Difference between revisions of "Throw Ally"
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{{flavour|Throws a nearby ally at the monster's foe, doing minimal damage and landing the thrown monster nearby.}} | {{flavour|Throws a nearby ally at the monster's foe, doing minimal damage and landing the thrown monster nearby.}} | ||
− | '''Throw Ally''' is a monster-only spell which launches a friendly [[monster]] at an opponent. In effect, the cast causes an adjacent monster to blink adjacent to the victim, | + | '''Throw Ally''' is a monster-only spell which launches a friendly [[monster]] at an opponent. In effect, the cast causes an adjacent monster to blink adjacent to the victim, dealing unavoidable damage to the target in the process. The thrown ally is not [[reflection|reflectable]], [[Repel Missiles|deflectable]], or [[Shield_(stat)|blockable]] by the target. |
{{monsters with spell}} | {{monsters with spell}} | ||
− | Iron giants can throw '''any''' adjacent, allied monster of any size<sup>1</sup>, and, yes, that means: [[dragon]]s, [[Hell | + | Iron giants can throw '''any''' adjacent, allied monster of any size<sup>1</sup>, and, yes, that means: [[iron dragon]]s, [[Hell Sentinel]]s, [[juggernaut]]s, and even other fellow iron giants. Polyphemus can only throw [[yak]]s, [[death yak]]s, and [[catoblepas|catoblepae]]. Robin can only throw [[goblin]]s and [[hobgoblin]]s. |
− | The maximum damage incurred | + | The maximum damage incurred depends on the thrower's [[HD]]: 2*HD - 1. Thus, possible damage is 1d35, 1d31, 1d3, respectively, less the player's [[AC]]. |
The throwing monster will always select the ally that is farthest away from the target. Thus, if it is part of a mob and has just come into the player's [[LOS]], the monster being thrown at the player will very likely be one the player has not yet seen. | The throwing monster will always select the ally that is farthest away from the target. Thus, if it is part of a mob and has just come into the player's [[LOS]], the monster being thrown at the player will very likely be one the player has not yet seen. | ||
==History== | ==History== | ||
− | * | + | *Prior to [[0.17]], Throw Ally was known as Goblin Toss. |
− | * | + | *Added in [[0.16]]. |
==Footnotes== | ==Footnotes== | ||
− | <sup>1</sup>The ally to be thrown must not be | + | <sup>1</sup>The ally to be thrown must not be [[constricted]]. Otherwise, the only things iron giants cannot throw are avatars (which are linked to a conjurer) and projectiles: that is, [[Battlesphere]]s, [[Spectral weapon]]s, [[Orb of destruction|Orbs of destruction]], [[Ball lightning]], [[Spatial vortex|Spatial vortices]]. (A [[dancing weapon]] is not a Spectral weapon and ''is'' throwable.) |
+ | |||
+ | [[Category:Monster spells]] |
Latest revision as of 01:30, 26 January 2024
Throws a nearby ally at the monster's foe, doing minimal damage and landing the thrown monster nearby. |
Throw Ally is a monster-only spell which launches a friendly monster at an opponent. In effect, the cast causes an adjacent monster to blink adjacent to the victim, dealing unavoidable damage to the target in the process. The thrown ally is not reflectable, deflectable, or blockable by the target.
The following enemies cast Throw Ally:
- C
Iron giant
- C
Polyphemus
- g
Robin
Iron giants can throw any adjacent, allied monster of any size1, and, yes, that means: iron dragons, Hell Sentinels, juggernauts, and even other fellow iron giants. Polyphemus can only throw yaks, death yaks, and catoblepae. Robin can only throw goblins and hobgoblins.
The maximum damage incurred depends on the thrower's HD: 2*HD - 1. Thus, possible damage is 1d35, 1d31, 1d3, respectively, less the player's AC.
The throwing monster will always select the ally that is farthest away from the target. Thus, if it is part of a mob and has just come into the player's LOS, the monster being thrown at the player will very likely be one the player has not yet seen.
History
Footnotes
1The ally to be thrown must not be constricted. Otherwise, the only things iron giants cannot throw are avatars (which are linked to a conjurer) and projectiles: that is, Battlespheres, Spectral weapons, Orbs of destruction, Ball lightning, Spatial vortices. (A dancing weapon is not a Spectral weapon and is throwable.)