Difference between revisions of "Worldbinder"
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==Useful Info== | ==Useful Info== | ||
− | '''Worldbinders''' are irritating summoners which call forth lesser creatures from other [[branch]]es in [[the Dungeon]]. They are fragile and mostly harmless themselves, but fast enough to make pursuit difficult. They can be found in the [[Abyss]]. | + | '''Worldbinders''' are irritating summoners which call forth lesser creatures from other [[branch]]es in [[the Dungeon]]. They are fragile and mostly-harmless themselves, but fast enough to make pursuit difficult. They can be found in the [[Abyss]]. |
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | Worldbinders should pose little threat to characters who willingly enter the Abyss, as none of the monsters they summon are particularly dangerous. At worst, | + | *Worldbinders should pose little threat to characters who willingly enter the Abyss, as none of the monsters they summon are particularly dangerous. At worst, [[orb spider]]s can deal significant damage with their spells, [[vault sentinel]]s can hit you with [[Sentinel's Mark]] (very undesirable in the Abyss), and [[manticore]]s can inflict [[barbs]] that make movement painful. |
+ | *Characters [[banish]]ed to the Abyss against their will, however, may be in a lot of trouble once the worldbinder begins summoning. Regardless, as worldbinders lack [[fire]], [[cold]], or [[electricity]] resistance, your best bet is to kill the fragile summoner with [[javelin]]s, [[bolt spells]], or powerful attack [[wand]]s, ignoring the summons entirely. | ||
+ | *As with any summoner, once the worldbinder dies, all its summons will vanish. | ||
==History== | ==History== | ||
− | Worldbinders were added in [[0.14]]. | + | *Prior to [[0.28]], worldbinders could [[see invisible]]. [[Forceful Invitation]] was also changed in this version. |
+ | *Worldbinders were added in [[0.14]]. |
Latest revision as of 23:17, 11 April 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
worldbinder x | |
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HP | 26-54 |
HD | 8 |
XP | 514 |
Speed | 14 |
AC | 12 |
EV | 4 |
Will | 60 |
Attack1 | 8 (hit: plain) |
Attack2 | 8 (hit: plain)
|
Resistances | rPois+++ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Animal |
Uses | Open doors |
Holiness | Non-living |
Size | Small |
Type | worldbinder, worldbinder |
Flags | Flying |
A cloud of thick fog, with faint, feeble claws constantly reaching out and grasping futilely before being pulled back in by the fog. When threatened, it can call forth creatures banished to the void between realities, using them to defend itself. |
Contents
Useful Info
Worldbinders are irritating summoners which call forth lesser creatures from other branches in the Dungeon. They are fragile and mostly-harmless themselves, but fast enough to make pursuit difficult. They can be found in the Abyss.
Spells
Spell set I | ||
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Slot1 | Forceful Invitation | Magical flag |
Tips & Tricks
- Worldbinders should pose little threat to characters who willingly enter the Abyss, as none of the monsters they summon are particularly dangerous. At worst, orb spiders can deal significant damage with their spells, vault sentinels can hit you with Sentinel's Mark (very undesirable in the Abyss), and manticores can inflict barbs that make movement painful.
- Characters banished to the Abyss against their will, however, may be in a lot of trouble once the worldbinder begins summoning. Regardless, as worldbinders lack fire, cold, or electricity resistance, your best bet is to kill the fragile summoner with javelins, bolt spells, or powerful attack wands, ignoring the summons entirely.
- As with any summoner, once the worldbinder dies, all its summons will vanish.
History
- Prior to 0.28, worldbinders could see invisible. Forceful Invitation was also changed in this version.
- Worldbinders were added in 0.14.