Difference between revisions of "Wolf"
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− | + | {{list of | canines}} | |
− | + | {{monster info}} | |
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==Useful Info== | ==Useful Info== | ||
− | '''Wolves''' are very fast canines that travel in packs, slightly stronger than [[hound]]s but generally not too threatening. They can be found in [[the Lair]] and the [[Ice Cave]], and [[ | + | '''Wolves''' are very fast canines that travel in packs, slightly stronger than [[hound]]s but generally not too threatening so long as you don't fight a lot of them at once. They can be found wild in [[the Lair]] and the [[Ice Cave]], and appear elsewhere tamed by [[Grum]]. |
==Tips & Tricks== | ==Tips & Tricks== | ||
− | * | + | *As with all pack monsters, try not to fight more wolves than you have to at a time. The Lair might not always have good choke points available, but you can generally at least get your back to a wall. |
− | *Be careful when fighting them off in a [[spriggan]]'s forest. Slugging it out with a pack of wolves becomes ''much'' more dangerous when someone casts [[Awaken Forest]] in the middle of the fight. | + | *Wolves are ''extremely'' fast -- faster than everything except [[spriggan]]s, and even then, a spriggan can only keep pace and can't actually outrun them. Even a [[potion of haste]] isn't enough to allow a normal-speed character to outrun wolves on its own. If you absolutely have to escape, either combine haste and [[Swiftness]], blink to a stairway, or just read a [[scroll of teleportation]]. |
+ | *Be careful when fighting them off in a [[spriggan druid]]'s forest. Slugging it out with a pack of wolves becomes ''much'' more dangerous when someone casts [[Awaken Forest]] in the middle of the fight. | ||
+ | |||
+ | ==History== | ||
+ | *Prior to [[0.31]], players could summon them via [[Call Canine Familiar]]. | ||
+ | *[[War dog]]s were removed in [[0.13]], and wolves' stats were bumped up to compensate. Grum's pack of war dogs became a pack of wolves in that version. |
Latest revision as of 20:44, 4 February 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
For a list of all canines, see list of canines.
wolf h | |
---|---|
HP | 14-30 |
HD | 4 |
XP | 116 |
Speed | 17 |
AC | 4 |
EV | 15 |
Will | 20 |
Attack1 | 12 (bite: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Medium |
Type | hound, wolf |
Flags | See invisible Unblindable Warm-blooded |
A strong wild canine, with sharp teeth and a healthy appetite.
“Teacher: How does a dog smell? |
Useful Info
Wolves are very fast canines that travel in packs, slightly stronger than hounds but generally not too threatening so long as you don't fight a lot of them at once. They can be found wild in the Lair and the Ice Cave, and appear elsewhere tamed by Grum.
Tips & Tricks
- As with all pack monsters, try not to fight more wolves than you have to at a time. The Lair might not always have good choke points available, but you can generally at least get your back to a wall.
- Wolves are extremely fast -- faster than everything except spriggans, and even then, a spriggan can only keep pace and can't actually outrun them. Even a potion of haste isn't enough to allow a normal-speed character to outrun wolves on its own. If you absolutely have to escape, either combine haste and Swiftness, blink to a stairway, or just read a scroll of teleportation.
- Be careful when fighting them off in a spriggan druid's forest. Slugging it out with a pack of wolves becomes much more dangerous when someone casts Awaken Forest in the middle of the fight.
History
- Prior to 0.31, players could summon them via Call Canine Familiar.
- War dogs were removed in 0.13, and wolves' stats were bumped up to compensate. Grum's pack of war dogs became a pack of wolves in that version.