Difference between revisions of "Death's Door"
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==Effect== | ==Effect== | ||
+ | When Death's Door is cast, the caster's health is immediately reduced to power/10 HP (up to 20), but the caster is rendered immune to all damage for a duration of around 16-[[27]] turns. The duration depends on spell power and is randomized. | ||
− | + | While active, Death's Door also prevents all forms of healing except for [[Borgnjor's Revivification]]; casting that will affect you as normal, but will also [[paralyze]] and [[confusion|confuse]] you (though [[stasis]] and [[clarity]] can prevent those side effects, respectively). Also, you will be unable to use [[Sublimation of Blood]] as long as the invulnerability lasts. | |
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Death's Door will not prevent death by starvation, as the spell only protects against HP loss. | Death's Door will not prevent death by starvation, as the spell only protects against HP loss. | ||
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==Strategy== | ==Strategy== | ||
− | This spell makes you invincible, but you should be very careful when it ends, since it cannot be re-cast immediately. In particular, one should be careful if there are [[smite]]rs around, since your HP will be low enough for them to finish you off in one shot. Sources of [[damnation]] are even worse. Characters fighting multiple | + | This spell makes you invincible, but you should be very careful when it ends, since it cannot be re-cast immediately. In particular, one should be careful if there are [[smite]]rs around, since your HP will be low enough for them to finish you off in one shot. Sources of [[damnation]] are even worse. Characters fighting multiple [[torment]]ing monsters may prefer [[Necromutation]] instead, since that at least allows some healing and leaves you at full health afterwards. |
− | The cooldown for this spell is fairly short at 1d3 turns. | + | The cooldown for this spell is fairly short at 1d3 turns. While you should never rely on being able to recast it quickly, if you find yourself still alive but in a dangerous situation when the cooldown expires, simply casting it again can often be a good option. |
Furthermore, since being under the effect of Death's Door prevents a character from using Sublimation of Blood, make sure that Death's Door's 8 MP cost will leave you with sufficient magical reserves to finish the job or that you have some other way of regaining MP. Otherwise, Death's Door may simply be delaying the inevitable. | Furthermore, since being under the effect of Death's Door prevents a character from using Sublimation of Blood, make sure that Death's Door's 8 MP cost will leave you with sufficient magical reserves to finish the job or that you have some other way of regaining MP. Otherwise, Death's Door may simply be delaying the inevitable. | ||
==History== | ==History== | ||
+ | *In [[0.26]], Death's Door will be a level 9 pure Necromancy spell. | ||
*Prior to [[0.19]], [[Kikubaaqudgha]] worshippers were left with piety/15 extra HP and some monsters were able to cast it. | *Prior to [[0.19]], [[Kikubaaqudgha]] worshippers were left with piety/15 extra HP and some monsters were able to cast it. | ||
*Prior to [[0.7]], being healed in any way while using Death's Door caused [[confusion]]. | *Prior to [[0.7]], being healed in any way while using Death's Door caused [[confusion]]. | ||
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+ | [[Category:Crystal Ball Articles]] |
Revision as of 05:52, 12 September 2020
Death's Door | |
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Level | 9 |
School1 | Necromancy |
Source(s) | Necronomicon |
Casting noise | 6 |
Spell noise | 0 |
Power Cap | 200 |
Hated By | Elyvilon The Shining One Zin |
Flags | No ghost, Utility |
Renders the caster nigh invulnerable to harm for a brief period, but brings them dangerously close to death in the process. So close, in fact, that the body believes itself to be dead — healing effects will do nothing.
The caster will receive one warning shortly before the spell expires. After expiry, the spell cannot immediately be recast, but with high power the caster will be left further from death when the effect ends. It has no effect on those who are already undead. |
Death's Door is a level 8 Charms/Necromancy spell which protects the caster from almost all harm for a while, at the cost of being left with very little HP.
Effect
When Death's Door is cast, the caster's health is immediately reduced to power/10 HP (up to 20), but the caster is rendered immune to all damage for a duration of around 16-27 turns. The duration depends on spell power and is randomized.
While active, Death's Door also prevents all forms of healing except for Borgnjor's Revivification; casting that will affect you as normal, but will also paralyze and confuse you (though stasis and clarity can prevent those side effects, respectively). Also, you will be unable to use Sublimation of Blood as long as the invulnerability lasts.
Death's Door will not prevent death by starvation, as the spell only protects against HP loss.
Casting Death's Door renders you exhausted for the duration of the invulnerability plus 1-3 turns, preventing you from casting the spell again immediately after it wears off.
Strategy
This spell makes you invincible, but you should be very careful when it ends, since it cannot be re-cast immediately. In particular, one should be careful if there are smiters around, since your HP will be low enough for them to finish you off in one shot. Sources of damnation are even worse. Characters fighting multiple tormenting monsters may prefer Necromutation instead, since that at least allows some healing and leaves you at full health afterwards.
The cooldown for this spell is fairly short at 1d3 turns. While you should never rely on being able to recast it quickly, if you find yourself still alive but in a dangerous situation when the cooldown expires, simply casting it again can often be a good option.
Furthermore, since being under the effect of Death's Door prevents a character from using Sublimation of Blood, make sure that Death's Door's 8 MP cost will leave you with sufficient magical reserves to finish the job or that you have some other way of regaining MP. Otherwise, Death's Door may simply be delaying the inevitable.
History
- In 0.26, Death's Door will be a level 9 pure Necromancy spell.
- Prior to 0.19, Kikubaaqudgha worshippers were left with piety/15 extra HP and some monsters were able to cast it.
- Prior to 0.7, being healed in any way while using Death's Door caused confusion.