Difference between revisions of "Regeneration (spell)"

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{{obsolete}}
:''This page is about the spell. For species' innate recuperation, see [[healing]].''
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:''This page is about the spell. For species' innate recuperation, see [[regeneration rate]].''
 
{{Spell
 
{{Spell
 
|name=Regeneration
 
|name=Regeneration
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|school2={{Necromancy}}
 
|school2={{Necromancy}}
 
|school3=
 
|school3=
|sources=<div>
 
* [[Book of Battle]]
 
* [[Book of Necromancy]]
 
</div>
 
 
|castingnoise=3
 
|castingnoise=3
 
|spellnoise=0
 
|spellnoise=0
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|sources=[[Book of Battle]]<br>[[Book of Necromancy]]
 
}}
 
}}
  
{{Flavour|This spell reanimates parts of the caster's wounds. This unholy act dramatically but temporarily increases the caster's recuperative abilities, while also increasing the rate of food consumption.}}
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{{flavour|Reanimates parts of the caster's wounds. This unnatural act dramatically but temporarily increases the caster's health regeneration, while also speeding their metabolism.}}
  
'''Regeneration''' is a level 3 [[Charms]]/[[Necromancy]] spell which raises your [[HP]] [[regeneration rate]] by 100. For most characters, this means they will gain an additional 1 HP per turn, though this is affected by things such as the [[Slow Healing]] mutation (see [[regeneration rate]] for details). This effect can more than triple the speed at which you naturally heal, although it's more pronounced for low-level characters. This helps you recover between battles quickly, but don't expect it to make you invincible <i>during</i> combat; it only marginally increases your chance of survival in most dangerous encounters.
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'''Regeneration''' is a level 3 [[Charms]]/[[Necromancy]] spell which temporarily boosts caster's health regeneration.
  
Also, characters under the effect of Regeneration will recover from [[sickness]] much faster, helping you avoid temporary stat loss (although you still won't recover HP while sick). The increased recovery rate also helps counteract [[poison]] damage, making it much easier to simply wait out. As such, Regeneration can help you conserve [[potions of curing]] and lessens the need for [[poison resistance]].
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==Effect==
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While active, your [[HP]] [[regeneration rate]] is increased by 100<ref>{{source ref|0.24.0|player.cc|1065}}</ref>. This effects lasts for <code>5 + 2d(<power> / 3 + 1)</code><ref>{{source ref|0.24.0|spl-selfench.cc|89}}</ref> turns. While Regeneration is active and your HP is below maximum, you also [[hunger]] significantly more quickly than usual.
  
Be aware that Regeneration stacks with items that grant similar effects, such as an [[amulet of regeneration]], [[troll leather armour]], or being a [[troll]]. As with these items, while Regeneration is active and your HP is below maximum, there is an additional [[Comestibles and satiation#Hunger|hunger cost]] on par with wearing a [[ring of hunger]].
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For most characters, this means they will gain an additional 1 HP per turn, though this is affected by things such as the [[Slow Healing]] mutation (see [[regeneration rate]] for details). This effect can more than triple the speed at which you naturally heal, although it's more pronounced for low-level characters or characters with low maximum HP. This helps you recover between battles quickly, but don't expect it to make you invincible <i>during</i> combat; it only marginally increases your chance of survival in most dangerous encounters.
  
Characters who worship good [[gods]] will probably want to avoid Regeneration, as the spell qualifies as Necromancy and will upset them. Also, [[mummies]], [[deep dwarves]] and characters in [[lichform]] cannot learn this spell. [[Vampire]]s can, but the duration and benefit of the spell is dependent on their current satiation level (full effect at Alive status, no effect at Bloodless).
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Additionally, characters under the effect of Regeneration will recover from [[sickness]] much faster. The increased recovery rate also helps counteract [[poison]] damage, making it much easier to simply wait out. As such, Regeneration can help you conserve [[potions of curing]] and lessens the need for [[poison resistance]].
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Be aware that Regeneration stacks with items that grant similar effects, such as an [[amulet of regeneration]], [[troll leather armour]], or being a [[troll]] or [[vine stalker]]. The effect does not stack with [[Trog's Hand]], but followers of Trog can't cast spells anyway, so the issue is moot.
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Characters who worship good [[gods]] will probably want to avoid using Regeneration, as the spell qualifies as Necromancy and will upset them. Also, [[mummies]], [[deep dwarves]], and characters in [[lich form]] cannot use this spell. [[Vampire]]s can, but the benefit of the spell is dependent on their current blood state, because bloodless vampires cannot regenerate while monsters are visible.
  
 
==History==
 
==History==
Prior to [[0.10]], [[ghoul]]s were unable to learn Regeneration.
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*The Regeneration spell was removed in [[0.25]].
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*Prior to [[0.10]], [[ghoul]]s were unable to learn Regeneration.
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*Prior to [[0.6]], the spell increased hunger rate even when at full HP.
  
In [[0.17]], ghoul characters are warned: "This spell is very dangerous to cast!".
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==References==
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<references/>

Latest revision as of 02:23, 11 February 2024

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
This page is about the spell. For species' innate recuperation, see regeneration rate.
Regeneration.png Regeneration
Level 3
School1 Charms
School2 Necromancy
Source(s) Book of Battle
Book of Necromancy
Casting noise 3
Spell noise 0
Reanimates parts of the caster's wounds. This unnatural act dramatically but temporarily increases the caster's health regeneration, while also speeding their metabolism.

Regeneration is a level 3 Charms/Necromancy spell which temporarily boosts caster's health regeneration.

Effect

While active, your HP regeneration rate is increased by 100[1]. This effects lasts for 5 + 2d(<power> / 3 + 1)[2] turns. While Regeneration is active and your HP is below maximum, you also hunger significantly more quickly than usual.

For most characters, this means they will gain an additional 1 HP per turn, though this is affected by things such as the Slow Healing mutation (see regeneration rate for details). This effect can more than triple the speed at which you naturally heal, although it's more pronounced for low-level characters or characters with low maximum HP. This helps you recover between battles quickly, but don't expect it to make you invincible during combat; it only marginally increases your chance of survival in most dangerous encounters.

Additionally, characters under the effect of Regeneration will recover from sickness much faster. The increased recovery rate also helps counteract poison damage, making it much easier to simply wait out. As such, Regeneration can help you conserve potions of curing and lessens the need for poison resistance.

Be aware that Regeneration stacks with items that grant similar effects, such as an amulet of regeneration, troll leather armour, or being a troll or vine stalker. The effect does not stack with Trog's Hand, but followers of Trog can't cast spells anyway, so the issue is moot.

Characters who worship good gods will probably want to avoid using Regeneration, as the spell qualifies as Necromancy and will upset them. Also, mummies, deep dwarves, and characters in lich form cannot use this spell. Vampires can, but the benefit of the spell is dependent on their current blood state, because bloodless vampires cannot regenerate while monsters are visible.

History

  • The Regeneration spell was removed in 0.25.
  • Prior to 0.10, ghouls were unable to learn Regeneration.
  • Prior to 0.6, the spell increased hunger rate even when at full HP.

References