Difference between revisions of "-Tele"

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*[[Banishment]]
 
*[[Banishment]]
 
*[[Abyss]] shifts
 
*[[Abyss]] shifts
*[[God]] abilities that are not considered "teleports" or "blinks". You can still use [[Dithmenos]]' Shadow Step, [[Hepliaklqana]]'s Transference on yourself, [[Uskayaw]]'s Grand Finale.
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*[[God]] abilities that are not considered "teleports" or "blinks". You can still use [[Dithmenos]]' Shadow Step, [[Hepliaklqana]]'s Transference on yourself, and [[Uskayaw]]'s Grand Finale.
  
 
==Sources==
 
==Sources==
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==Strategy==
 
==Strategy==
Having -Tele is naturally dangerous, since [[scrolls of blinking]] and [[scrolls of teleportation]] are some of the best escape options in the game. Losing these options can outright kill you in the worst of times.
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Having -Tele is naturally dangerous, since [[scrolls of blinking]] and [[scrolls of teleportation]] are some of the best escape options in the game. Losing these options can outright kill you in the worst case.
  
However, -Tele artefacts have a small niche. If you have -Tele, you cannot be affected by the teleport [[sourceless malevolence]] effect. You may wish to explore the final floor of a branch, namely [[Elven Halls|Elf:3]] and [[Zot:5]], with -Tele, to avoid being teleported into their end [[vault]]. In any case, you may want to take off the -Tele item before tackling the end vault.
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However, -Tele artefacts have a small niche. If you have -Tele, you cannot be affected by the teleport [[sourceless malevolence]] effect. Therefore, you may wish to explore the final floor of a branch (namely [[Elven Halls|Elf:3]] and [[Zot:5]]) with -Tele, to avoid being teleported into the end [[vault]]. In any case, you may want to take off the -Tele item before tackling the end vault.
  
 
==See Also==
 
==See Also==

Latest revision as of 23:53, 24 November 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
You are prevented from teleporting or blinking.

-Tele is a property and status effect which prevents you from either teleporting or blinking by any means.

Useful Info

-Tele blocks any movement considered a "teleport" or "blink", as well as Blinkbolt and Vhi's Electric Charge.

It does not prevent the following:

Sources

-Tele can be obtained from:

You can drink a potion of cancellation to end the temporary -Tele status, but it won't let you teleport if you have a -Tele artefact.

Strategy

Having -Tele is naturally dangerous, since scrolls of blinking and scrolls of teleportation are some of the best escape options in the game. Losing these options can outright kill you in the worst case.

However, -Tele artefacts have a small niche. If you have -Tele, you cannot be affected by the teleport sourceless malevolence effect. Therefore, you may wish to explore the final floor of a branch (namely Elf:3 and Zot:5) with -Tele, to avoid being teleported into the end vault. In any case, you may want to take off the -Tele item before tackling the end vault.

See Also

  • -Blink - status which prevents the Blink spell and evocable ability, but not any other type of blink.