Difference between revisions of "Flux talisman"

From CrawlWiki
Jump to: navigation, search
m (note the below-minimum skill penalty)
m (state the damage at 0 skill)
Line 13: Line 13:
 
'''Combat Bonuses'''
 
'''Combat Bonuses'''
 
* '''[[Unarmed Combat]]:''' 3 base damage (no boost).
 
* '''[[Unarmed Combat]]:''' 3 base damage (no boost).
* '''Contaminating attacks:''' When you hit an enemy, you contaminate them. The first hit inflicts [[Corona]]. The third hit inflicts [[malmutate]], deals heavy damage, and resets contamination. This deals (0 to 30) damage at 7 skill, (0 to 50) damage at max skill, with linear scaling in-between.
+
* '''Contaminating attacks:''' When you hit an enemy, you contaminate them. The first hit inflicts [[Corona]]. The third hit inflicts [[malmutate]], deals heavy damage, and resets contamination. This deals (0 to 10) damage at 0 skill, (0 to 30) damage at 7 skill, (0 to 50) damage at 14 or more skill, with linear scaling in-between.
 
* All melee damage is reduced by -33%.
 
* All melee damage is reduced by -33%.
  

Revision as of 07:17, 11 November 2023

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
A canister holding an ominously glowing substance. Its user becomes unstable at a fundamental level, inflicting dangerous levels of magical contamination on foes with each touch. Sufficient contamination causes a highly localized meltdown, dealing enormous damage which increases with the user's Shapeshifting skill. However, the user's instability renders them unable to use weapons or shields, and reduces their melee damage as their limbs sometimes destabilize mid-swing.

A flux talisman is a talisman that changes you into Flux Form.

Shapeshifters start with this item.

Useful Info

When eVoked, a flux talisman turns you into Flux Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.

Flux Form has the following effects:

Combat Bonuses

  • Unarmed Combat: 3 base damage (no boost).
  • Contaminating attacks: When you hit an enemy, you contaminate them. The first hit inflicts Corona. The third hit inflicts malmutate, deals heavy damage, and resets contamination. This deals (0 to 10) damage at 0 skill, (0 to 30) damage at 7 skill, (0 to 50) damage at 14 or more skill, with linear scaling in-between.
  • All melee damage is reduced by -33%.

Restrictions

Flux Form does not block any mutations, does not change your size, and gives no innate bonus to HP / AC.

Flux Form has a minimum of 7 Shapeshifting skill, below which you get an HP penalty, and the contamination effect scales down. It has a maximum skill of 14; further skill has no further impact.

Strategy

A form that's between Beast Form and the stronger forms. At min. skill, the contam proc is roughly equivalent to having electrocution. While your actual melee damage is reduced, your overall damage output is still good, and the Corona / malmutate status are very nice to have.

History

  • Will be introduced in 0.31, in the transformation overhaul.
Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormStatue FormDragon FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form