Difference between revisions of "Robe of Folly"

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(Expanded article, elaborated on why it's extremely dangerous)
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{{flavour|A dull grey robe. It is enchanted to provide its wearer with immeasurable power and wisdom.}}
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{{flavour|A dull grey robe. It is enchanted to provide mages with immeasurable power, and more than a little overconfidence...}}
[[File:Robe_of_folly.png]] '''''the +3 robe of Folly'''''
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[[File:Robe_of_folly.png]] '''''the +4 robe of Folly'''''
  
+3 [[robe]]
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+4 [[robe]]
  
[[Archmagi]]<br>
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Brilliance ([[archmagi|Boosts spellpower]] and [[potion of brilliance|halves mana costs]])<br>
[[Curse]]d, 50% chance to recurse itself on equip<br>
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-∞ [[Will]]<br>
+5 [[intelligence]]<br>
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+8 [[intelligence]]<br>
-100 [[magic resistance]]
 
  
 
==Desirability==
 
==Desirability==
With archmagi and +5 intelligence, the '''robe of Folly''' is a tempting piece of armour for any character looking to squeeze out a little more [[spellpower]], but only if they can make up for the very dangerous MR penalty. An unlucky encounter with an opponent capable of [[banish]]ing or [[paralyse|paralysing]] you can very easily get you killed, and even a constant stream of [[confusion]]s can be devastating. Only consider wearing this all the time if you've had very good luck finding artefacts which counter the magic resistance loss, and even then you'd be much safer with a +2 robe of the Archmagi and some amazing MR.
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With a massive boost to every aspect of spellcasting, the '''robe of Folly'''<ref>{{source ref|0.30.1|art-data.txt|955}}</ref> is a tempting piece of armour for any spellcaster. However, its drawback of setting your [[willpower]] to 0 should not be taken lightly -- an encounter with an opponent capable of [[banish]]ing or [[paralyse|paralysing]] you can very easily get you killed. Even [[confusion]] can be devastating.
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Many will find this robe not worth the risk when seeking to successfully retrieve the [[Orb of Zot|Orb]] and escape. Still, it allows casters to inflict fantastic amounts of carnage by spamming powerful, wide-range spells like [[Ozocubu's Refrigeration]] or [[Starburst]]; if you ''do'' choose to make use of it, just don't be surprised when this robe becomes your folly.
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Note that some [[Lair]] rune branches (the [[Spider's Nest]], [[Snake Pit]], and [[Shoals]]) do not have ''immediately'' threatening enchantments. [[Mesmerisation]], for example, is still hard to deal with, but not immediately life-threatening. But even in these branches, you can find certain [[unique]]s like [[Louise]] and [[Rupert]] with deadly hexes, and any humanoid monster can pick up a [[wand of paralysis]] (if this wand [[alternate items|has generated]]).
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Unlike regular robes of [[Archmagi]], [[potions of brilliance]] do nothing while you're wearing this robe.
  
 
==History==
 
==History==
Prior to [[0.12]] this was a strictly bad artifact.
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*Prior to [[0.27]], the robe of Folly had [[Archmagi]] instead of Brilliance, reduced will by -80, had +5 intelligence, and had a 50% chance to [[curse]] on equip.
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*Prior to [[0.14]], the robe of Folly's [[magic resistance]] penalty was -100 instead of -80.
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*Prior to [[0.12]], the robe of Folly was a strictly bad artifact. It was a -1 robe that completely prevented spellcasting instead of having an MR malus.
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==References==
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<references />
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Body armour]]
 
[[Category:Body armour]]

Latest revision as of 08:33, 5 January 2024

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A dull grey robe. It is enchanted to provide mages with immeasurable power, and more than a little overconfidence...

Robe of folly.png the +4 robe of Folly

+4 robe

Brilliance (Boosts spellpower and halves mana costs)
-∞ Will
+8 intelligence

Desirability

With a massive boost to every aspect of spellcasting, the robe of Folly[1] is a tempting piece of armour for any spellcaster. However, its drawback of setting your willpower to 0 should not be taken lightly -- an encounter with an opponent capable of banishing or paralysing you can very easily get you killed. Even confusion can be devastating.

Many will find this robe not worth the risk when seeking to successfully retrieve the Orb and escape. Still, it allows casters to inflict fantastic amounts of carnage by spamming powerful, wide-range spells like Ozocubu's Refrigeration or Starburst; if you do choose to make use of it, just don't be surprised when this robe becomes your folly.

Note that some Lair rune branches (the Spider's Nest, Snake Pit, and Shoals) do not have immediately threatening enchantments. Mesmerisation, for example, is still hard to deal with, but not immediately life-threatening. But even in these branches, you can find certain uniques like Louise and Rupert with deadly hexes, and any humanoid monster can pick up a wand of paralysis (if this wand has generated).

Unlike regular robes of Archmagi, potions of brilliance do nothing while you're wearing this robe.

History

  • Prior to 0.27, the robe of Folly had Archmagi instead of Brilliance, reduced will by -80, had +5 intelligence, and had a 50% chance to curse on equip.
  • Prior to 0.14, the robe of Folly's magic resistance penalty was -100 instead of -80.
  • Prior to 0.12, the robe of Folly was a strictly bad artifact. It was a -1 robe that completely prevented spellcasting instead of having an MR malus.

References