Difference between revisions of "Zonguldrok's Shrine"

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==Monsters==
 
==Monsters==
{{Brown|Z}} [[File:Large_zombie.png]] '''[[Zombie]]''' - Slow melee attackers that will continually rise from the many gravestones in the graveyard. Eventually they will stop coming. [[Ettin]] and [[juggernaut]] zombies still hit hard, so be careful not to get swamped by them.
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*{{Brown|Z}} [[File:Large_zombie.png]] '''[[Zombie]]''' - Slow melee attackers that will continually rise from the many gravestones in the graveyard. Eventually they will stop coming. [[Ettin]] and [[juggernaut]] zombies still hit hard, so be careful not to get swamped by them.
 
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*{{monsterlink|Phantasmal warrior}} - Ghosts that will annoyingly [[blink]] around you and halve your willpower on a successful hit. Beware of them in conjuction with vampires.
{{monsterlink|Phantasmal warrior}} - Ghosts that will annoyingly [[blink]] around you and halve your willpower on a successful hit. Beware of them in conjuction with vampires.
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*{{monsterlink|Vampire (monster)}} - These can be dangerous if you have low [[willpower]] or let them live long enough to go [[invisible]] and pester you while you deal with more pressing concerns. Rarely a major threat, however.
 
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*{{monsterlink|Vampire knight}} - Far more dangerous than normal vampires, these enemies can make themselves hasted and invisible while paralyzing and chopping you to pieces.
{{monsterlink|Vampire (monster)}} - These can be dangerous if you have low [[willpower]] or let them live long enough to go [[invisible]] and pester you while you deal with more pressing concerns. Rarely a major threat, however.
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*{{monsterlink|Jiangshi}} - [[Vampiric]] zombies that move extremely quickly, but skip most turns.
 
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*{{monsterlink|Ghoul (monster)}} - Bulky, undead melee brutes. Hits harder than most of the other enemies here, but have no special abilities to speak of. There aren't really any chokepoints on the floor, however, so avoid getting surrounded.
{{monsterlink|Vampire knight}} - Far more dangerous than normal vampires, these enemies can make themselves hasted and invisible while paralyzing and chopping you to pieces.
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*{{monsterlink|Skeletal warrior}} - These melee fighters are stronger than the zombies or vampires, but you should be able to handle them easily enough if you've survived to this point.
 
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*{{monsterlink|Ancient champion}} - These are much more dangerous than skeletal warriors. They are capable of hasting themselves and blasting you with [[Iron Shot]].
{{monsterlink|Jiangshi}} - [[Vampiric]] zombies that move extremely quickly, but skip most turns.
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*{{Blue|z}} [[File:Antique champion.png]] '''Antique champion''' - Two of these will spawn in the central chamber, guarding the loot. They have the spells '''Haste''', '''Iron Shot''', '''Haunt''' and '''Ghostly Fireball''', with 20 [[HD]]. These opponents are capable of dealing obscene damage, especially to the living or poorly armored, and should be prepared for accordingly.
 
 
{{monsterlink|Ghoul (monster)}} - Bulky, undead melee brutes. Hits harder than most of the other enemies here, but have no special abilities to speak of. There aren't really any chokepoints on the floor, however, so avoid getting surrounded.
 
 
 
{{monsterlink|Skeletal warrior}} - These melee fighters are stronger than the zombies or vampires, but you should be able to handle them easily enough if you've survived to this point.
 
 
 
{{monsterlink|Ancient champion}} - These are much more dangerous than skeletal warriors. They are capable of hasting themselves and blasting you with [[Iron Shot]].
 
 
 
{{Blue|z}} [[File:Antique champion.png]] '''Antique champion''' - Two of these will spawn in the central chamber, guarding the loot. They have the spells '''Haste''', '''Iron Shot''', '''Haunt''' and '''Ghostly Fireball''', with 20 [[HD]]. These opponents are capable of dealing obscene damage, especially to the living or poorly armored, and should be prepared for accordingly.
 
  
 
<pre>
 
<pre>

Revision as of 20:44, 3 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
No life grows here. It is completely dead.

Zonguldrok's Shrine (also known as Zonguldrok's Mausoleum) is a Wizard Laboratory that serves as the final resting place for the great necromancer Zonguldrok. It consists of an outer graveyard which slowly fills with powerful undead, as well as an inner chamber which houses Zonguldrok's remains and the guardians of the shrine.

Initially, the outer graveyard is empty except for a multitude of gravestones. These will be gradually replaced with monsters as you explore. The door leading to the inner chamber will only appear after enough of these monsters have been killed. Once inside, you'll be attacked by several more skeletal warriors, and beyond them, you'll find the grave of Zonguldrok.

A gravestone. The name "Zonguldrok" is engraved on it in golden letters.

Zonguldrok's grave.png Past this gravestone you'll find a pair of treasure chambers, filled with an assortment of potions, scrolls, and the evil Sword of Zonguldrok, a powerful artefact double sword which raises the fallen to serve you.

Monsters

  • Z Large zombie.png Zombie - Slow melee attackers that will continually rise from the many gravestones in the graveyard. Eventually they will stop coming. Ettin and juggernaut zombies still hit hard, so be careful not to get swamped by them.
  • W Phantasmal warrior.png Phantasmal warrior - Ghosts that will annoyingly blink around you and halve your willpower on a successful hit. Beware of them in conjuction with vampires.
  • V Vampire (monster).png Vampire (monster) - These can be dangerous if you have low willpower or let them live long enough to go invisible and pester you while you deal with more pressing concerns. Rarely a major threat, however.
  • V Vampire knight.png Vampire knight - Far more dangerous than normal vampires, these enemies can make themselves hasted and invisible while paralyzing and chopping you to pieces.
  • V Jiangshi.png Jiangshi - Vampiric zombies that move extremely quickly, but skip most turns.
  • n Ghoul.png Ghoul (monster) - Bulky, undead melee brutes. Hits harder than most of the other enemies here, but have no special abilities to speak of. There aren't really any chokepoints on the floor, however, so avoid getting surrounded.
  • z Skeletal warrior.png Skeletal warrior - These melee fighters are stronger than the zombies or vampires, but you should be able to handle them easily enough if you've survived to this point.
  • z Ancient champion.png Ancient champion - These are much more dangerous than skeletal warriors. They are capable of hasting themselves and blasting you with Iron Shot.
  • z Antique champion.png Antique champion - Two of these will spawn in the central chamber, guarding the loot. They have the spells Haste, Iron Shot, Haunt and Ghostly Fireball, with 20 HD. These opponents are capable of dealing obscene damage, especially to the living or poorly armored, and should be prepared for accordingly.
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ENDMAP

History

  • Zonguldrok's Shrine was buffed again in 0.31, replacing the single Antique Lich (ancient lich) with two Antique Champions, heavily buffing the undead spawns as well as gaining a greater focus on martial items.
  • Zonguldrok's Shrine received a buff in 0.14, with an upgraded monster set and shorter spawning intervals.