if she manages to get a sizable imp army up before you can reach her. | ||
*Natasha can wield wands and has been known to spawn with a [[wand of polymorph]]. Be cautious if you have low magic resistance. | *Natasha can wield wands and has been known to spawn with a [[wand of polymorph]]. Be cautious if you have low magic resistance. | ||
− | *If you are trying to track her down after she's respawned in an otherwise cleared out level, consider reading any previously discarded [[scrolls of noise]] or even deliberately setting off an [[alarm trap]] to help draw her out. Locating her faster in such a setting means preserving more of your perma-[[food]] and patience. | + | *If you are trying to track her down after she's respawned in an otherwise cleared out level, consider reading any previously discarded [[scroll of noise|scrolls of noise]] or even deliberately setting off an [[alarm trap]] to help draw her out. Locating her faster in such a setting means preserving more of your perma-[[food]] and patience. |
**If you hear an "angry hissing noise", then she's within earshot and will be coming your way momentarily. | **If you hear an "angry hissing noise", then she's within earshot and will be coming your way momentarily. | ||
Revision as of 12:52, 29 November 2019
Natasha h | |
---|---|
HP | 9-20 |
HD | 3 |
XP | 35 |
Speed | 10 (move: 80%) |
AC | 2 |
EV | 12 |
Will | 20 |
Attack1 | 10 (claw: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Starting equipment Open doors |
Holiness | Natural |
Size | Little |
Type | felid, felid |
Flags | See invisible Speaks Warm-blooded Unique Female |
A magical cat. Once a powerful wizard's familiar, Natasha was abandoned after her master was consumed by the very necromantic forces he sought to control. Now she patrols the dungeon, taking a bloody vengeance with spell and claw upon any adventurer who crosses her path.
This cat doesn't have nine lives, but just one death isn't going to be enough to put her down for good. “It dooth appéere that there is in Cats as in all other kindes of beasts, a certaine reason and language wherby they vnderstand one another. But as touching this Grimmalkin: I take rather to be an Hagat or a VVitch then a Cat. For witches haue gone often in that likenes, And therof hath come the prouerb as trew as common, that a Cat hath nine liues, that is to say, a witch may take on her a Cats body nine times.” |
Useful Info
Natasha, Servant of Life and Death is a unique felid wizard. Although not very durable, she is fast and capable of summoning a variety of imps to her aid, as well as inflicting irresistible damage at any range and disabling you with status effects. On top of all that, she has three lives; when killed, she will respawn elsewhere on the floor twice before finally dying for good.
Location
- The Dungeon:2-4
Spells
Spell set I | ||
---|---|---|
Slot1 | Magic Dart (3d4) | Wizard flag |
Slot2 | Slow | Wizard flag |
Slot3 | Call Imp | Wizard flag |
Tips & Tricks
- The threat level of her imps is very variable; crimson imps are mostly harmless but are very difficult to kill, white imps are capable of dealing significant cold damage, shadow imps can hit you with negative energy damage, and iron imps are serious threats in early-game melee. In all cases, however, it is easier to focus down Natasha than to try to kill off her summons, as they will all vanish once she's beaten. Consider retreating and returning later if she manages to get a sizable imp army up before you can reach her.
- Natasha can wield wands and has been known to spawn with a wand of polymorph. Be cautious if you have low magic resistance.
- If you are trying to track her down after she's respawned in an otherwise cleared out level, consider reading any previously discarded scrolls of noise or even deliberately setting off an alarm trap to help draw her out. Locating her faster in such a setting means preserving more of your perma-food and patience.
- If you hear an "angry hissing noise", then she's within earshot and will be coming your way momentarily.
Trivia
Although never explicitly stated, the unrand dagger Morg once belonged to a "powerful mage called Boris" who "got lost in the Dungeon while seeking the Orb." Given Natasha's flavour text, this strongly suggests that Natasha was once the unique lich Boris' familiar, making the pair into one of Crawl's sneakier pop culture references.
History
- Prior to 0.18, Natasha became weaker upon revival.
- Prior to 0.16, Natasha knew Mephitic Cloud.
- Natasha was added in 0.14.