Difference between revisions of "Ring of dexterity"
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Although more dexterity is always nice, the exact impact of boosting your dexterity really depends on your [[Dodging]] and [[Stealth]] skills, as well as the [[encumbrance rating]] of your armour. [[Ev]]asion-based fighters or sneaky [[stab]]bers will likely appreciate it far more than a [[minotaur]] in [[crystal plate armour]]. | Although more dexterity is always nice, the exact impact of boosting your dexterity really depends on your [[Dodging]] and [[Stealth]] skills, as well as the [[encumbrance rating]] of your armour. [[Ev]]asion-based fighters or sneaky [[stab]]bers will likely appreciate it far more than a [[minotaur]] in [[crystal plate armour]]. | ||
− | In any case, | + | In any case, a ring of dexterity isn't going to help you enough to make it competitive with many of the other options out there, such as resistances or intrinsics like [[see invisible]] or [[wizardry]]. Definitely use it in place of nothing, but don't feel bad swapping it out when something more crucial comes along. |
==History== | ==History== | ||
− | *Prior to [[0.25]], enchantment values ranged from 2 to 6. | + | *Prior to [[0.25]], enchantment values ranged from 2 to 6 (positive and negative). |
{{jewellery}} | {{jewellery}} |
Revision as of 06:01, 31 August 2020
A ring that increases or decreases the dexterity of its wearer, depending on its degree of enchantment. |
A +6 or -4 ring of dexterity affects the dexterity of the wearer. If the enchantment is negative, the ring is normally cursed, and it can cause stat zero if you are unable to remove it.
Desirability
Although more dexterity is always nice, the exact impact of boosting your dexterity really depends on your Dodging and Stealth skills, as well as the encumbrance rating of your armour. Evasion-based fighters or sneaky stabbers will likely appreciate it far more than a minotaur in crystal plate armour.
In any case, a ring of dexterity isn't going to help you enough to make it competitive with many of the other options out there, such as resistances or intrinsics like see invisible or wizardry. Definitely use it in place of nothing, but don't feel bad swapping it out when something more crucial comes along.
History
- Prior to 0.25, enchantment values ranged from 2 to 6 (positive and negative).