Difference between revisions of "Shedu"
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|tile=[[File:Shedu.png]] | |tile=[[File:Shedu.png]] | ||
|flags={{Flying flag}}<br>{{Warm blood flag}}<br>{{Spellcaster flag}} | |flags={{Flying flag}}<br>{{Warm blood flag}}<br>{{Spellcaster flag}} | ||
− | |resistances={{Poison resistance}}, {{Rot resistance}}, {{Negative energy resistance}}, {{Holy resistance}} | + | |resistances={{Poison resistance}}, {{Rot resistance}}, {{Negative energy resistance}}, {{Holy resistance}}, {{!sil}} |
− | |vulnerabilities= | + | |vulnerabilities=None |
|max_chunks=0 | |max_chunks=0 | ||
|meat={{No corpse}} | |meat={{No corpse}} | ||
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|holiness={{Holy}} | |holiness={{Holy}} | ||
|magic_resistance=52 | |magic_resistance=52 | ||
− | |hp_range= 78 - 143 | + | |hp_range= 78 - 143 |
|avg_hp= 110 | |avg_hp= 110 | ||
|armour_class=2 | |armour_class=2 | ||
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==Useful Info== | ==Useful Info== | ||
− | '''Shedus''' are holy, flying beasts which are always generated in pairs. When you wound (or kill) one, the remaining shedu will heal (or resurrect!) its partner. | + | '''Shedus''' are [[holy]], flying beasts which are always generated in pairs. When you wound (or kill) one, the remaining shedu will heal (or resurrect!) its partner. |
Once you kill a shedu, its partner senses this and will always wake up. When a shedu has LOS to its partner's corpse, it attempts a resurrection (this takes several turns). It even affects shedu corpses that you are carrying in your inventory. | Once you kill a shedu, its partner senses this and will always wake up. When a shedu has LOS to its partner's corpse, it attempts a resurrection (this takes several turns). It even affects shedu corpses that you are carrying in your inventory. | ||
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | *To prevent shedu resurrection, always | + | *To prevent shedu resurrection, always butcher or sacrifice shedu [[corpse]]s after you kill them. |
− | *Don't kill a shedu over [[deep water]]. | + | *Don't kill a shedu over [[deep water]]. Unless you are a [[merfolk]] or [[octopode]], you won't be able to reach the corpse and the shedu may get a free resurrection. |
*If you worship an evil god and are low on HP, retreat rather than finish off a shedu; TSO's wrath may finish ''you'' off. | *If you worship an evil god and are low on HP, retreat rather than finish off a shedu; TSO's wrath may finish ''you'' off. | ||
+ | |||
==Trivia== | ==Trivia== | ||
The [http://en.wikipedia.org/wiki/Lamassu shedu] and the lamassu are Mesopotamian protective deities which served as gatekeepers, defending the homes of commoners and kings alike. Their images were engraved on tablets which were buried at each side of a home's entryway, or they were cast in metal as statues and placed in similar positions near a door. | The [http://en.wikipedia.org/wiki/Lamassu shedu] and the lamassu are Mesopotamian protective deities which served as gatekeepers, defending the homes of commoners and kings alike. Their images were engraved on tablets which were buried at each side of a home's entryway, or they were cast in metal as statues and placed in similar positions near a door. |
Revision as of 19:46, 24 January 2013
Shedu H | |
---|---|
HP | 78 - 143 |
HD | 13 |
XP | 1678 |
Speed | 10 |
AC | 2 |
EV | 10 |
Will | 52 |
Attack1 | 19 (kick: holy) |
Attack2 | 23 (kick: holy)
|
Resistances | rPois+, rRot, rN+, rHoly, Silence immune |
Vulnerabilities | None |
Habitat | land |
Intelligence | Normal |
Uses | Uses nothing |
Holiness | Holy |
Size | Big |
Type | shedu, shedu |
Flags | Flying Warm-blooded Spellcaster |
These dangerous divine guardians always travel in pairs. Each has the ability to heal the other and, if the worst is to occur, can even resurrect it. |
Useful Info
Shedus are holy, flying beasts which are always generated in pairs. When you wound (or kill) one, the remaining shedu will heal (or resurrect!) its partner.
Once you kill a shedu, its partner senses this and will always wake up. When a shedu has LOS to its partner's corpse, it attempts a resurrection (this takes several turns). It even affects shedu corpses that you are carrying in your inventory.
Since shedus are holy beings, you risk suffering a player-centered cleansing flame, care of The Shining One, should you kill one. The probability of this occurring varies according to which type of god you worship. If you worship a good god, there is no risk (although if you worship TSO, you'll suffer penance). If you are atheistic, there's a 12.5% risk. If you worship an evil god, the risk is 27.1%.
Spells: Heal Other, Resurrect Other
Tips & Tricks
- To prevent shedu resurrection, always butcher or sacrifice shedu corpses after you kill them.
- Don't kill a shedu over deep water. Unless you are a merfolk or octopode, you won't be able to reach the corpse and the shedu may get a free resurrection.
- If you worship an evil god and are low on HP, retreat rather than finish off a shedu; TSO's wrath may finish you off.
Trivia
The shedu and the lamassu are Mesopotamian protective deities which served as gatekeepers, defending the homes of commoners and kings alike. Their images were engraved on tablets which were buried at each side of a home's entryway, or they were cast in metal as statues and placed in similar positions near a door.