Difference between revisions of "Swiftness"

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==Effect==
 
==Effect==
Once cast movement delay is reduced by 25%, making it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, your movement speed will be 50% slower for the same amount of time. For centaurs, and anyone with movement delay 7, the fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows them by 20%.<ref>{{source ref|0.25.0|player.cc|1864}}</ref>
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Once cast movement delay is reduced by 25%, making it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, your movement speed will be 50% slower for the same amount of time. For [[centaur]]s, and anyone with movement delay 7, the fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows them by 20%.<ref>{{source ref|0.25.0|player.cc|1864}}</ref>
 
 
Swiftness affects [[formicid]]s, despite their stasis.
 
  
 
==Limitations==
 
==Limitations==
*This spell does stack with other sources of speed, such as [[Haste]] and [[boots]] of [[running]].
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*This spell stacks with other sources of speed, such as [[Haste]] and [[boots]] of [[running]].
*Be aware that if you move onto water (without being airborne), your Swiftness is temporarily ineffective.
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*Be aware that if you move onto water (without being airborne), your Swiftness is temporarily suppressed.
 
*[[Spriggan]]s cannot cast this spell unless under the effect of [[transmutation]]s which restore 1.0 move speed (or slower).
 
*[[Spriggan]]s cannot cast this spell unless under the effect of [[transmutation]]s which restore 1.0 move speed (or slower).
*[[Centaur]]s only receive a 1 point bonus.
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*Due to their [[stasis]], [[Formicid]]s cannot cast Swiftness.
*Swiftness will stack with [[haste]], however, resulting in fluctuations in movement speed between 0.4 and 0.6.
 
 
*[[Cheibriados]] dislikes the use of Swiftness -- using it will incur penance.
 
*[[Cheibriados]] dislikes the use of Swiftness -- using it will incur penance.
  
 
==History==
 
==History==
*Prior to [[0.14]], there was no slow down after the spell ended, but it penalized [[stealth]] and [[trap]] detection while active. It also reduced move delay by a flat 0.2 instead of giving a percentage bonus.
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*Swiftness will be a pure Air Magic spell in [[0.26]].
 +
*Prior to [[0.25]], Formicids could use Swiftness.
 +
*Prior to [[0.14]], there was no slowdown after the spell ended, but it penalized [[stealth]] and [[trap]] detection while active. It also reduced move delay by a flat 0.2 instead of by a percentage.
 
*Prior to [[0.13]] this spell couldn't be cast while standing in shallow water.
 
*Prior to [[0.13]] this spell couldn't be cast while standing in shallow water.
  
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[[Category:Movement]]
 
[[Category:Movement]]
 
[[Category:Status effects]]
 
[[Category:Status effects]]
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[[Category:Crystal Ball Articles]]

Revision as of 05:04, 12 September 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Swiftness.png Swiftness
Level 3
School1 Air
Source(s) Book of Air
Book of Burglary
Casting noise 3
Spell noise 0
Power Cap 100
Flags Hasty, Selfench, Utility
Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time.

Swiftness is a level 2 Air/Charms spell which reduces your movement delay.

Effect

Once cast movement delay is reduced by 25%, making it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, your movement speed will be 50% slower for the same amount of time. For centaurs, and anyone with movement delay 7, the fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows them by 20%.[1]

Limitations

  • This spell stacks with other sources of speed, such as Haste and boots of running.
  • Be aware that if you move onto water (without being airborne), your Swiftness is temporarily suppressed.
  • Spriggans cannot cast this spell unless under the effect of transmutations which restore 1.0 move speed (or slower).
  • Due to their stasis, Formicids cannot cast Swiftness.
  • Cheibriados dislikes the use of Swiftness -- using it will incur penance.

History

  • Swiftness will be a pure Air Magic spell in 0.26.
  • Prior to 0.25, Formicids could use Swiftness.
  • Prior to 0.14, there was no slowdown after the spell ended, but it penalized stealth and trap detection while active. It also reduced move delay by a flat 0.2 instead of by a percentage.
  • Prior to 0.13 this spell couldn't be cast while standing in shallow water.

References

  1. player.cc:1864 (0.25.0)