Difference between revisions of "Drowned soul"
m |
(v. bump) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{version031}} |
{{monster info}} | {{monster info}} | ||
Line 6: | Line 6: | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | * | + | *Species that are [[amphibious]] ([[Barachi]], [[Merfolk]], [[Octopode]]) or otherwise [[unbreathing]] ([[undead]], [[Djinni]], [[Gargoyle]]s) cannot be damaged by drowned souls, so have little to fear. |
*Don't waste time targeting them; the avatar will simply summon more of them, likely faster than you can kill them off. Do what you can to kill the avatar, which instantly banishes them all. | *Don't waste time targeting them; the avatar will simply summon more of them, likely faster than you can kill them off. Do what you can to kill the avatar, which instantly banishes them all. | ||
− | **Merfolk avatars usually flee | + | **Merfolk avatars will usually flee to deep water if you try to approach them. This makes melee more difficult. |
==History== | ==History== | ||
− | Drowned souls were added in [[0.14]]. | + | *Drowned souls were added in [[0.14]]. |
Revision as of 13:22, 5 February 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
drowned soul W | |
---|---|
HP | 12-26 |
HD | 13 |
XP | 456 |
Speed | 12 |
AC | 0 |
EV | 13 |
Will | 60 |
Attack1 | 0 (touch: drown)
|
Resistances | rC+++ rPois+++ rDrown rMiasma rN+++ rTorm rSticky |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Open doors |
Holiness | Undead |
Size | Medium |
Type | phantom, drowned soul |
Flags | Evil See invisible Flying Unbreathing Speaks Insubstantial |
A cold and hollow apparition of the drowned dead, chained by some lingering attachment to the depths in which it perished. They clamour around the living, sharing the last moments of their watery fate with whatever their pale form touches. |
Useful Info
Drowned souls are fragile summoned undead creatures which seek out the living and attempt to drown them, inflicting modest asphyxiation damage and destroying themselves in the process. They normally only appear when summoned by merfolk avatars.
Tips & Tricks
- Species that are amphibious (Barachi, Merfolk, Octopode) or otherwise unbreathing (undead, Djinni, Gargoyles) cannot be damaged by drowned souls, so have little to fear.
- Don't waste time targeting them; the avatar will simply summon more of them, likely faster than you can kill them off. Do what you can to kill the avatar, which instantly banishes them all.
- Merfolk avatars will usually flee to deep water if you try to approach them. This makes melee more difficult.
History
- Drowned souls were added in 0.14.
Categories:
- 0.31 articles
- Touch type
- Drown flavour
- Cold resistance
- Cold resistance 3
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Sticky flame resistance
- Holy vulnerability
- Human intelligence
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Evil
- Evil monsters
- See invisible
- Flying
- Unbreathing monsters
- Speaking monster
- Insubstantial monsters
- Monsters