Difference between revisions of "User:Hordes/Talisman"

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'''Talismans''' are items used to change your [[Transformation|form]].
+
* [[Beast talisman]]
{| style="float: right;"
 
| __TOC__
 
|}
 
==Useful Info==
 
A talisman, when e'''V'''oked, turns you into its respective [[transformation]] (e.g. a [[beast talisman]] turns you into [[Beast Form]]). This transformation lasts indefinitely. It can't be [[potion of cancellation|cancelled]] or [[Quicksilver Bolt|dispelled]], though you can voluntarily exit (also with '''V''') at any time. Entering or exiting a form takes 5 turns. If you are turned into a [[bad form]], when you revert, you'll go back to your talisman form.
 
 
 
Once you have turned into a desired form, the talisman can safely be dropped. You do not need to hold the talisman to stay in a form or exit one. Talismans are found around the dungeon and in jewellery [[shop]]s.
 
 
 
The [[undead]] ([[ghoul]]s, [[mummies]], bloodless [[vampire]]s) are unable to transform. [[Zin]] despises form-shifting, and will instantly excommunicate any follower who uses one. <!-- A talisman gives you the '''A'''bility to turn into its respective [[transformation]]. -->
 
 
 
===Transformations===
 
Each form has its own benefits and downsides. However, talisman forms share a few things in common:
 
 
 
* All talisman forms will boost [[Unarmed Combat]] in some way.
 
* Most forms will [[meld]] certain types of equipment, which cannot be used. For example, a [[blade talisman]] turns your hands into blades, melding your [[weapon]], [[shield]], and [[gloves]].
 
* Forms often negate certain [[mutation]]s, or add new ones. They can also change your [[size]].
 
 
 
Being in any form will make you take +75% damage from [[silver]] weaponry.
 
 
 
===Skill===
 
Each form has a minimum [[Shapeshifting]] skill. Below this skill, you will receive a penalty to max HP. Every level of skill below the minimum gives a penalty of -10% max HP (min. 30%), which is then multiplied by the form bonus. <!-- https://github.com/crawl/crawl/blob/a941d207056b69c563e2790628016430eb5d529d/crawl-ref/source/transform.cc transform.cc -->
 
 
 
Raising Shapeshifting past this point will give you form-specific benefits. Beast Form will increase your [[slaying]] (attack) bonus, Statue Form will increase your defenses, etc. Each form also has a maximum Shapeshifting skill, where further training has no benefit.
 
 
 
Talismans are not related to [[spell]]s in any way, so [[intelligence]], [[wizardry]], etc. has no effect.
 
 
 
==List of talismans==
 
Talismans are sorted by "tiers". Each tier has the same minimum and maximum Shapeshifting skill.
 
 
 
'''Tier 1:''' (min. 0 skill, max. 13 skill)
 
* [[Beast talisman]] (Beast Form)
 
 
 
'''Tier 2:''' (min. 9 skill, max. 20)
 
* [[Blade talisman]] ([[Blade Hands]])
 
* [[Maw talisman]] (Maw Form)
 
* [[Serpent talisman]] (Anaconda Form)
 
 
 
'''Tier 3:''' (min. 17 skill, max. 23)
 
* [[Dragon-blood talisman]] ([[Dragon Form]])
 
* [[Granite talisman]] ([[Statue Form]])
 
 
 
'''Tier 4:''' (min. 21 skill, max. 27)
 
* [[Talisman of death]] (Death Form)
 
* [[Storm talisman]] ([[Storm Form]])
 
 
 
==History==
 
*In [[0.31]], talismans will be introduced, replacing [[Transmutation]] spells. Removed spells: [[Beastly Appendage]], [[Spider Form]], [[Ice Form]], [[Blade Hands]], [[Statue Form]], [[Dragon Form]], [[Storm Form]], [[Necromutation]] (Lichform).
 
 
 
----
 
 
 
The rest of this page will document the various forms
 
 
 
=Beast talisman=
 
A '''beast talisman''' is a [[talisman]] that changes you into '''Beast Form''', a wild, hulking form that grants bonuses to melee.
 
 
 
[[Shapeshifter]]s start with this item, and start the game in Beast Form.
 
 
 
==Useful Info==
 
When e'''V'''oked, a beast talisman turns you into Beast Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
 
 
 
Beast Form has the following effects:
 
 
 
'''Combat Bonuses'''
 
* '''[[Unarmed Combat]]:''' 4 base damage.
 
* '''[[Slaying]] Bonus:''' adds <code>1 + (5 * Shapeshifting / 13)</code> [[slaying]] (1-6 slay) to melee combat, even when using a [[weapon]]. Slaying increases damage and accuracy. <!-- [https://github.com/crawl/crawl/blob/916a98a20d8754ba65854895a2b31a2bc3f0b265/crawl-ref/source/transform.cc#L973 transform.cc]) -->
 
 
 
'''Restrictions'''
 
* '''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]] ''except'' for [[body armour]]. (This includes [[helmet]]s/[[hat]]s, [[cloak]]s, [[gloves]], and [[boots]]/[[barding]]s. Does not include [[shield]]s.)
 
 
 
Beast Form does not block any [[mutation]]s, does not change your [[size]], and gives no innate bonus to HP / [[AC]].
 
 
 
Beast Form has no minimum [[Shapeshifting]] skill. It has a maximum skill of 13; further skill has no further impact.
 
 
 
==Strategy==
 
If you haven't found any auxiliary armor pieces yet, then beast form is a free +1 slaying (and +1 Unarmed damage); a net positive for ''every'' character. You don't need to train any Shapeshifting to benefit.
 
 
 
It is an essential form for [[Shapeshifter]] starts. Your base fists are stronger than the plain [[short sword]]s, [[whip]]s, and [[mace]]s you'll find on the dungeon. [[Brand]]ed weapons can perform better, though. For example, if you find a [[dagger]] of [[venom]] on D:2, then don't hesitate to switch. Weapon or not, Beast Form is still a buff.
 
 
 
Note that even Shapeshifters won't want to train the Shapeshifting skill right away.
 
* Shapeshifting skill gives you < 0.5 slay per level.
 
* [[Unarmed Combat]] skill gives +1 base damage per level (which is more damage), better accuracy, and speeds up your attacks.
 
 
 
==History==
 
* [[Beastly Appendage]].
 
 
 
=Serpent talisman=
 
A '''serpent talisman''' is a [[talisman]] that changes you into '''Anaconda Form''', a giant, [[constrict]]ing snake.
 
 
 
==Useful Info==
 
When e'''V'''oked, a serpent talisman turns you into Serpent Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
 
 
 
Anaconda Form has the following effects:
 
 
 
'''Combat Bonuses'''
 
* '''HP Bonus:''' 120% HP
 
* '''Innate AC:''' 8 - 12 [[AC]], scaling linearly with Shapeshifting skill.
 
* '''[[Unarmed Combat]]:''' 12 base damage.
 
* '''[[Constriction]]:''' When making a melee attack, you initiate [[constriction]]. You can constrict 1 [[large]] (or smaller) foe at a time.
 
 
 
'''Restrictions'''
 
* '''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]]. (Can only wear [[jewellery]])
 
* You cannot [[throw]] items.
 
* [[Spell]]s are much harder to cast (increases [[Spell Success#Modifiers|raw spell failure]] rate by +30%).
 
 
 
'''Other'''
 
* '''[[Cold-blooded]]:''' You will be [[slow]]ed when hit by certain cold attacks. Negated by any amount of [[cold resistance]].
 
* '''[[Amphibious]]:''' Can swim in [[water]], resists [[Primal Wave]]. Note that, unless your species is already amphibious, you can't recover items in [[deep water]].
 
* Anaconda Form is '''[[large]]'''-sized. Species smaller than large will have reduced [[EV]] in this form. (Being large also lets you constrict large opponents)
 
* Suppresses many [[mutation]]s. Species [[movement speed]] set to 10.
 
 
 
Anaconda Form has a minimum [[Shapeshifting]] skill of 9, below which you get an [[Talisman#Skill|HP penalty]]. It has a maximum skill of 20, where skill has no further impact.
 
 
 
==Strategy==
 
Constriction is broken. Remember 0.10 [[Naga]]s? Now you are one, but with normal speed and even better stats.
 
 
 
==History==
 
* Introduced in [[0.31]] in the transformation overhaul. Anaconda Form had no previous counterpart.
 
 
 
=Maw talisman=
 
A '''maw talisman''' is a [[talisman]] that changes you into '''Maw Form''', which adds a giant, gnashing mouth in place of the stomach.
 
 
 
==Useful Info==
 
When e'''V'''oked, a maw talisman turns you into Maw Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
 
 
 
Maw Form has the following effects:
 
 
 
'''Combat Bonuses'''
 
* '''[[Unarmed Combat]]:''' 5 base damage.
 
* '''Maw aux attack:''' Adds a biting [[auxiliary attack]]. Whenever you make a melee attack (weapon or not), you have a chance to make a maw attack.  Damage equals <code>7 + Shapeshifting</code> (max. 27 dmg). The chance to activate any aux attack depends on XL; see [[auxiliary attack]] for details. If this XL-based check succeeds, then the maw will always attack.
 
* '''Devour on kill:''' Whenever you kill a enemy that can drop a [[corpse]], you'll devour it, which heals you. You'll heal the ''lesser of'' <code>[[HD]] + 1d(HD)</code> or <code>[[Shapeshifting]] + 1d20</code>. <!--https://github.com/crawl/crawl/blob/916a98a20d8754ba65854895a2b31a2bc3f0b265/crawl-ref/source/melee-attack.cc#L662 melee-attack.cc]) -->
 
** [[Beogh]] followers will not devour [[list of orcs|orcs]]. [[Gozag]] turns corpses into gold, stopping this effect. [[Death drop]]s still generate, so you won't miss out on [[dragon scales]] and the like. (Necromancy??)
 
 
 
'''Restrictions'''
 
* '''[[Transformation#Useful Info|Melded Gear]]:''' [[Body armour]].
 
 
 
Maw Form does not block any [[mutation]]s, does not change your [[size]], and gives no innate bonus to HP / [[AC]].
 
 
 
Maw Form has a minimum [[Shapeshifting]] skill of 9, below which you get an [[Talisman#Skill|HP penalty]]. It has a maximum skill of 20, where skill has no further impact.
 
 
 
==Strategy==
 
The maw [[auxiliary attack]] doesn't care about how hard you hit, but the faster you swing, the more maw attacks you'll proc. Therefore, it works best on fast weapons. Unarmed Combat is obvious, but it also works well with [[Short Blades]].
 
 
 
At XL 27 and skill 20, you'll get a 27 damage attack at a 96% chance to proc. A [[quick blade]] at mindelay swings every 0.25 decaAut, so you'll be getting maw attacks four times per turn. That's well above [[triple sword]] values. While an Unarmed specialist with [[Storm Form]] would be stronger, maw only melds the body armour slot, leaving the shield and 4 aux slots free.
 
 
 
Please train Dodging.
 
 
 
==History==
 
* Introduced in [[0.31]] in the transformation overhaul. Maw Form had no previous counterpart.
 
 
 
=Blade talisman=
 
A '''blade talisman''' is a [[talisman]] that gives you '''Blade Hands''', increasing your damage in [[Unarmed Combat]].
 
 
 
==Useful Info==
 
When e'''V'''oked, a blade talisman grants Blade Hands, which lasts until you end the form. Entering or exiting a form takes 5 turns.
 
 
 
Blade Hands has the following effects:
 
 
 
'''Combat Bonuses'''
 
* '''[[Unarmed Combat]]:''' 22 base damage.
 
* Your [[auxiliary attack|off-hand punch]] gains +6 damage.
 
* Reduces base [[AC]] of [[body armour]] by a factor of <code>Shapeshifting / 20</code>, where AC is rounded down. <!-- https://github.com/crawl/crawl/blob/2b45326ab1db80c8b2121885b4e2a34d19850beb/crawl-ref/source/transform.cc#L608 transform.cc -->
 
** Does not impact [[enchantment]], and AC gained from [[Armour skill]] is still calculated with the armour's full base AC. Stacks multiplicatively with [[Deformed]] / [[Psuedopods]].
 
 
 
'''Restrictions'''
 
* '''[[Transformation#Useful Info|Melded Gear]]:''' [[Weapon]], [[shield]], and [[gloves]]. [[Claws]] are also melded.
 
* You cannot [[throw]] items.
 
* Makes spells harder to cast (increases [[Spell Success#Modifiers|raw spell failure]] rate by +20%).
 
 
 
'''Other'''
 
* Cuts [[hydra]] heads.
 
  
Blade Hands does not block [[mutation]]s (other than claws), does not change your [[size]], and gives no innate bonus to HP / [[AC]].
+
* [[Blade talisman]]
 +
* [[Serpent talisman]]
 +
* [[Maw talisman]]
  
It has a minimum [[Shapeshifting]] skill of 9, below which you get an [[Talisman#Skill|HP penalty]]. It has a maximum skill of 20, where skill has no further impact.
+
* [[Talisman of death]]
 
 
==Strategy==
 
Strong, "two-handed" Unarmed Combat at the cost of armour.
 
 
 
Otherwise see [[Blade Hands#Strategy]]
 
 
 
==History==
 
* Introduced in [[0.31]] in the transformation overhaul. Previously implemented as a spell, [[Blade Hands]].
 
:The previous spell did not have an AC penalty. (However, since it was a spell,
 
  
 
=Dragon-blood talisman=
 
=Dragon-blood talisman=
Line 224: Line 47:
  
 
==Strategy==
 
==Strategy==
See [[Dragon Form#Strategy]].
+
Dragon Form should be treated like the 'glass cannon' of Transmutation spells, much less durable than the +50% HP would make you think. The reduction to [[EV]] from size, lack of [[shield]], loss of all [[armour]] slots, and relatively low [[AC]] (compared to [[Statue Form]] or a heavy armour character) seriously lowers your survivability. The vulnerability to [[silver]] doesn't help things.
 +
 
 +
That being said, you are given a phenomenal amount of offensive firepower. With 38 base damage and 2 [[auxiliary attack]]s, using Dragon Form at 0 Unarmed skill hits harder than a character at 27 skill. Skilled fighters can kill [[golden dragon]]s in a single bite, and your breath weapon can devastate opponents when you reach higher experience levels. Since Dragon Form is so strong at base, you don't need to train too much into UC to get success from this spell.
 +
 
 +
Unlike many other transmutations, Dragon Form does not impede spellcasting (beyond the inability to wield [[staves]]). You can use support spells or attack magically however you please.
 +
 
 +
Overall, this spell can become a powerful killing tool, assuming you don't overestimate yourself.
 +
 
 +
===Tips & Tricks===
 +
*Support magic, like [[Ozocubu's Armour]] or [[Vhi's Electric Charge]], will function normally. [[Manifold Assault]] will only hit 1/2 targets (since you're using Unarmed Combat), but can still be worth using.
 +
*If you can manage to get Dragon Form castable by the time you are ready to take on the various [[Lair]] sub-branches, its ability to fly and resistance to poison can prove quite helpful there. Just watch out for [[silver] [[javelin]]s in [[the Shoals]] (and [[Throw Icicle]] from [[merfolk aquamancer|aquamancers]], if you are vunlerable to cold).
 +
 
 +
 
 +
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 +
! Dragon Form
 +
|-
 +
| [[File:Dragon form standard.png]]
 +
|}
 +
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 +
! Red || White || Grey || Black || Pale || Mottled || Purple || Green || Yellow
 +
|-
 +
| [[File:Dragon form red.png]] || [[File:Dragon form white.png]] || [[File:Dragon form grey.png]] || [[File:Dragon form black.png]] || [[File:Dragon form pale.png]] || [[File:Dragon form mottled.png]] || [[File:Dragon form purple.png]] || [[File:Dragon form green.png]] || [[File:Dragon form yellow.png]]
 +
|}
  
 
==History==
 
==History==
 
* Introduced in [[0.31]] in the transformation overhaul. Previously implemented as a spell, [[Dragon Form]].
 
* Introduced in [[0.31]] in the transformation overhaul. Previously implemented as a spell, [[Dragon Form]].
 +
 +
<nowiki>
 +
{{Forms}}
 +
 +
[[Category: Crystal Ball Articles]]
 +
[[Category: Transformation]]
 +
</nowiki>
  
 
=Granite talisman=
 
=Granite talisman=
Line 252: Line 104:
 
'''Restrictions'''
 
'''Restrictions'''
 
* '''[[Transformation#Useful Info|Melded Gear]]:''' [[Body armour]], [[gloves]], [[boots]].
 
* '''[[Transformation#Useful Info|Melded Gear]]:''' [[Body armour]], [[gloves]], [[boots]].
* '''All''' actions slowed by 50%. Stacks with the [[slow]] status.
+
* '''All''' actions slowed by +50%. Stacks with the [[slow]] status.
 
* If you are an [[amphibious]] species, you can stand in [[deep water]], but you get all the normal penalties from both shallow and deep water (statues can't swim).
 
* If you are an [[amphibious]] species, you can stand in [[deep water]], but you get all the normal penalties from both shallow and deep water (statues can't swim).
  
Line 260: Line 112:
  
 
==Strategy==
 
==Strategy==
See [[Statue Form#Strategy]].
+
Being [[slow]] is always dangerous, but Statue Form is ''very'' durable. Unlike most forms, you get to keep a [[shield]]. And unlike heavy [[body armour]], you have your full, unencumbered [[EV]]. With high HP, AC, EV, and decent SH, you'll be tougher than any other form. Overall, a fairly strong form for Unarmed Combat users. Also has great resistances; [[torment]] resistance in particular is valuable in [[extended]].
 +
 
 +
Statue Form doesn't explicitly penalize spells, but it slows all actions (including spellcasting) by 50%. This makes spells less effective at killing things. Generally, blaster casters should focus on [[Fighting]], [[Dodging]], or [[Shields]] rather than getting Statue Form up and running. [[Ranged Weapons]] are also slowed by 50%, without the damage boost of melee weapons.
 +
 
 +
===Tips & Tricks===
 +
* [[Translocations]] spells are great in statue form. [[Lesser Beckoning]] and [[Vhi's Electric Charge]] help a slow-moving melee fighter approach enemies. [[Manifold Assault]] lets you swing your fists at full-screen range.
 +
*Very useful for (15 rune) low turncount [[speedrun]]s. Since you act at 1.5 delay, you'll regenerate 1.5 [[decaAut]] per move, while only taking 1 "[[turn]]".
 +
 
 +
 
 +
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 +
! Humanoid || Palentonga || Naga || Djinni || Octopode || Felid
 +
|-
 +
| [[File:Statue form humanoid.png]] || [[File:Statue form palentonga.png]] || [[File:Statue form naga.png]] || [[File:Statue form djinni.png]] || [[File:Statue form octopode.png]] || [[File:Statue form felid.png]]
 +
|}
  
 
==History==
 
==History==
 
* Introduced in [[0.31]] in the transformation overhaul. Previously implemented as a spell, [[Statue Form]].
 
* Introduced in [[0.31]] in the transformation overhaul. Previously implemented as a spell, [[Statue Form]].
 +
 +
<nowiki>
 +
{{Forms}}
 +
 +
[[Category: Crystal Ball Articles]]
 +
[[Category: Transformation]]
 +
</nowiki>
  
 
=Storm talisman=
 
=Storm talisman=
Line 276: Line 148:
 
* '''Innate AC:''' 10-20, scales linearly with Shapeshifting. (17 AC at 21 skill).
 
* '''Innate AC:''' 10-20, scales linearly with Shapeshifting. (17 AC at 21 skill).
 
* '''Bonus EV:''' <code>16/27 * Shapeshifting</code> bonus EV, added on top of your base EV.
 
* '''Bonus EV:''' <code>16/27 * Shapeshifting</code> bonus EV, added on top of your base EV.
* '''[[Unarmed Combat]]:''' <code>8 + (3/2 * Shapeshifting)</code> (39 at 21 skill) base damage, with added [[electrocution]] brand and [[cleaving]].
+
* '''[[Unarmed Combat]]:''' <code>8 + (3/2 * Shapeshifting)</code> (39 dmg at 21 skill) base damage, with added [[electrocution]] brand and [[cleaving]].
 
* '''[[Blinkbolt]]:''' Bolt-targeted ability that deals electric damage to everything in its path, then blinks you to the end. Has a cooldown.
 
* '''[[Blinkbolt]]:''' Bolt-targeted ability that deals electric damage to everything in its path, then blinks you to the end. Has a cooldown.
  
Line 293: Line 165:
  
 
==Strategy==
 
==Strategy==
See [[Storm Form#Strategy]].
+
By the time you reach its minimum skill, Storm Form is the highest damage form in the game. Shapeshifting specialists can inflict immense damage per hit, much stronger than even an [[executioner's axe]].
 
 
==History==
 
* Introduced in [[0.31]] in the transformation overhaul. Previously implemented as a spell, [[Storm Form]].
 
  
=Talisman of death=
+
This form is surprisingly durable. You retain your natural EV, and gain bonuses to both EV and AC. Even though Dragon Form has 150% health, because it is [[Size#Giant|giant]], it loses EV. When your only defensive skills are [[Fighting]] and [[Dodging]], that isn't great.
A '''talisman of death''' is a [[talisman]] that changes you into '''Death Form'''.
 
  
==Useful Info==
+
===Tips & Tricks===
When e'''V'''oked, a talisman of death turns you into Death Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
+
* Like other forms, Storm Form benefits greatly from support magic, such as [[Ozocubu's Armour]] and [[Manifold Assault]].
  
Death Form has the following effects:
 
  
'''Combat Bonuses'''
+
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
* '''[[Unarmed Combat]]:''' 9 base damage.
+
! Humanoid || Felid || Octopode
* All melee attacks (including weapons) inflict [[drain]], [[slow]], and [[weak]]ness for 3-6 turns. <!--https://github.com/crawl/crawl/blob/916a98a20d8754ba65854895a2b31a2bc3f0b265/crawl-ref/source/melee-attack.cc#L599 melee-attack.cc] -->
+
|-
 +
| [[File:Storm transform.png]] || [[File:Storm form felid.png]] || [[File:Storm form octopode.png]]
 +
|}
  
* '''Siphon Essence:''' Active ability (20 MP). Halves HP to all enemies (except [[nonliving]]) within 2 tiles. Then, heals you for 100% of damage dealt, with a cap of <code>46 + 2 * Shapeshifting</code>. ''Does'' work against [[demonic]], [[holy]], and [[undead]] enemies. ([https://github.com/crawl/crawl/blob/916a98a20d8754ba65854895a2b31a2bc3f0b265/crawl-ref/source/ability.cc#L2497 ability.cc])
+
==History==
 +
* Introduced in [[0.31]] in the transformation overhaul. Previously implemented as a spell, [[Storm Form]].
  
'''Resistances'''
+
<nowiki>
* Standard '''[[undead]]''' resistances:
+
{{Forms}}
** [[Cold resistance|rC+]]
 
** Immunity to [[poison]] and [[miasma]].
 
** [[Life protection|rN+++]] and immune to [[torment]]
 
** Cannot be [[mutate]]d. Receive [[stat drain]] if you would be mutated.
 
** Cannot be [[polymorph]]ed.
 
** Vulnerable to [[holy]], [[holy wrath]], and [[Dispel Undead]].
 
  
'''Restrictions'''
+
[[Category: Crystal Ball Articles]]
* '''[[Transformation#Useful Info|Melded Gear]]:''' None.
+
[[Category: Transformation]]
* Cannot drink [[potion]]s.
+
</nowiki>
* Cannot use certain forms of [[Necromancy]] ([[Borgnjor's Revivification]], [[Death's Door]]) or wield [[holy wrath]] weapons.
 
 
 
Death Form has a minimum [[Shapeshifting]] skill of 21, below which you get an [[Talisman#Skill|HP penalty]]. Maximum skill is 27, which is the cap on Shapeshifting itself.
 
 
 
==Strategy==
 
Most useful in the [[extended game]]. No potions is a hefty penalty, but it gives immunity to two important things: [[torment]] and [[mutation]]. Pre-extended, if you have this much Shapeshifting, you should probably use Storm Form instead.
 
 
 
[[Necromutation#Strategy]] probably has something relevant?
 
 
 
==History==
 
* Introduced in [[0.31]] in the transformation overhaul. It replaces [[Necromutation]] (lichform).
 

Revision as of 00:36, 12 July 2023

Dragon-blood talisman

A dragon-blood talisman is a talisman that changes you into Dragon Form.

Useful Info

When eVoked, a dragon-blood talisman turns you into Dragon Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.

Dragon Form has the following effects:

Combat Bonuses

  • HP Bonus: 150% HP
  • Innate AC: 16 - 22 AC, scales linearly with Shapeshifting. 18 AC at 15 skill.
  • Unarmed Combat: 38 base damage (32 + 6 from Claws 3)
  • Two auxiliary attacks: Bite 5 (11 dmg) & Tail slap 3 (6 dmg).
  • Breathe Fire: Active ability. Launch a piercing, range-5 bolt of fire, creating a flame cloud where it lands. No cost, but has a cooldown of a few turns. Damage = 3d(4 + 2*XL/3). <ref>{{source ref|0.30.0|ability.cc|742}}</ref><ref>{{source ref|0.30.0| zap-data.h|999}}</ref>
  • Stat Bonus: +10 strength.

Resistances

Restrictions

Other

Dragon Form has a minimum Shapeshifting skill of 15, below which you get an HP penalty. It has a maximum skill of 23, where skill has no further impact.

Draconians

If you are a Draconian, Dragon Form has special bonuses:

  • The AC bonus from draconian scales is added to Dragon Form.
  • You retain your natural breath weapon, if any, instead of Breathe Fire.
  • Instead of gaining rF++ and rC-, you retain your natural elemental resistances (or lack thereof). Red and white draconians gain rF++/rC- and rF-/rC++, respectively. You still get rPois, no matter the colour.

Strategy

Dragon Form should be treated like the 'glass cannon' of Transmutation spells, much less durable than the +50% HP would make you think. The reduction to EV from size, lack of shield, loss of all armour slots, and relatively low AC (compared to Statue Form or a heavy armour character) seriously lowers your survivability. The vulnerability to silver doesn't help things.

That being said, you are given a phenomenal amount of offensive firepower. With 38 base damage and 2 auxiliary attacks, using Dragon Form at 0 Unarmed skill hits harder than a character at 27 skill. Skilled fighters can kill golden dragons in a single bite, and your breath weapon can devastate opponents when you reach higher experience levels. Since Dragon Form is so strong at base, you don't need to train too much into UC to get success from this spell.

Unlike many other transmutations, Dragon Form does not impede spellcasting (beyond the inability to wield staves). You can use support spells or attack magically however you please.

Overall, this spell can become a powerful killing tool, assuming you don't overestimate yourself.

Tips & Tricks

  • Support magic, like Ozocubu's Armour or Vhi's Electric Charge, will function normally. Manifold Assault will only hit 1/2 targets (since you're using Unarmed Combat), but can still be worth using.
  • If you can manage to get Dragon Form castable by the time you are ready to take on the various Lair sub-branches, its ability to fly and resistance to poison can prove quite helpful there. Just watch out for [[silver] javelins in the Shoals (and Throw Icicle from aquamancers, if you are vunlerable to cold).


Dragon Form
Dragon form standard.png
Red White Grey Black Pale Mottled Purple Green Yellow
Dragon form red.png Dragon form white.png Dragon form grey.png Dragon form black.png Dragon form pale.png Dragon form mottled.png Dragon form purple.png Dragon form green.png Dragon form yellow.png

History

  • Introduced in 0.31 in the transformation overhaul. Previously implemented as a spell, Dragon Form.

{{Forms}} [[Category: Crystal Ball Articles]] [[Category: Transformation]]

Granite talisman

A granite talisman is a talisman that changes you into Statue Form, granting you the durability (and speed) of a statue.

Useful Info

When eVoked, a granite talisman turns you into Statue Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.

Statue Form has the following effects:

Combat Bonuses

  • HP Bonus: 130% HP
  • Innate AC: 20 - 38 AC, scales linearly with Shapeshifting.
  • Unarmed Combat: 12 base damage.
  • All melee damage, including from weapons, is increased by 50% (after AC is applied).

Resistances

Restrictions

Statue Form has a minimum Shapeshifting skill of 15, below which you get an HP penalty. It has a maximum skill of 23, where skill has no further impact.

Gargoyles cannot use this item, as they are already made out of stone.

Strategy

Being slow is always dangerous, but Statue Form is very durable. Unlike most forms, you get to keep a shield. And unlike heavy body armour, you have your full, unencumbered EV. With high HP, AC, EV, and decent SH, you'll be tougher than any other form. Overall, a fairly strong form for Unarmed Combat users. Also has great resistances; torment resistance in particular is valuable in extended.

Statue Form doesn't explicitly penalize spells, but it slows all actions (including spellcasting) by 50%. This makes spells less effective at killing things. Generally, blaster casters should focus on Fighting, Dodging, or Shields rather than getting Statue Form up and running. Ranged Weapons are also slowed by 50%, without the damage boost of melee weapons.

Tips & Tricks


Humanoid Palentonga Naga Djinni Octopode Felid
Statue form humanoid.png File:Statue form palentonga.png Statue form naga.png Statue form djinni.png Statue form octopode.png Statue form felid.png

History

  • Introduced in 0.31 in the transformation overhaul. Previously implemented as a spell, Statue Form.

{{Forms}} [[Category: Crystal Ball Articles]] [[Category: Transformation]]

Storm talisman

A storm talisman is a talisman that changes you into Storm Form.

Useful Info

When eVoked, a storm talisman turns you into Storm Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.

Storm Form has the following effects:

Combat Bonuses

  • Innate AC: 10-20, scales linearly with Shapeshifting. (17 AC at 21 skill).
  • Bonus EV: 16/27 * Shapeshifting bonus EV, added on top of your base EV.
  • Unarmed Combat: 8 + (3/2 * Shapeshifting) (39 dmg at 21 skill) base damage, with added electrocution brand and cleaving.
  • Blinkbolt: Bolt-targeted ability that deals electric damage to everything in its path, then blinks you to the end. Has a cooldown.

Resistances

Restrictions

Storm Form has a minimum Shapeshifting skill of 21, below which you get an HP penalty. Maximum skill is 27, which is the cap on Shapeshifting itself.

Strategy

By the time you reach its minimum skill, Storm Form is the highest damage form in the game. Shapeshifting specialists can inflict immense damage per hit, much stronger than even an executioner's axe.

This form is surprisingly durable. You retain your natural EV, and gain bonuses to both EV and AC. Even though Dragon Form has 150% health, because it is giant, it loses EV. When your only defensive skills are Fighting and Dodging, that isn't great.

Tips & Tricks


Humanoid Felid Octopode
Storm transform.png Storm form felid.png Storm form octopode.png

History

  • Introduced in 0.31 in the transformation overhaul. Previously implemented as a spell, Storm Form.

{{Forms}} [[Category: Crystal Ball Articles]] [[Category: Transformation]]