Difference between revisions of "Jessica"
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==Useful Info== | ==Useful Info== | ||
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*[[The Dungeon]]:2-3 | *[[The Dungeon]]:2-3 | ||
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==Tips & Tricks== | ==Tips & Tricks== | ||
*Melee combatants should lure her around a corner and destroy her at close range. Ranged fighters should simply blast her on sight; she has such low life that she'll fold quickly no matter what. The only time she's a serious threat is if she manages to slow a melee fighter at range and can kite you for several turns, or if you're a caster out of MP with no means of escape. | *Melee combatants should lure her around a corner and destroy her at close range. Ranged fighters should simply blast her on sight; she has such low life that she'll fold quickly no matter what. The only time she's a serious threat is if she manages to slow a melee fighter at range and can kite you for several turns, or if you're a caster out of MP with no means of escape. | ||
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Latest revision as of 00:15, 30 November 2019
Version 0.24: This article may not be up to date for the latest stable release of Crawl.
| Jessica @ | |
|---|---|
| HP | 6-13 |
| HD | 1 |
| XP | 37 |
| Speed | 10 |
| AC | 2 |
| EV | 10 |
| Will | 10 |
| Attack1 | 5 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | Holy |
| Habitat | Land |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | human, human |
| Flags | Evil Speaks Warm-blooded Unique Female |
| An evil apprentice sorceress. She entered the dungeon hoping to find a quiet, secluded place where she could study the darker arts without being disturbed. |
Contents
Useful Info
Jessica the Apprentice Sorceress is a weak unique caster found very early on. She's generally pretty harmless and extremely fragile, but she occasionally generates with an attack wand that can make her dangerous.
Location
- The Dungeon:2-3
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Pain (d14) | Wizard flag |
| Slot2 | Slow | Wizard flag |
| Slot3 | Haste | Wizard flag |
| Slot4 | Blink | Wizard flag |
Tips & Tricks
- Melee combatants should lure her around a corner and destroy her at close range. Ranged fighters should simply blast her on sight; she has such low life that she'll fold quickly no matter what. The only time she's a serious threat is if she manages to slow a melee fighter at range and can kite you for several turns, or if you're a caster out of MP with no means of escape.