Difference between revisions of "Ignis"
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==Appreciates== | ==Appreciates== | ||
*Followers are granted 150 [[piety]] on worship. | *Followers are granted 150 [[piety]] on worship. | ||
− | * | + | *Escaping with the [[Orb of Zot]], which will rekindle the dying god. |
*There is no way no increase Ignis' piety through regular play. Not even leaving and rejoining will regain any piety. | *There is no way no increase Ignis' piety through regular play. Not even leaving and rejoining will regain any piety. | ||
Revision as of 15:23, 13 January 2022
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"The flames of Ignis gently warm you."
Ignis the Dying Flame offers followers power over fire in many forms. All of
Ignis' power is offered unconditionally to any who would deign to worship, but once used, it can never be replenished. Ignis' other worshippers deserted long ago; the divine fire burns low, and soon it will go out. Followers can armour themselves in flame, call a swarm of foxfires against their foes, or let Ignis' heat lift them to another level of the dungeon. However, the guttering flames of Ignis' power will only sustain a limited number of invocations before only flickering embers remain. No matter how depleted, Ignis will always grant followers resistance to fire. |
Cinder Acolytes begin play worshipping Ignis.
Contents
Racial restrictions
Demigods cannot worship Ignis, or any other god.
Appreciates
- Followers are granted 150 piety on worship.
- Escaping with the Orb of Zot, which will rekindle the dying god.
- There is no way no increase Ignis' piety through regular play. Not even leaving and rejoining will regain any piety.
Deprecates
- Abandonment.
- Ignis' piety will not decrease over time. However, piety will eventually be depleted through Invocation.
Given Abilities
Piety Level -: "Last Ember"
- You are fire resistant: Passively gain 1 rank of rF, no matter how much piety you have left.
- Rising Flame: After 2-4 turns, Ignis wil send you rising through the dungeon floor to the level above you, creating an (unrelated) shaft below you. Does not work in the Abyss, the Pandemonium, or a Ziggurat. (Free, usable once).
Piety Level *: "Glowing Coal"
- Fiery Armour: Gain +7 AC, and deals 2d4 damage in retaliation to attackers. Lasts for around 120 turns. (16-24 piety).
- Foxfire Swarm: Create foxfires surrounding a two square radius from you; these act in a similar manner to the Foxfire spell. (24-32 piety).
Piety Level **: "Thurifier"
- No abilities given.
Piety Level ***: "Hearthfire"
- No abilities given.
Piety Level ****: "Furnace"
- No abilities given.
Piety Level *****: "Raging Flame"
- No abilities given.
Piety Level ******: "Inferno"
- No abilities given.
- Note that this piety level is only achievable via a Monk finding an Ignis altar (either from a faded altar or in the Temple).
Punishments
The wrath of Ignis is now weaker than that of most other gods. Apostates will find their resistance to fire stripped away completely, and will be periodically assaulted by fire elementals, find their enemies strengthened by fire, or even have the floor burned out from beneath them. Experienced and cautious adventurers will likely overmaster these assaults.
Ignis' wrath lasts for a relatively short duration. |
Upon abandoning Ignis, fire resistance will be capped at zero. You'll then occasionally experience one of the following forms of divine retribution:
- Summons multiple fire elementals to deal with you, with adjusted stats.
- Gives the strongest, non-religious monster in your line of sight the fire champion status, giving them extra flaming damage.
- Shafts you, a la a shaft trap.
Strategy
Ignis is a massive boon in the early-game - just make sure to use it. D3 orc priest giving you trouble? A Foxfire Swarm - 24 individual Foxfires - is bound to kill it. 24 Foxfires will fare worse against a hydra, and won't do well against much stronger foes. A huge portion of otherwise unavoidable threats in the upper dungeon can be avoided with one of Ignis' invocations. Even then, Rising Flame is a superior scroll of teleportation, useful just about anywhere.
Ignis is a god designed to be abandoned. Their wrath is weak, but not so weak to be a pushover. It's powerful enough to discourage switching gods as soon as you find the Temple, though you may not want to stick with Ignis for a long time. Consider your character's strength by the time you finish Lair.
Tips & Tricks
- Fiery Armour is meant to be used proactively; using it before a threatening fight (that you know you can in iwth it) is powerful, and may save you piety from using the otherwise more powerful Foxfire Swarm.
- Ignis' support allows you to choose a god much later than a usual character. The Cinder Acoylte background's flexibility gives many options in terms of god choice. As usual, consider what the dungeon has given you before (re)-devoting your faith.
- Yredelemnul and Zin, with their stronger mid-games and unique piety systems, are natural choices. Ignis also can help bear the wait when trying to find Jiyva.
History
Ignis will be added in 0.28.
Gods | |
---|---|
Good | Elyvilon • Zin • The Shining One |
Neutral | Ashenzari • Cheibriados • Dithmenos • Fedhas Madash • Gozag Ym Sagoz • Hepliaklqana • Ignis • Okawaru • Qazlal • Ru • Sif Muna • Trog • Uskayaw • Vehumet • Wu Jian |
Chaotic | Jiyva • Nemelex Xobeh • Xom |
Evil | Beogh • Kikubaaqudgha • Lugonu * • Makhleb * • Yredelemnul * Chaotic & Evil |