Difference between revisions of "Freezing"
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{{flavour|It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures.}} | {{flavour|It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures.}} | ||
The '''freezing''' [[brand]] does the following: | The '''freezing''' [[brand]] does the following: | ||
− | *Adds an average of roughly +25% [[cold]] damage (0% - 50%) to attacks, applied after [[AC]] and all damage factors (including [[slaying]]).<ref>{{source ref|0.30.1|attack.cc|1585}}<br>Specifically, if you dealt damage, freezing adds <code>(1d<damage_dealt>/2) + 0.5</code> cold damage, rounded down. | + | *Adds an average of roughly +25% [[cold]] damage (0% - 50%) to attacks, applied after [[AC]] and all damage factors (including [[slaying]]).<ref>{{source ref|0.30.1|attack.cc|1585}}<br>Specifically, if you dealt damage, freezing adds <code>(1d<damage_dealt>/2) + 0.5</code> cold damage, rounded down. Therefore, freezing's boost is slightly bigger than 25%. This is more noticeable on weak attacks, e.g. if you dealt 1 damage, you'd always get +1 freezing damage (for an average of +100%).</ref> |
*[[Slow]]s down [[cold-blooded]] monsters that are not resistant to cold. | *[[Slow]]s down [[cold-blooded]] monsters that are not resistant to cold. | ||
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{{brands}} | {{brands}} | ||
[[Category:Brands]] | [[Category:Brands]] | ||
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+ | ==References== | ||
+ | <references/> |
Revision as of 23:53, 28 November 2023
It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures. |
The freezing brand does the following:
- Adds an average of roughly +25% cold damage (0% - 50%) to attacks, applied after AC and all damage factors (including slaying).[1]
- Slows down cold-blooded monsters that are not resistant to cold.
Contents
Sources
Along with finding freezing weapons as random loot, or using a scroll of brand weapon, freezing can be found on a few monsters:
- Wights frequently carry weapons of freezing.
- Frost giants usually generate with freezing battleaxes.
- Fannar always comes with a staff of cold or a quarterstaff of freezing
Strategy
Freezing is one of a couple percentage-based brands that's good enough to beat a 3-rune game. It's especially good against cold-blooded creatures, including the reptiles in the Lair and draconians in Zot. Unlike flaming, freezing works against orbs of fire, so its somewhat better for Zot:5.
As freezing applies its percentage boost after AC reduction, it is no better or worse when considering strength, weapon type, slaying, or AC. An executioner's axe of freezing receives the same +25% boost to final damage as a quick blade of freezing. It's just that a quick blade's base damage is weak, so a brand like electrocution or pain will be stronger for it.
History
- Prior to 0.15, unbranded weapons could be temporarily given this brand with the level 2 spell Freezing Aura. This temporary brand could be made permanent by reading a scroll of vorpalise weapon.
Brands | |
---|---|
Melee weapons | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom Disruption • Dragon slaying • Reaping • Silver |
Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed |
Throwing weapons | Atropa • Curare • Datura • Dispersal • Poisoned • Silver |
References
- ↑ attack.cc:1585 (0.30.1)
Specifically, if you dealt damage, freezing adds(1d<damage_dealt>/2) + 0.5
cold damage, rounded down. Therefore, freezing's boost is slightly bigger than 25%. This is more noticeable on weak attacks, e.g. if you dealt 1 damage, you'd always get +1 freezing damage (for an average of +100%).