Difference between revisions of "Bailey"

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(New flavour, some cleanup of obsolete stuff, brand new monster section, detailed layout spoilers removed(too many layouts these days)... Ready for 0.21.)
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{{flavour|The Bailey is the still-occupied and well-guarded fortress of an orcish lord. The treasures within are protected by both physical barriers and large numbers of well armed humanoid warriors.
 
{{flavour|The Bailey is the still-occupied and well-guarded fortress of an orcish lord. The treasures within are protected by both physical barriers and large numbers of well armed humanoid warriors.
 
}}
 
}}
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[[File:Bailey portal.png]] '''Bailey''' is temporary [[portal]] level with a medieval warfare theme. Many baileys are built around a castle theme, and some may exploit [[water]] to shoot [[Ranged Weapons]] at you.
  
[[File:Bailey portal.png]] '''Bailey''' is a small [[portal]] vault with a medieval warfare theme. They often appear on the lower dungeon levels or in the [[Orcish Mines]].
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Baileys may appear on Dungeon: 7-10. The portal is signaled by the "creaking of a portcullis".
 
 
==Useful Info==
 
Baileys have many possible layouts, but all of them include some sort of a fortress and a weapon theme. Baileys are often built to reveal and exploit the player character's weaknesses, such as the lack of a ranged weapon.
 
 
 
Players should exercise extreme caution when entering a bailey. It is entirely possible to be overwhelmed by the enemies inside and end up using precious consumables to escape without gaining access to any of the treasure.
 
  
 
==Monsters==
 
==Monsters==
 
 
Baileys are most often filled with roaming bands of the following monsters:
 
Baileys are most often filled with roaming bands of the following monsters:
  
 
{| class="prettytable" style="border:none; margin:0; padding:0;"
 
{| class="prettytable" style="border:none; margin:0; padding:0;"
 
|-
 
|-
| {{Brown|K}} [[File:Kobold_(monster).png]] '''[[Kobold]]''' || {{monsterlink|Goblin}} || {{monsterlink|Hobgoblin}} || {{monsterlink|Gnoll}}
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| {{Brown|K}} [[File:Kobold_(monster).png]] '''[[Kobold (monster)|Kobold]]''' || {{monsterlink|Goblin}} || {{monsterlink|Hobgoblin}} || {{Yellow|g}} [[File:Gnoll (monster).png]] '''[[Gnoll (monster)|Gnoll]]'''
 
|-
 
|-
 
| {{LightRed|o}} [[File:Orc.png]] '''[[Orc]]''' || {{Yellow|o}} [[File:Orc_warrior.png]] '''[[Orc warrior]]''' || {{Cyan|o}} [[File:Orc_knight.png]] '''[[Orc knight]]'''  
 
| {{LightRed|o}} [[File:Orc.png]] '''[[Orc]]''' || {{Yellow|o}} [[File:Orc_warrior.png]] '''[[Orc warrior]]''' || {{Cyan|o}} [[File:Orc_knight.png]] '''[[Orc knight]]'''  
 
|}
 
|}
<br>
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Other monsters only appear in specific layouts, or as the "boss" defending the loot at the end:
 
Other monsters only appear in specific layouts, or as the "boss" defending the loot at the end:
  
 
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{| class="prettytable" style="border:none; margin:0; padding:0;"
 
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|-
{{monsterlink|Gnoll sergeant}}
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| {{monsterlink|Gnoll sergeant}} | {{monsterlink|Gnoll shaman}}
 
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|}
{{monsterlink|Gnoll shaman}}
 
 
 
 
*If you see lots of gnolls and polearms, expect to see some of these guys as well.  
 
*If you see lots of gnolls and polearms, expect to see some of these guys as well.  
  
 
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{| class="prettytable" style="border:none; margin:0; padding:0;"
{{monsterlink|Deep elf mage}}
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|-
 
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| {{Brown|c}} [[File:Centaur_(monster).png]] '''[[Centaur (monster)|Centaur]]'''
{{monsterlink|Deep elf knight}}
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|}
 
 
{{monsterlink|Deep elf archer}}
 
 
 
*Deep elves can be found at a certain bailey layout. Unless you are extremely well prepared (elemental resistances, some kind of protection from missiles), do not go in.
 
 
 
 
 
{{Brown|c}} [[File:Centaur_(monster).png]] '''[[Centaur]]'''
 
 
 
 
*If you see lots of open water, you are about to get attacked by centaurs... with javelins!
 
*If you see lots of open water, you are about to get attacked by centaurs... with javelins!
  
 
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{| class="prettytable" style="border:none; margin:0; padding:0;"
{{monsterlink|Orc sorcerer}}
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|-
 
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| {{monsterlink|Orc sorcerer}} | {{monsterlink|Orc high priest}} | {{monsterlink|Kobold demonologist}}
{{monsterlink|Orc high priest}}
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|}
 
 
{{monsterlink|Kobold demonologist}}
 
 
 
 
*If you start seeing these guys, you better have high magic resistance and a way to dispatch them quickly before they call in a bunch of demons.
 
*If you start seeing these guys, you better have high magic resistance and a way to dispatch them quickly before they call in a bunch of demons.
  
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{| class="prettytable" style="border:none; margin:0; padding:0;"
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|-
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| {{monsterlink|Orc warlord}}
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|}
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*Found at the end of several baileys, these guys are a serious threat to any character. Try to fight them only after you've cleared the bailey of other monsters.
  
{{monsterlink|Orc warlord}}
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==Treasure==
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*Baileys generally have useful loot, especially for those wielding axes or polearms. Items usually consist of good weapons and armour, as well as rare [[potion]]s and [[scroll]]s.
  
*Found at the end of several baileys, these guys are a threat to any character. Try to fight them only after you've cleared the bailey of other monsters.
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==Tips & Tricks==
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*Players should exercise caution when entering a bailey. It is entirely possible to become overwhelmed by the enemies inside and end up using precious consumables to escape without gaining access to any of the treasure.
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*If you have a wand of polymorph, you can put it to good use here. Orc warriors may be good with arbalests, but wyverns certainly are not.
  
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==History==
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*Prior to [[0.28]], baileys could appear from D:7-14 and Orc:1. Also, many layouts were adjusted in this version.
  
 
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{{Portals}}
==Treasure==
 
*Baileys generally have useful loot, especially for those wielding axes or polearms. Items usually consist of good weapons and armour, as well as rare [[potion]]s and [[scroll]]s.
 
 
 
  
 
[[Category:Portals]]
 
[[Category:Portals]]

Latest revision as of 10:57, 1 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
The Bailey is the still-occupied and well-guarded fortress of an orcish lord. The treasures within are protected by both physical barriers and large numbers of well armed humanoid warriors.

Bailey portal.png Bailey is temporary portal level with a medieval warfare theme. Many baileys are built around a castle theme, and some may exploit water to shoot Ranged Weapons at you.

Baileys may appear on Dungeon: 7-10. The portal is signaled by the "creaking of a portcullis".

Monsters

Baileys are most often filled with roaming bands of the following monsters:

K Kobold.png Kobold g Goblin.png Goblin g Hobgoblin.png Hobgoblin g Gnoll.png Gnoll
o Orc.png Orc o Orc warrior.png Orc warrior o Orc knight.png Orc knight

Other monsters only appear in specific layouts, or as the "boss" defending the loot at the end:

g Gnoll sergeant.png Gnoll sergeant | g Gnoll bouda.png Gnoll shaman
  • If you see lots of gnolls and polearms, expect to see some of these guys as well.
c Centaur (monster).png Centaur
  • If you see lots of open water, you are about to get attacked by centaurs... with javelins!
o Orc sorcerer.png Orc sorcerer | o Orc high priest.png Orc high priest | K Kobold demonologist.png Kobold demonologist
  • If you start seeing these guys, you better have high magic resistance and a way to dispatch them quickly before they call in a bunch of demons.
o Orc warlord.png Orc warlord
  • Found at the end of several baileys, these guys are a serious threat to any character. Try to fight them only after you've cleared the bailey of other monsters.

Treasure

  • Baileys generally have useful loot, especially for those wielding axes or polearms. Items usually consist of good weapons and armour, as well as rare potions and scrolls.

Tips & Tricks

  • Players should exercise caution when entering a bailey. It is entirely possible to become overwhelmed by the enemies inside and end up using precious consumables to escape without gaining access to any of the treasure.
  • If you have a wand of polymorph, you can put it to good use here. Orc warriors may be good with arbalests, but wyverns certainly are not.

History

  • Prior to 0.28, baileys could appear from D:7-14 and Orc:1. Also, many layouts were adjusted in this version.
Temporary Portals
Early Game OssuarySewers
Mid Game BaileyGauntletIce caveVolcano
Late Game Desolation of SaltWizard LaboratoryZiggurat (Mega-Zig)
Peaceful BazaarTreasure trove