Difference between revisions of "Walking crystal tome"
(Created page with "{{version028}} {{stub}} {{monster info}} ==Useful Info== '''Walking crystal tomes''' conjure living Lehudib's Crystal Spears. {{monster spells}} ==Tips & Tricks== ==Hi...") |
(version bump and T&T) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{version030}} |
− | |||
{{monster info}} | {{monster info}} | ||
==Useful Info== | ==Useful Info== | ||
− | '''Walking crystal tomes''' conjure living [[Lehudib's Crystal Spear]]s. | + | '''Walking crystal tomes''' conjure living [[Lehudib's Crystal Spear]]s. [[Walking tomes]] are most often seen in [[the Depths]]. |
{{monster spells}} | {{monster spells}} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
+ | * Crystal tomes are impeccably scary in an open field. They can deal up to 240 damage per cast, enough to one-shot most characters venturing into [[the Depths]]. | ||
+ | * Living spells work similarly to the player [[Foxfire]] spell. It creates a living spell entity, which must have a direct path to a hostile target. If you are in melee range with a tome in a corridor, most of the living spells will be unable to hit you. But unlike the foxfire spell, living spells can spawn behind the player (radius-2 of the walking tome), so a corridor is not foolproof. | ||
+ | ** If needed, you can attack a living spell, which will destroy it before it gets the chance to cast itself. | ||
+ | * [[Silence]] works on walking tomes, preventing them from casting at all. | ||
==History== | ==History== | ||
− | Walking were added in [[0.28]]. | + | * Walking crystal tomes were added in [[0.28]]. |
Revision as of 17:49, 29 June 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
walking crystal tome ; | |
---|---|
HP | 66-133 |
HD | 20 |
XP | 1816 |
Speed | 10 (atk: 200%) |
AC | 15 |
EV | 5 |
Will | Immune |
Attack1 | 40 (hit: plain)
|
Resistances | rPois+++ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Non-living |
Size | Small |
Type | walking tome, crystal tome |
Flags |
A spellbook that has gone too long without being read. It overflows with magic, forming thick armour from its binding, legs from its pages, and periodically erupting in flurries of free-floating, self-casting spells.
It is encrusted with long, sharp, deadly-looking crystals. |
Contents
Useful Info
Walking crystal tomes conjure living Lehudib's Crystal Spears. Walking tomes are most often seen in the Depths.
Spells
Spell set I | ||
---|---|---|
Slot1 | Conjure Living Spells (1-2x 3d34) | Wizard flag |
Tips & Tricks
- Crystal tomes are impeccably scary in an open field. They can deal up to 240 damage per cast, enough to one-shot most characters venturing into the Depths.
- Living spells work similarly to the player Foxfire spell. It creates a living spell entity, which must have a direct path to a hostile target. If you are in melee range with a tome in a corridor, most of the living spells will be unable to hit you. But unlike the foxfire spell, living spells can spawn behind the player (radius-2 of the walking tome), so a corridor is not foolproof.
- If needed, you can attack a living spell, which will destroy it before it gets the chance to cast itself.
- Silence works on walking tomes, preventing them from casting at all.
History
- Walking crystal tomes were added in 0.28.