Difference between revisions of "Fountain"
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− | '''Fountains''' are a [[Dungeon]] feature often found in many [[vault]]s. They are | + | '''Fountains''' are a [[Dungeon]] feature often found in many [[vault]]s. They are mostly decorative. |
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+ | Water-filled fountains act as proper [[water]] tiles for many purposes. They allow [[aquatic]] creatures to swim, extinguish [[sticky flame]], and generate [[Cloud#Steam|steam]] and [[Cloud#Freezing vapour|freezing vapour]] when [[fire]] and [[ice]] spells are cast over them. Fountains won't have any of penalties from [[shallow water]], however. | ||
==List of Fountains== | ==List of Fountains== | ||
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*Prior to [[0.14]], players could [[quaff]] from fountains for various effects. | *Prior to [[0.14]], players could [[quaff]] from fountains for various effects. | ||
*Prior to [[0.12]], fountains dried by the player would eventually flow again given enough time (1% chance every 20 turns), becoming whatever kind of fountain they were beforehand. | *Prior to [[0.12]], fountains dried by the player would eventually flow again given enough time (1% chance every 20 turns), becoming whatever kind of fountain they were beforehand. | ||
+ | *Prior to [[0.10]], drinking all the fountains in [[Elven Halls]]:5 would restore [[teleport control]]. | ||
[[Category:Dungeon Features]] | [[Category:Dungeon Features]] |
Revision as of 15:42, 8 September 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Fountains are a Dungeon feature often found in many vaults. They are mostly decorative.
Water-filled fountains act as proper water tiles for many purposes. They allow aquatic creatures to swim, extinguish sticky flame, and generate steam and freezing vapour when fire and ice spells are cast over them. Fountains won't have any of penalties from shallow water, however.
List of Fountains
A decorative fountain, flowing with clear water.
A decorative fountain, flowing with brightly sparkling water.
A decorative fountain, spurting with foul-looking blood.
A dried-up fountain that has seen better days.
History
- Prior to 0.15, mimics could disguise themselves as fountains.
- Prior to 0.14, players could quaff from fountains for various effects.
- Prior to 0.12, fountains dried by the player would eventually flow again given enough time (1% chance every 20 turns), becoming whatever kind of fountain they were beforehand.
- Prior to 0.10, drinking all the fountains in Elven Halls:5 would restore teleport control.