Difference between revisions of "Floating eye"

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(Tips & Tricks)
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{{list of | eyeballs}}
 
{{list of | eyeballs}}
 
{{monster info}}
 
{{monster info}}
  
 
==Useful Info==
 
==Useful Info==
'''Floating eyes''' are harmless on their own, but in certain situations are considered one of the deadliest monsters in the game. Although they have no means of dealing damage themselves, they are capable of [[paralysis|paralysing]] you with their irresistible [[smite]]-targeted gaze attack, rendering you easy prey for all other monsters in the area for 2 to 7 turns. They can be found in [[the Dungeon]], [[the Vaults]], [[the Depths]], and [[the Slime Pits]]; they can also be summoned by monsters with the [[Summon Eyeballs]] spell.
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'''Floating eyes''' are harmless on their own, but when around monsters, are one of the deadliest enemies in the game. They are capable of [[paralysis|paralysing]] for 2-4 turns with their [[smite-targeted]] gaze, rendering you easy prey for anything nearby. They can be found rarely in [[the Dungeon]], and occasionally in [[the Depths]] and [[Slime Pits]]. They can also be summoned by monsters with the [[Summon Eyeballs]] spell.
  
 
{{monster spells}}
 
{{monster spells}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Unlike some other gaze attacks, they don't require line of effect to gaze at you; if you can see them, you are at risk (although their gaze doesn't work through translucent walls). [[Magic resistance]] provides no protection against them, and they can still gaze at you even if [[confusion|confused]]. The only surefire ways to protect yourself from their gaze are to be a follower of [[Jiyva]] or a [[formicid]]. You may be rendered immune to further paralysis for 1-3 turns after a state of paralysis ends, but that is in no way a reliable defense (after all, you might not live long enough to make use of it).
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*An incredibly deadly monster. Being paralysed for 4 turns (which also lowers your [[EV]] and [[SH]] to practically 0) near any other monster can outright kill you. Most dangerous to [[EV]]-based fighters, though anyone should take great caution.
*Be particularly wary of floating eyes you cannot reach but that can still affect you (such as those behind [[iron grate]]s), especially if there is more than one. The player [https://underhound.eu/crawl/morgue/RedRedRas/morgue-RedRedRas-20201006-114050.txt RedRedRas] was paralyzed off and on for nearly 600 rounds in a (fortunately already fully cleared) level; all it took were 4 floating eyes behind an iron grate and a bad auto-explore.
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*Unlike some other gaze attacks, they don't require line of fire to gaze at you. If you can see them, you are at risk (unless you are behind a translucent wall). They can fire through [[iron grate]]s and [[statue]]s. [[Willpower]] provides no protection, either. The only ways to prevent paralysis are to be a [[Formicid]] or a follower of [[Jiyva]]. You are rendered immune for paralysis for 1-3 turns after a paralysis ends, but this means that you were paralysed in the first place.
*Although paranoia regarding floating eyes is always warranted, [[ev]]asion-based fighters are at significantly more risk around them than heavily-armoured [[AC]] tanks. A frozen [[minotaur]] in [[crystal plate armour]] is much better able to shrug off attacks than a [[robe]]-clad [[spriggan]].
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*Thankfully, floating eyes are fragile and have terrible [[willpower]] of their own. Most mid-level characters can easily one-shot them. However, this fact won't save you if you can't hit the monster in the first place. [[Penetration|Piercing]] and [[smite-targeted]] attacks are good; [[Airstrike]], [[javelin]]s, [[tin of tremorstones]], etc. all work well if the eye is behind an enemy. Note that damage isn't a 100% reliable way to kill enemies, since even if you can't miss, you could always low roll.
*Floating eyes are thankfully fragile, easily one-shotted by most mid-level characters. Unfortunately, they can be extremely dangerous if you have monsters blocking you from attacking them. [[Airstrike]] is almost guaranteed to take them out in one shot, making it ideal for picking them off. The various [[Bolt spells]] or any other form of [[smite-targeted]] attack ([[Portal Projectile]], [[Beogh]]'s Smite, [[Qazlal]]'s Upheaval) are also very effective.
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*Paralysis Gaze requires 2 casts to function. The first cast charges the ability, the second cast paralyses you. Every turn, floating eyes have a 40% chance to cast the spell. Therefore, floating eyes require a minimum of 2 turns in order to paralyse, but they'll often take more.
*If you don't have a means of killing one quickly, try using a [[scroll of fear]]; it has terrible magic resistance, and chasing it off temporarily will give you time to deal with its allies without risk of sudden paralysis. A [[scroll of fog]] will also help by breaking line of sight, giving you time to take out closer enemies or escape.
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**Floating eyes do not lose charge if you break line of sight. A fully charged floating eye will remain charged until you encounter it again.
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*If you don't have a means of killing one quickly, try using a [[scroll of fear]] - it has a 98% chance of success. Chasing one off will give you some time to deal with its allies. A [[scroll of fog]] will also help by breaking line of sight, giving you time to take out closer enemies or escape.
  
 
==History==
 
==History==
Floating eyes used to be called '''giant eyeballs''' until [[0.18]], where they saw several other changes. They used to be slow, but now move at normal speed. Their gaze used to work immediately, but now must charge over several turns. And finally, they now show up sometimes in the [[Depths]].
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*In [[0.31]], floating eyes were replaced with '''[[glass eye]]s'''.
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*Prior to [[0.18]], these monsters were known as '''giant eyeballs'''. They were slow, but their gaze worked immediately. Also, they didn't appear in the [[Depths]].
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*Prior to [[0.15]], giant eyeballs would randomly generate in Slime and Depths.

Latest revision as of 04:11, 15 January 2024

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

For a list of all eyeballs, see list of eyeballs.

floating eye GFloating eye.png
HP 10-22
HD 9
XP 142
Speed 10
AC 0
EV 1
Will 10



Resistances rDrown
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Natural
Size Medium
Type floating eye, floating eye
Flags See invisible
Flying
Unbreathing
A floating eyeball, said to be one of the servitors of Jiyva. It possesses a gaze that can eventually paralyze even the most strong-willed of adventurers.

“El ojo que ves
no es ojo porque tú lo veas,
es ojo porque te ve.”
-Antonio Machado, Campos de Castilla. 1912-1917.

Useful Info

Floating eyes are harmless on their own, but when around monsters, are one of the deadliest enemies in the game. They are capable of paralysing for 2-4 turns with their smite-targeted gaze, rendering you easy prey for anything nearby. They can be found rarely in the Dungeon, and occasionally in the Depths and Slime Pits. They can also be summoned by monsters with the Summon Eyeballs spell.

Spells

Spell set I
Slot1 Paralysis Gaze Magical flag

Tips & Tricks

  • An incredibly deadly monster. Being paralysed for 4 turns (which also lowers your EV and SH to practically 0) near any other monster can outright kill you. Most dangerous to EV-based fighters, though anyone should take great caution.
  • Unlike some other gaze attacks, they don't require line of fire to gaze at you. If you can see them, you are at risk (unless you are behind a translucent wall). They can fire through iron grates and statues. Willpower provides no protection, either. The only ways to prevent paralysis are to be a Formicid or a follower of Jiyva. You are rendered immune for paralysis for 1-3 turns after a paralysis ends, but this means that you were paralysed in the first place.
  • Thankfully, floating eyes are fragile and have terrible willpower of their own. Most mid-level characters can easily one-shot them. However, this fact won't save you if you can't hit the monster in the first place. Piercing and smite-targeted attacks are good; Airstrike, javelins, tin of tremorstones, etc. all work well if the eye is behind an enemy. Note that damage isn't a 100% reliable way to kill enemies, since even if you can't miss, you could always low roll.
  • Paralysis Gaze requires 2 casts to function. The first cast charges the ability, the second cast paralyses you. Every turn, floating eyes have a 40% chance to cast the spell. Therefore, floating eyes require a minimum of 2 turns in order to paralyse, but they'll often take more.
    • Floating eyes do not lose charge if you break line of sight. A fully charged floating eye will remain charged until you encounter it again.
  • If you don't have a means of killing one quickly, try using a scroll of fear - it has a 98% chance of success. Chasing one off will give you some time to deal with its allies. A scroll of fog will also help by breaking line of sight, giving you time to take out closer enemies or escape.

History

  • In 0.31, floating eyes were replaced with glass eyes.
  • Prior to 0.18, these monsters were known as giant eyeballs. They were slow, but their gaze worked immediately. Also, they didn't appear in the Depths.
  • Prior to 0.15, giant eyeballs would randomly generate in Slime and Depths.