Difference between revisions of "Death knight"

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''This page is about the monster. For the obsolete background see [[Death Knight (background)]].''
{{monster
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{{monster info|death knight}}
|name=death knight
 
|glyph={{Green|p}}
 
|tile=[[File:Death knight.png]]
 
|flags={{Evil flag}}<br>{{Fighter flag}}<br>{{Priest flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}}
 
|resistances=None
 
|vulnerabilities={{Holy vulnerability}}
 
|max_chunks=3
 
|meat={{Clean corpse}}
 
|xp=883
 
|holiness={{Natural}}
 
|magic_resistance=80
 
|hp_range=62-100
 
|avg_hp=81
 
|armour_class=2
 
|evasion=12
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=28 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=10
 
|base_hp=5
 
|extra_hp=6
 
|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|genus=human
 
|species=human
 
}}
 
{{Flavour|A warrior-priest of Yredelemnul that chants unholy homages to the dark god and calls forth the dead.}}
 
<!--monster-bot-end-->
 
  
 
==Useful Info==
 
==Useful Info==
'''Death knights''' are followers of [[Yredelemnul]]. As with [[deep dwarf death knight]]s before them, they use his invocations to animate the dead, drain life, and partially reflect damage inflicted on them. They are occasionally found in the [[Crypt]] and its [[vault]]s, most notably in its branch ends. Outside of said vaults and branch ends, there is a 66.66% chance for them to have a band of 3-4 of Yred's gifts:
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'''Death knights''' are human followers of [[Yredelemnul]]. They can cast [[Agony]] and reflect damage back to they take. They spawn in late [[Dungeon]], as well as [[the Crypt]] - usually with undead like [[freezing wraith]]s, [[phantasmal warrior]]s, and [[flayed ghost]]s.
  
{|class = "wikitable" style="text-align: center;"
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As followers of Yredelemnul, death knights are unaffected by [[umbra]]'s accuracy penalty. As humans, they are not vulnerable to [[holy wrath]].
|-
 
|colspan="6"|First spawn
 
|-
 
|style="text-align: left;"|{{Monsterlink|Wraith}}||9.8%
 
|style="text-align: left;"|{{Monsterlink|Freezing wraith}}||11.76%
 
|style="text-align: left;"|{{Monsterlink|Phantasmal warrior}}||5.88%
 
|-
 
|style="text-align: left;"|{{Monsterlink|Skeletal warrior}}||5.88%
 
|style="text-align: left;"|{{Glyph|Ghoul}} [[File:Ghoul_(monster).png]] '''[[Ghoul_(monster)|Ghoul]]'''||22.22%
 
|style="text-align: left;"|{{Monsterlink|Flayed ghost}}||44.44%
 
|}
 
  
{|class = "wikitable" style="text-align: center;"
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{{monster spells|Death knight}}
|-
 
|colspan="4"|Following spawns
 
|-
 
|style="text-align: left;"|{{Monsterlink|Wraith}}||29.41%
 
|style="text-align: left;"|{{Monsterlink|Freezing wraith}}||35.29%
 
|-
 
|style="text-align: left;"|{{Monsterlink|Phantasmal warrior}}||17.65%
 
|style="text-align: left;"|{{Monsterlink|Skeletal warrior}}||17.65%
 
|-
 
|}
 
 
 
<!--spl-bot-begin-->
 
==Spells==
 
{{Spellcaster
 
|number=
 
|slot1=''none''
 
|slot2=[[Animate Dead]]
 
|slot3=[[Injury Mirror]]
 
|slot4=''none''
 
|slot5=[[Drain Life]]
 
|slot6=[[Drain Life]]
 
}}
 
{{clear}}
 
<!--spl-bot-end-->
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
* As always with Injury Mirror, it is a good idea to avoid potential self-harm and delay direct or long-lasting attacks (examples of the latter being [[poison]] and [[cloud]]s) until after the status ends. Regularly checking in tiles for the status icon or in console with '''x''' over the monster is important to avoid significant damage.
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*Agony is basically [[torment]], so it hurts a lot. A [[potion of lignification]] gives immunity to this spell. Having high [[willpower]] reduces the chance of it affecting you.
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*Watch out for Injury Mirror - it's often a good idea to stop attacking the knight during Injury Mirror. Check for the status icon (or the status text in console) to make sure it ends. Also note that lasting effects, e.g. [[poison]] and [[cloud]]s, count as your damage for their duration.
  
 
==History==
 
==History==
Death knights replaced [[deep dwarf death knight]]s in [[0.15]].
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*Prior to [[0.18]], death knights could cast [[Haunt]], and could not be found in the Dungeon.
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*Prior to [[0.17]], death knights could cast [[Drain Life]] and [[Animate Dead]] instead of Agony and Haunt.
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*Death knights replaced [[deep dwarf death knight]]s in [[0.15]].
  
[[Category:Crystal Ball Articles]]
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[[Category:Human]]

Revision as of 19:36, 3 November 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

This page is about the monster. For the obsolete background see Death Knight (background).

death knight pDeath knight.png
HP 52-107
HD 10
XP 912
Speed 10
AC 10
EV 9
Will 80
Attack1 28 (hit: plain)


Resistances None
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Fighter
Evil
Speaks
Warm-blooded
A warrior-priest of Yredelemnul that chants unholy homages to the dark god and calls forth the dead.

Useful Info

Death knights are human followers of Yredelemnul. They can cast Agony and reflect damage back to they take. They spawn in late Dungeon, as well as the Crypt - usually with undead like freezing wraiths, phantasmal warriors, and flayed ghosts.

As followers of Yredelemnul, death knights are unaffected by umbra's accuracy penalty. As humans, they are not vulnerable to holy wrath.

Spells

Spell set I
Slot1 Agony Priest flag
Slot2 Injury Mirror Priest flag

Tips & Tricks

  • Agony is basically torment, so it hurts a lot. A potion of lignification gives immunity to this spell. Having high willpower reduces the chance of it affecting you.
  • Watch out for Injury Mirror - it's often a good idea to stop attacking the knight during Injury Mirror. Check for the status icon (or the status text in console) to make sure it ends. Also note that lasting effects, e.g. poison and clouds, count as your damage for their duration.

History