Difference between revisions of "Sword of Zonguldrok"
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− | {{flavour|A blade imbued with the essence of a legendary necromancer. Those slain in its presence are reanimated by its power and forced to fight on.}} | + | {{flavour|A blade imbued with the essence of a legendary necromancer. Those slain in its presence are reanimated by its power and forced to fight on. |
+ | |||
+ | Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt}} | ||
[[File:Sword_of_zonguldrok.png]] '''''the +9 Sword of Zonguldrok'''''<br> | [[File:Sword_of_zonguldrok.png]] '''''the +9 Sword of Zonguldrok'''''<br> | ||
+9 [[double sword]] | +9 [[double sword]] | ||
+ | |||
[[Reaping]] brand<br> | [[Reaping]] brand<br> | ||
− | Evil | + | [[Evil]] |
− | + | ==Desirability== | |
+ | The '''sword of Zonguldrok'''<ref>{{source ref|0.29.0|art-data.txt|325}}</ref> is a good weapon, but not a amazing one. Without a damage-dealing brand, it is less consistent than a well-enchanted/branded [[demon blade]] or [[double sword]]. The friendly zombies can be useful, but if you aren't wearing heavy armour, [[Animate Dead]] can replicate that effect. The lack of corpses also means the lack of [[dragon scales]] or [[troll leather armour]], though you can swap weapons if need be. | ||
− | + | The sword of Zonguldrok can always be found in [[Zonguldrok's Shrine]] if it has not already generated elsewhere. | |
− | The | ||
− | Due to the fact that it passively uses a [[Necromancy|necromantic]] effect each turn, even wielding it is enough to offend the [[good god]]s. | + | ===Prevents=== |
+ | *Due to the fact that it passively uses a [[Necromancy|necromantic]] effect each turn, even wielding it is enough to offend the [[good god]]s. | ||
+ | *[[Yredelemnul]] already reaps zombies, so the reaping brand is useless. | ||
+ | *[[Gozag]] and [[Okawaru]] prevent reaping entirely. | ||
==History== | ==History== | ||
− | Prior to [[0.19]], | + | *Prior to [[0.28]], reaping did not deny [[death drop]]s. |
+ | *Prior to [[0.26]] and the removal of the food/hunger system, having all slain monsters turned into zombies could create food problems. | ||
+ | *Prior to [[0.19]], the sword created hostile undead in your LOS, was [[cursed]], and would recurse itself when wielded (33.3% chance). | ||
+ | *Prior to [[0.9]], this artefact was a [[long sword]]. | ||
− | + | == References== | |
+ | <references /> | ||
[[Category:Unrands]] | [[Category:Unrands]] | ||
[[Category:Long blades]] | [[Category:Long blades]] |
Latest revision as of 02:11, 25 January 2024
Version 0.29: This article may not be up to date for the latest stable release of Crawl.
A blade imbued with the essence of a legendary necromancer. Those slain in its presence are reanimated by its power and forced to fight on.
Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt |
+9 double sword
Contents
Desirability
The sword of Zonguldrok[1] is a good weapon, but not a amazing one. Without a damage-dealing brand, it is less consistent than a well-enchanted/branded demon blade or double sword. The friendly zombies can be useful, but if you aren't wearing heavy armour, Animate Dead can replicate that effect. The lack of corpses also means the lack of dragon scales or troll leather armour, though you can swap weapons if need be.
The sword of Zonguldrok can always be found in Zonguldrok's Shrine if it has not already generated elsewhere.
Prevents
- Due to the fact that it passively uses a necromantic effect each turn, even wielding it is enough to offend the good gods.
- Yredelemnul already reaps zombies, so the reaping brand is useless.
- Gozag and Okawaru prevent reaping entirely.
History
- Prior to 0.28, reaping did not deny death drops.
- Prior to 0.26 and the removal of the food/hunger system, having all slain monsters turned into zombies could create food problems.
- Prior to 0.19, the sword created hostile undead in your LOS, was cursed, and would recurse itself when wielded (33.3% chance).
- Prior to 0.9, this artefact was a long sword.
References
- ↑ art-data.txt:325 (0.29.0)