Difference between revisions of "Ignis"

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(Hordes moved page Ignis to Ignis (Monster): In (a long term) preparation for Ignis, the god in trunk. Won't make an article yet, but its best to mitigate confusion)
 
(Ignis is very clearly going to be added soon, so prelim page (finally) made)
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#REDIRECT [[Ignis (Monster)]]
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{{version-trunk}}
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{{stub}}
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"The flames of Ignis gently warm you."
 +
{{flavour|Ignis the Dying Flame offers followers power over fire in many forms. All of
 +
Ignis' power is offered unconditionally to any who would deign to worship, but
 +
once used, it can never be replenished. Ignis' other worshippers deserted long
 +
ago; the divine fire burns low, and soon it will go out.
 +
 
 +
Followers can armour themselves in flame, call a swarm of foxfires against their
 +
foes, or let Ignis' heat lift them to another level of the dungeon. However, the
 +
guttering flames of Ignis' power will only sustain a limited number of
 +
invocations before only flickering embers remain. No matter how depleted, Ignis
 +
will always grant followers resistance to fire.}}
 +
 
 +
[[Cinder Acolyte]]s begin play worshipping Ignis.
 +
 
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==Racial restrictions==
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[[Demigod]]s cannot worship Ignis (or any other god).
 +
 
 +
==Appreciates==
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*Followers are automatically granted 150 [[piety]] when starting the game or on worship.
 +
*Retreiving the [[Orb of Zot]], which will rekindle the dying god.
 +
*There is no way no increase Ignis' piety through regular play. Not even leaving and rejoining will give any piety back.
 +
 
 +
==Deprecates==
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*Abandonment.
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*Ignis' piety will not decrease over time, though will be eventually be depleted via [[invocation]].
 +
 
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==Given Abilities==
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'''[[Piety|Piety Level -]]:''' "Last Ember"
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*'''You are fire resistant''': Passively gain 1 rank of [[fire resistance|rF]], no matter how much piety you have left.
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*'''Rising Flame''': After 2-4 turns, Ignis wil send you rising through the dungeon floor to the level above you, creating an (unrelated) [[shaft]] below you. Does not work in the [[Abyss]], the [[Pandemonium]], or a [[Ziggurat]]. Only available once.
 +
 
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'''[[Piety|Piety Level *]]:''' "Glowing Coal"
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*'''Fiery Armour''': Gain +7 [[AC]], and deals 2d4 damage to attackers. Lasts for around 120 turns (16-24 piety).
 +
*'''Foxfire Swarm''': Create [[foxfire]]s surrounding a two square radius from you; these act in a similar manner to the [[Foxfire]] spell (24-32 piety).
 +
 
 +
'''[[Piety|Piety Level **]]:''' "Thurifier"
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*No abilities given.
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'''[[Piety|Piety Level ***]]:''' "Hearthfire"
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*No abilities given.
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'''[[Piety|Piety Level ****]]:''' "Furnace"
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*No abilities given.
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'''[[Piety|Piety Level *****]]:''' "Raging Flame"
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*No abilities given.
 +
 
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'''[[Piety|Piety Level ******]]:''' "Inferno"
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*No abilities given.
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*Note that this piety level is only achievable via a [[Monk]] finding an Ignis altar (either from a [[faded altar]] or in the [[Temple]]).
 +
 
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==Punishments==
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{{flavour|The wrath of Ignis is now weaker than that of most other gods. Apostates will find their resistance to fire stripped away completely, and will be periodically assaulted by fire elementals, find their enemies strengthened by fire, or even have the floor burned out from beneath them. Experienced and cautious adventurers
 +
will likely overmaster these assaults.
 +
 
 +
Ignis' wrath lasts for a relatively short duration.}}
 +
Upon abandoning Ignis, [[fire resistance]] will be capped at zero. You'll then occasionally experience one of the following forms of divine retribution:
 +
* Summons multiple [[fire elemental]]s to deal with you, with adjusted stats.
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* Gives the strongest, non-religious monster in your line of sight the fire champion status, giving them extra flaming damage.
 +
* [[Shaft]]s you, a la a shaft trap.
 +
 
 +
==Strategy==
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Ignis is a god designed to be abandoned. Their wrath is weak, but not so weak to be a pushover. It's powerful enough to discourage switching gods as soon as you find the [[Temple]], though you may not want to stick with Ignis for that much longer.
 +
 
 +
===Tips & Tricks===
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* Fiery Armour is meant to be used proactively; using it before a threatening fight (that you know you can in iwth it) is powerful, and may save you piety from using the otherwise more powerful Foxfire Swarm.
 +
* Ignis' support allows you to choose a god much later than a usual character. [[Yredelemnul]] and [[Zin]], with their mid-game potential and unique piety systems, are good choices. It also helps bear the wait in finding [[Jiyva]].
 +
 
 +
==History==
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Ignis will be added in [[0.28]].
 +
 
 +
{{gods}}
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[[Category:Crystal Ball Articles]]

Revision as of 14:59, 13 January 2022

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
This page is a stub. You could probably expand this page should you wish to do so.

"The flames of Ignis gently warm you."

Ignis the Dying Flame offers followers power over fire in many forms. All of

Ignis' power is offered unconditionally to any who would deign to worship, but once used, it can never be replenished. Ignis' other worshippers deserted long ago; the divine fire burns low, and soon it will go out.

Followers can armour themselves in flame, call a swarm of foxfires against their foes, or let Ignis' heat lift them to another level of the dungeon. However, the guttering flames of Ignis' power will only sustain a limited number of invocations before only flickering embers remain. No matter how depleted, Ignis will always grant followers resistance to fire.

Cinder Acolytes begin play worshipping Ignis.

Racial restrictions

Demigods cannot worship Ignis (or any other god).

Appreciates

  • Followers are automatically granted 150 piety when starting the game or on worship.
  • Retreiving the Orb of Zot, which will rekindle the dying god.
  • There is no way no increase Ignis' piety through regular play. Not even leaving and rejoining will give any piety back.

Deprecates

  • Abandonment.
  • Ignis' piety will not decrease over time, though will be eventually be depleted via invocation.

Given Abilities

Piety Level -: "Last Ember"

  • You are fire resistant: Passively gain 1 rank of rF, no matter how much piety you have left.
  • Rising Flame: After 2-4 turns, Ignis wil send you rising through the dungeon floor to the level above you, creating an (unrelated) shaft below you. Does not work in the Abyss, the Pandemonium, or a Ziggurat. Only available once.

Piety Level *: "Glowing Coal"

  • Fiery Armour: Gain +7 AC, and deals 2d4 damage to attackers. Lasts for around 120 turns (16-24 piety).
  • Foxfire Swarm: Create foxfires surrounding a two square radius from you; these act in a similar manner to the Foxfire spell (24-32 piety).

Piety Level **: "Thurifier"

  • No abilities given.

Piety Level ***: "Hearthfire"

  • No abilities given.

Piety Level ****: "Furnace"

  • No abilities given.

Piety Level *****: "Raging Flame"

  • No abilities given.

Piety Level ******: "Inferno"

  • No abilities given.
  • Note that this piety level is only achievable via a Monk finding an Ignis altar (either from a faded altar or in the Temple).

Punishments

The wrath of Ignis is now weaker than that of most other gods. Apostates will find their resistance to fire stripped away completely, and will be periodically assaulted by fire elementals, find their enemies strengthened by fire, or even have the floor burned out from beneath them. Experienced and cautious adventurers

will likely overmaster these assaults.

Ignis' wrath lasts for a relatively short duration.

Upon abandoning Ignis, fire resistance will be capped at zero. You'll then occasionally experience one of the following forms of divine retribution:

  • Summons multiple fire elementals to deal with you, with adjusted stats.
  • Gives the strongest, non-religious monster in your line of sight the fire champion status, giving them extra flaming damage.
  • Shafts you, a la a shaft trap.

Strategy

Ignis is a god designed to be abandoned. Their wrath is weak, but not so weak to be a pushover. It's powerful enough to discourage switching gods as soon as you find the Temple, though you may not want to stick with Ignis for that much longer.

Tips & Tricks

  • Fiery Armour is meant to be used proactively; using it before a threatening fight (that you know you can in iwth it) is powerful, and may save you piety from using the otherwise more powerful Foxfire Swarm.
  • Ignis' support allows you to choose a god much later than a usual character. Yredelemnul and Zin, with their mid-game potential and unique piety systems, are good choices. It also helps bear the wait in finding Jiyva.

History

Ignis will be added in 0.28.

Gods
Good ElyvilonZinThe Shining One
Neutral AshenzariCheibriadosDithmenosFedhas MadashGozag Ym SagozHepliaklqanaIgnisOkawaruQazlalRuSif MunaTrogUskayawVehumetWu Jian
Chaotic JiyvaNemelex XobehXom
Evil BeoghKikubaaqudghaLugonu *Makhleb *Yredelemnul
* Chaotic & Evil