Difference between revisions of "Will-o-the-wisp"
m (monsters can engulf only creatures of the same or smaller size, and Wills are tiny) |
m (wiz-mode testing shows that they can't engulf even bats. it just gives them a flavour message when they attack. Water elementals have {AT_HIT, AF_ENGULF, 22}, but wills have {AT_ENGULF, AF_PLAIN, 20} (notice "af_plain" instead of "af_engulf")) |
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Line 10: | Line 10: | ||
*Having [[fire resistance]] is recommended, due Marshlight's high damage output. | *Having [[fire resistance]] is recommended, due Marshlight's high damage output. | ||
*Wisps have many resistances themselves, so elemental spells are less effective. If you rely on elemental spells, you can use [[Alternate items#Wands|bolt wands]] (wisps don't resist [[acid]]), a [[tin of tremorstones]], or irresistible spells like [[Airstrike]] to take them out. | *Wisps have many resistances themselves, so elemental spells are less effective. If you rely on elemental spells, you can use [[Alternate items#Wands|bolt wands]] (wisps don't resist [[acid]]), a [[tin of tremorstones]], or irresistible spells like [[Airstrike]] to take them out. | ||
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*Foxfires require an open path in order to hit you, so you can potentially use corridors and monsters to block it. Unfortunately, it's hard to take advantage of this quirk in the Swamp, which is very open. | *Foxfires require an open path in order to hit you, so you can potentially use corridors and monsters to block it. Unfortunately, it's hard to take advantage of this quirk in the Swamp, which is very open. | ||
==History== | ==History== | ||
*Will-o-the-wisps were added in [[0.26]]. | *Will-o-the-wisps were added in [[0.26]]. |
Revision as of 15:03, 8 August 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
will-o-the-wisp v | |
---|---|
HP | 26-54 |
HD | 11 |
XP | 532 |
Speed | 10 |
AC | 4 |
EV | 10 |
Will | Immune |
Attack1 | 20 (engulf: plain)
|
Resistances | rF+ rC+ rElec rDrown rMiasma rN+++ rTorm rSticky |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Non-living |
Size | Tiny |
Type | will-o-the-wisp, will-o-the-wisp |
Flags | Insubstantial Flying See invisible Unbreathing |
A green-glowing gaseous entity, flickering and pulsing irregularly as it hovers through the air. Travelers have been known to confuse these for distant lanterns - a mistake rarely made twice. |
Contents
Useful Info
Will-o-the-wisps are intangible puffs of flames found primarily in the Swamp. Their Marshlight spell behaves exactly like Foxfire - it creates 2 foxfires, which quickly rush towards you, dealing damage on contact.
Spells
Spell set I | ||
---|---|---|
Slot1 | Marshlight (2x 3d14) | Magical flag |
Slot2 | Blink | Magical flag |
Tips & Tricks
- Having fire resistance is recommended, due Marshlight's high damage output.
- Wisps have many resistances themselves, so elemental spells are less effective. If you rely on elemental spells, you can use bolt wands (wisps don't resist acid), a tin of tremorstones, or irresistible spells like Airstrike to take them out.
- Foxfires require an open path in order to hit you, so you can potentially use corridors and monsters to block it. Unfortunately, it's hard to take advantage of this quirk in the Swamp, which is very open.
History
- Will-o-the-wisps were added in 0.26.
Categories:
- 0.30 articles
- Engulf type
- Plain flavour
- Fire resistance
- Cold resistance
- Electricity resistance
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Sticky flame resistance
- Brainless intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Tiny monsters
- Insubstantial monsters
- Flying
- See invisible
- Unbreathing monsters
- Monsters
- Spellcaster