Difference between revisions of "Corona"

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m (Sources: heavenly storm creates a halo, so it's a subsect of "halo will backlight")
 
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''For the mechanic sometimes referred to as "glow", see [[magic contamination]].''
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{{flavour|Causes a halo of glowing light to surround and effectively outline a creature. This glow offsets the dark, musty atmosphere of the dungeon, and makes the affected creature appreciably easier to hit.}}
  
'''Corona''' is a level 1 [[Hexes]] spell which causes the target to glow with an aura of light. For the duration of the spell, the target will be easier to hit (you gain a [[to-hit]] bonus of 1d8+1). Multiple castings will simply extend the duration of the enchantment. You must have line of fire to your target to cast this, and it must overcome the target's [[willpower]] to take hold.
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'''Corona''' (also known as "'''glowing'''" or "'''backlit'''") is a [[status effect]] and monster-only spell which causes the target to glow with an aura of light.  
  
This spell also allows you to see [[invisible]] creatures, outlining their silhouette with light. After determining which tile (or line of tiles) the enemy is in, use '''Z''' to target a monster you can't see. This is also a preventative; it's impossible to become invisible while affected by Corona.
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==Effect==
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The Corona status prevents you from going [[invisible]], greatly reduces your [[stealth]], and makes you easier to hit (attackers gain a [[to-hit]] bonus of <code>1d8 + 1</code>). Monsters inflicted by Corona are affected in a similar fashion, though monsters don't have any stealth to reduce.
  
[[Enchanter]]s and [[Arcane Marksmen]] start with this spell memorized.
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This status is negated by being in [[Dithmenos]]' [[Shadow Form]].
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==Sources==
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Other than the Corona spell, the following sources can inflict the Corona status:
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*Evoking a [[piece from Xom's chessboard]] has a 10% chance to inflict Corona on monsters.
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*[[Ru]]'s Aura of Power may inflict the Corona status on monsters.
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*[[Zin]]'s Recite may inflict Corona on monsters.
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*[[Meteorae]] have an innate [[Glowing (mutation)|glowing mutation]].
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The following don't inflict the Corona status directly, but causes the same effect:
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*[[Magic contamination]] above 5000 (yellow or higher) causes glowing, among other unpleasant effects.
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*Setting a target ablaze with [[Sticky Flame]] also causes them to glow.
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*A [[halo]] will backlight all creatures within it.
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When you emit a halo, the accuracy bonus does ''not'' apply against you - you aren't any easier to hit.
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==Monster Spell==
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The Corona spell must have line of fire to the target to cast, and it must overcome the target's [[willpower]] to inflict the status.
  
==Monster Version==
 
The monster version of the spell is identical to the player version.
 
 
{{monsters with spell}}
 
{{monsters with spell}}
  
 
==History==
 
==History==
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{{spell
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|name=Corona
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|level=1
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|school1={{Hexes}}
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|school2=
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|school3=
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|sources=<div>
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*[[Book of Maledictions]]
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*[[Book of Debilitation]]
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</div>
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|castingnoise=1
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|spellnoise=0
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}}
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*Prior to [[0.28]], Corona was a player-castable level 1 Hexes spell. [[Enchanter]]s and [[Arcane Marksmen]] started with Corona memorized.
 
*Prior to [[0.13]], a target affected by Corona could cancel this effect by going [[invisible]].
 
*Prior to [[0.13]], a target affected by Corona could cancel this effect by going [[invisible]].
 
*In [[0.10]] Corona received a power boost (+50% to spellpower).
 
*In [[0.10]] Corona received a power boost (+50% to spellpower).

Latest revision as of 04:43, 17 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For the mechanic sometimes referred to as "glow", see magic contamination.

Causes a halo of glowing light to surround and effectively outline a creature. This glow offsets the dark, musty atmosphere of the dungeon, and makes the affected creature appreciably easier to hit.

Corona (also known as "glowing" or "backlit") is a status effect and monster-only spell which causes the target to glow with an aura of light.

Effect

The Corona status prevents you from going invisible, greatly reduces your stealth, and makes you easier to hit (attackers gain a to-hit bonus of 1d8 + 1). Monsters inflicted by Corona are affected in a similar fashion, though monsters don't have any stealth to reduce.

This status is negated by being in Dithmenos' Shadow Form.

Sources

Other than the Corona spell, the following sources can inflict the Corona status:

The following don't inflict the Corona status directly, but causes the same effect:

  • Magic contamination above 5000 (yellow or higher) causes glowing, among other unpleasant effects.
  • Setting a target ablaze with Sticky Flame also causes them to glow.
  • A halo will backlight all creatures within it.

When you emit a halo, the accuracy bonus does not apply against you - you aren't any easier to hit.

Monster Spell

The Corona spell must have line of fire to the target to cast, and it must overcome the target's willpower to inflict the status.

The following enemies cast Corona:

History

Corona.png Corona
Level 1
School1 Hexes
Source(s)
Casting noise 1
Spell noise 0
  • Prior to 0.28, Corona was a player-castable level 1 Hexes spell. Enchanters and Arcane Marksmen started with Corona memorized.
  • Prior to 0.13, a target affected by Corona could cancel this effect by going invisible.
  • In 0.10 Corona received a power boost (+50% to spellpower).