Difference between revisions of "Haunt"

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{{Spell
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{{spell info}}
|name=Haunt
 
|level=7
 
|school1={{Summonings}}
 
|school2={{Necromancy}}
 
|school3=
 
|sources=<div>
 
*[[Grand Grimoire]]
 
*[[Necronomicon]]
 
</div>
 
|castingnoise=6
 
|spellnoise=0
 
}}
 
  
{{Flavour|This spell calls wraiths and ghosts to haunt the caster's target. They will only attack the creature they are haunting, and will dissipate quickly once their target dies. Calling on the undead exacts a toll on the caster's health.}}
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'''Haunt''' is a level 7 [[Necromancy]]/[[Summonings|Summoning]] spell, which uses [[smite-targeting]] to summon high level phantasms near an enemy.
  
'''Haunt''' is a level 7 [[Necromancy]]/[[Summoning]] spell, which uses [[smite]]-targeting to summon 2 to 6 high level phantasms near an enemy. Each cast of Haunt makes the caster [[sick]]; as such, it is best reserved for undead spellcasters or those in [[Necromutation|lich form]] (who are immune to such sickness). Alternatively, worshippers of [[Kikubaaqudgha]] have a chance to avoid being diseased. If you worship a [[good god]], all the creatures summoned will be hostile. Unlike other summoning spells, Haunt cannot be cast without a valid, hostile target.
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==Effect==
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Between 2 to 6 wraith-type monsters are summoned around the target. Unlike other summoning spells, Haunt cannot be cast without a valid hostile target. Possible summons include:<ref>{{source ref|0.28.0|spl-summoning.cc|1841}}</ref>
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:{{monsterlink|Wraith}} (50% chance)
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:{{monsterlink|Freezing wraith}} (20% chance)
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:{{monsterlink|Phantasmal warrior}} (20% chance)
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:{{monsterlink|Shadow wraith}} (10% chance)
  
The summoned ghosts will only attack the target selected by the caster, ignoring player commands. When the haunt target dies, the remaining ghostlies will expire within a few turns, regardless of how much duration was otherwise remaining (though they will be free to attack other targets during this short window).
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The summons will only attack the target selected by the caster, ignoring player commands. When the haunt target dies, the remaining monsters will expire within a few turns, regardless of how much duration was otherwise remaining (though they will be free to attack other targets during this short window).
  
[[Spell power]] dictates the number of monsters created. The composition of the horde is random with the following weightings:
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Higher [[spell power]] may increase the number of summons.
*{{monsterlink|Wraith}} (41.66% chance)
 
*{{monsterlink|Freezing wraith}} (16.66%)
 
*{{monsterlink|Phantasmal warrior}} (16.66%)
 
*{{monsterlink|Shadow wraith}} (8.33%)
 
*{{monsterlink|Phantom}} (8.33%)
 
*{{monsterlink|Hungry ghost}} (8.33%)
 
  
The amount of creatures you can summon with this spell is not capped.
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Unless the target dies, the summons have duration of around 27 turns. This does not depend on the spell power.
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There is a summon limit of 8; additional summons will cause the oldest to very quickly time out.
  
 
==Strategy==
 
==Strategy==
*Haunt is one of the better spells for dealing with monsters lacking [[negative energy resistance]].
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For a character relying on Necromancy, Haunt is one way to kill enemies. This spell can kill monsters up to [[orbs of fire]], even if it takes multiple casts to do so. With Necromancy, killing just a few monsters can lead to an army, due to the snowball effect from spells like [[Death Channel]] and [[Infestation]]. This spell can also be useful to non-Necromancers, as its summons can be quite useful.
*You can use a [[ring of sustain abilities]] to avoid stat loss from sickness, but the use of a ring slot for this may be a waste.
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*Haunt is a popular spell for the late game; this wiki's [[Mummy Wizard guide|Mummy Wizard]] and [[Flaming_Corpse's_Deep_Elf_Air_Elementalist/Summoner/Necromancer_guide|Deep Elf Air Elementalist/Summoner/Necromancer]] guides are based around obtaining the ability to reliably cast Haunt multiple times in rapid succession.
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The monsters summoned by Haunt tend to lack high damage output, though Haunt often creates a lot of monsters. In addition, these monsters can [[slow]] enemies. More importantly, ''nothing in the game can resist this slow''. This makes Haunt a good way to weaken (and ultimately deal with) nasty enemies.
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===Tips & Tricks===
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*Since the monsters spawn around a target, this spell is a good way to block their line of fire.
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==Monster Version==
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Monster version of the spell is almost identical to the player version. Number of summons is 2 to 3, and does not depend on the spell power.<ref>{{source ref|0.28.0|mon-cast.cc|4300}}</ref>
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[[Summonings#Duration|Duration class]] of the summons ranges from 2 (around 18 turns) to 6 (around 171 turns), based on the strength of the caster.
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{{monsters with spell}}
  
 
==History==
 
==History==
Prior to [[0.13]] this spell could summon [[flayed ghost]]s, the ghosts summoned by haunt could attack other targets and it could be cast on friendly targets.
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*Prior to [[0.28]], this spell did not have a summon cap.
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*Prior to [[0.26]], this spell could summon [[hungry ghost]]s and [[phantom]]s.
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*Prior to [[0.17]] this spell inflicted [[sickness]] upon the caster.
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*Prior to [[0.13]] this spell could summon [[flayed ghost]]s, the ghosts summoned by haunt could attack other targets, and it could be cast on friendly targets.
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*Prior to [[0.8]] the duration of summons created was longer.
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*Prior to [[0.7]] the spell level was 6.
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*Haunt was added in [[0.6]].
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==References==
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<references />

Latest revision as of 15:09, 15 January 2024

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Haunt.png Haunt
Level 7
School1 Necromancy
School2 Summoning
Source(s) Book of Death
Necronomicon
Casting noise 6
Spell noise 0
Power Cap 200
Range LOS
Hated By Elyvilon
The Shining One
Zin
Flags Mons abjure, Not self, Target
Calls wraiths and ghosts to haunt the caster's target. They will only attack the creature they are haunting, and will dissipate quickly once their target dies. The number of spectres summoned increases with spell power.

Haunt is a level 7 Necromancy/Summoning spell, which uses smite-targeting to summon high level phantasms near an enemy.

Effect

Between 2 to 6 wraith-type monsters are summoned around the target. Unlike other summoning spells, Haunt cannot be cast without a valid hostile target. Possible summons include:[1]

W Wraith.png Wraith (50% chance)
W Freezing wraith.png Freezing wraith (20% chance)
W Phantasmal warrior.png Phantasmal warrior (20% chance)
W Shadow wraith.png Shadow wraith (10% chance)

The summons will only attack the target selected by the caster, ignoring player commands. When the haunt target dies, the remaining monsters will expire within a few turns, regardless of how much duration was otherwise remaining (though they will be free to attack other targets during this short window).

Higher spell power may increase the number of summons.

Unless the target dies, the summons have duration of around 27 turns. This does not depend on the spell power.

There is a summon limit of 8; additional summons will cause the oldest to very quickly time out.

Strategy

For a character relying on Necromancy, Haunt is one way to kill enemies. This spell can kill monsters up to orbs of fire, even if it takes multiple casts to do so. With Necromancy, killing just a few monsters can lead to an army, due to the snowball effect from spells like Death Channel and Infestation. This spell can also be useful to non-Necromancers, as its summons can be quite useful.

The monsters summoned by Haunt tend to lack high damage output, though Haunt often creates a lot of monsters. In addition, these monsters can slow enemies. More importantly, nothing in the game can resist this slow. This makes Haunt a good way to weaken (and ultimately deal with) nasty enemies.

Tips & Tricks

  • Since the monsters spawn around a target, this spell is a good way to block their line of fire.

Monster Version

Monster version of the spell is almost identical to the player version. Number of summons is 2 to 3, and does not depend on the spell power.[2]

Duration class of the summons ranges from 2 (around 18 turns) to 6 (around 171 turns), based on the strength of the caster.

The following enemies cast Haunt:

The following enemies may be able to cast Haunt, depending on their spell set:

History

  • Prior to 0.28, this spell did not have a summon cap.
  • Prior to 0.26, this spell could summon hungry ghosts and phantoms.
  • Prior to 0.17 this spell inflicted sickness upon the caster.
  • Prior to 0.13 this spell could summon flayed ghosts, the ghosts summoned by haunt could attack other targets, and it could be cast on friendly targets.
  • Prior to 0.8 the duration of summons created was longer.
  • Prior to 0.7 the spell level was 6.
  • Haunt was added in 0.6.

References