Difference between revisions of "Norris"
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*The [[Spider's Nest]]:2-4 | *The [[Spider's Nest]]:2-4 | ||
*[[The Vaults]]:1-3 | *[[The Vaults]]:1-3 | ||
| + | |||
| + | <!--spl-bot-begin--> | ||
| + | ==Spells== | ||
| + | |||
| + | {{Spellcaster | ||
| + | |number= | ||
| + | |slot1=[[Brain Feed]] | ||
| + | |slot2=[[Smiting]] (7-17) | ||
| + | |slot3=[[Invisibility]] | ||
| + | |slot4=[[Confuse]] | ||
| + | |slot5=[[Paralyse]] | ||
| + | |slot6=[[Minor Healing]] | ||
| + | }} | ||
| + | |||
| + | {{clear}} | ||
| + | <!--spl-bot-end--> | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
*He has decent HP, but little staying power. While you can protect against some of his spells with [[See invisible]], [[Clarity]], [[Amulet of stasis|Stasis]], or high [[magic resistance]], hitting him with a fast overwhelming offense gives him little time for trickery. Just be aware that he hits HARD in melee; flimsy characters may find it worth enduring some smites and intelligence damage to keep him at range. | *He has decent HP, but little staying power. While you can protect against some of his spells with [[See invisible]], [[Clarity]], [[Amulet of stasis|Stasis]], or high [[magic resistance]], hitting him with a fast overwhelming offense gives him little time for trickery. Just be aware that he hits HARD in melee; flimsy characters may find it worth enduring some smites and intelligence damage to keep him at range. | ||
*Norris also appears in [[Dungeon Sprint]]: [[Red Sonja]]. | *Norris also appears in [[Dungeon Sprint]]: [[Red Sonja]]. | ||
Revision as of 20:05, 24 January 2013
Version 0.11: This article may not be up to date for the latest stable release of Crawl.
| Norris @ | |
|---|---|
| HP | 214 |
| HD | 20 |
| XP | 8098 |
| Speed | 10 |
| AC | 1 |
| EV | 9 |
| Will | 133 |
| Attack1 | 36 (hit: plain)
|
| Resistances | none |
| Vulnerabilities | none |
| Habitat | land |
| Intelligence | Normal |
| Uses | Weapons & armour |
| Holiness | Natural |
| Size | Medium |
| Type | human, human |
| Flags | Unique Fighter Spellcaster Actual spells Warm-blooded See invisible Evil Speaks |
| A relaxed peace-in-death cultist with a healthy tan and a soothing voice. He doesn't really care if it is you or him who dies - "both" would probably be the best option.
"Death and death alone gives meaning to life and this meaning is entirely negative." -Georges Poulet |
Contents
Useful Info
Norris is a dangerous unique spell caster. While he generally arrives unarmoured and has no resistances, he tends to open combat by debilitating you with spells before sweeping into you with powerful two-handed weapon attacks.
Spells: Brain Feed, Smiting, Invisibility, Confuse, Paralyse, Minor Healing
Location
- The Dungeon:17-19
- The Elven Halls:2-5
- The Swamp:2-4
- The Shoals:2-4
- The Snake Pit:2-4
- The Spider's Nest:2-4
- The Vaults:1-3
Spells
| Spell set | |
|---|---|
| Slot1 | Brain Feed |
| Slot2 | Smiting (7-17) |
| Slot3 | Invisibility |
| Slot4 | Confuse |
| Slot5 | Paralyse |
| Slot6 | Minor Healing |
Tips & Tricks
- He has decent HP, but little staying power. While you can protect against some of his spells with See invisible, Clarity, Stasis, or high magic resistance, hitting him with a fast overwhelming offense gives him little time for trickery. Just be aware that he hits HARD in melee; flimsy characters may find it worth enduring some smites and intelligence damage to keep him at range.
- Norris also appears in Dungeon Sprint: Red Sonja.