Difference between revisions of "Red Sonja"

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'''Red Sonja''' is the first module for [[Dungeon Sprint]]. It places you in a maze of small, interconnected chambers filled with gold, shops, and a wide variety of unique opponents. Remembering what one can expect in each room is vital, as certain side paths are deadly to unprepared characters.
 
'''Red Sonja''' is the first module for [[Dungeon Sprint]]. It places you in a maze of small, interconnected chambers filled with gold, shops, and a wide variety of unique opponents. Remembering what one can expect in each room is vital, as certain side paths are deadly to unprepared characters.
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==Layout==
 
==Layout==
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The level map for Red Sonja is:
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[[File:Red Sonja level map.png]]
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The dungeon map definition can be found in the source code repository<ref>https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/sprint/red_sonja.des</ref>
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===Starting Path===
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Your character starts out in the upper left corner of the map. In the next three rooms to your right you will encounter [[Ijyb]], an [[ogre]], and then [[Sigmund]]. After that you can experiment on how to proceed.
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==References==
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<references/>
  
 
[[Category:Crawl variants]]
 
[[Category:Crawl variants]]

Latest revision as of 17:11, 28 March 2022

This page is a stub. You could probably expand this page should you wish to do so.
Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Red Sonja is the first module for Dungeon Sprint. It places you in a maze of small, interconnected chambers filled with gold, shops, and a wide variety of unique opponents. Remembering what one can expect in each room is vital, as certain side paths are deadly to unprepared characters.

See the Sprint guide for further advice.

Layout

The level map for Red Sonja is:

Red Sonja level map.png

The dungeon map definition can be found in the source code repository[1]

Starting Path

Your character starts out in the upper left corner of the map. In the next three rooms to your right you will encounter Ijyb, an ogre, and then Sigmund. After that you can experiment on how to proceed.

References