Difference between revisions of "Stat zero"
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− | {{ | + | {{version031}} |
+ | :''"Brainless" redirects here. If you were looking for the [[monster intelligence]] category, see [[:Category:Brainless intelligence]].'' | ||
When one of a character's primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: <code>10 + 1d10 + the number of turns it was below 0</code> (Max: 200 turns). | When one of a character's primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: <code>10 + 1d10 + the number of turns it was below 0</code> (Max: 200 turns). | ||
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==Effects== | ==Effects== | ||
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*Your [[stealth]] score is set to 0. | *Your [[stealth]] score is set to 0. | ||
*You can't [[stab]] monsters. | *You can't [[stab]] monsters. | ||
+ | |||
+ | ==Causes== | ||
+ | The following sources of '''stat drain''' can all temporarily lower your attributes ([[Str]], [[Int]], [[Dex]]): | ||
+ | |||
+ | '''By 1 at a time:''' | ||
+ | *The [[bad mutations#Deterioration|Deterioration]] mutation. | ||
+ | *The melee attacks of certain monsters: | ||
+ | **{{monsterlink|Quasit}} (dexterity only) | ||
+ | **{{monsterlink|Ghost moth}} | ||
+ | **{{monsterlink|Eidolon}} | ||
+ | *Decomposition from attempted [[mutation]] of an undead character. | ||
+ | |||
+ | '''By more than 1 at a time:''' | ||
+ | *[[Corrupting Pulse]] can give transient (temporary) mutations, which can include [[Bad_mutations#Reduced_Attributes|Reduced Attributes]] (-2 stat). | ||
+ | **{{monsterlink|Wretched star}} | ||
+ | *[[Brain Feed]]: Drains 1-3 intelligence in one go. | ||
+ | **{{monsterlink|Orange crystal statue}} | ||
+ | *[[Hell's mystical force]] can drain up to 5 stat points when you descend down a stair, and can also give transient mutations. | ||
+ | *Mummy [[death curse]]s drain from 1-4 of a random stat. | ||
+ | *Quaffing a [[potion of degeneration]] drains 1-3 of each stat. | ||
+ | *[[Throw Klown Pie]] can drain 1-3 of each stat. | ||
+ | **{{monsterlink|Killer Klown}} | ||
+ | *Stepping on or being in view of a monster stepping on [[Zot trap]]s, which could drain 1-5 stat points. | ||
+ | |||
+ | As you gain experience, you regain stats lost through temporary drain or mutation. | ||
+ | |||
+ | Stats can be more permanently lowered by the following means: | ||
+ | *[[Mutations]] (such as from [[Malmutate]]) which affect attributes. This lasts until the mutation is removed [[potion of mutation|somehow]]. | ||
+ | *Equipment with negative stat modifiers. But, you can remove the equipment to restore the stat. | ||
==Precautions== | ==Precautions== | ||
− | Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below | + | Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 6 could conceivably be reduced to 0 by a single unfortunate effect, and below 11 are vulnerable to stat zero from repeated effects. |
− | + | ||
− | + | Specifically, [[Hell]] effects can reduce an attribute by up to 5 in a single go, while [[Zot trap]]s, and [[mummy]] [[death curse]]s reduce up to 4. You may wish to bring all of your attributes up to a minimum of 9 to guarantee that you can survive two worst-case scenario effects from the latter. All three happen reasonably late in the game, so early level ups should not take stat zero into account (unless you find a great stat-reducing artefact). | |
+ | |||
+ | Outside of the extended game, stat zero only realistically happens to the extreme end of combinations, such as a [[Minotaur]] [[Berserker]] or [[Deep Elf]] [[Conjurer]]. A [[human]], for example, is normally much less vulnerable to its effects. | ||
==History== | ==History== | ||
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*Prior to [[0.19]], [[sustain attributes]] existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in [[0.19]]. | *Prior to [[0.19]], [[sustain attributes]] existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in [[0.19]]. | ||
*Prior to [[0.17]], taking further stat damage after a stat reached 0 would inflict HP damage. | *Prior to [[0.17]], taking further stat damage after a stat reached 0 would inflict HP damage. | ||
− | *Prior to [[0.15]], items had [[aum|mass]], and strength determined your carrying capacity. | + | *Prior to [[0.15]], items had [[aum|mass]], and strength determined your carrying capacity. Collapse seriously reduced this. |
*Stat zero was added in [[0.13]], replacing [[stat death]]. | *Stat zero was added in [[0.13]], replacing [[stat death]]. | ||
[[Category:Stats]] | [[Category:Stats]] | ||
[[Category:Status effects]] | [[Category:Status effects]] |
Latest revision as of 01:27, 28 February 2024
- "Brainless" redirects here. If you were looking for the monster intelligence category, see Category:Brainless intelligence.
When one of a character's primary attributes (strength, intelligence, or dexterity) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0
(Max: 200 turns).
Contents
Effects
The following effects occur when any stat reaches 0:
- You immediately suffer 2-4 turns of paralysis, which ignores a Formicid's stasis.
- You are slowed until the stat completely recovers.
The following effects are dependent on the specific stat which was drained to 0:
Collapse (Strength)
- You do not regenerate HP when monsters are in sight.
Brainless (Intelligence)
Clumsy (Dexterity)
- Your EV score is set to
2 + size_bonus + Repulsion field bonus
. - Your SH score is set to 0.
- Your stealth score is set to 0.
- You can't stab monsters.
Causes
The following sources of stat drain can all temporarily lower your attributes (Str, Int, Dex):
By 1 at a time:
- The Deterioration mutation.
- The melee attacks of certain monsters:
- 5
Quasit (dexterity only)
- y
Ghost moth
- W
Eidolon
- 5
- Decomposition from attempted mutation of an undead character.
By more than 1 at a time:
- Corrupting Pulse can give transient (temporary) mutations, which can include Reduced Attributes (-2 stat).
- Brain Feed: Drains 1-3 intelligence in one go.
- Hell's mystical force can drain up to 5 stat points when you descend down a stair, and can also give transient mutations.
- Mummy death curses drain from 1-4 of a random stat.
- Quaffing a potion of degeneration drains 1-3 of each stat.
- Throw Klown Pie can drain 1-3 of each stat.
- Stepping on or being in view of a monster stepping on Zot traps, which could drain 1-5 stat points.
As you gain experience, you regain stats lost through temporary drain or mutation.
Stats can be more permanently lowered by the following means:
- Mutations (such as from Malmutate) which affect attributes. This lasts until the mutation is removed somehow.
- Equipment with negative stat modifiers. But, you can remove the equipment to restore the stat.
Precautions
Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 6 could conceivably be reduced to 0 by a single unfortunate effect, and below 11 are vulnerable to stat zero from repeated effects.
Specifically, Hell effects can reduce an attribute by up to 5 in a single go, while Zot traps, and mummy death curses reduce up to 4. You may wish to bring all of your attributes up to a minimum of 9 to guarantee that you can survive two worst-case scenario effects from the latter. All three happen reasonably late in the game, so early level ups should not take stat zero into account (unless you find a great stat-reducing artefact).
Outside of the extended game, stat zero only realistically happens to the extreme end of combinations, such as a Minotaur Berserker or Deep Elf Conjurer. A human, for example, is normally much less vulnerable to its effects.
History
- Prior to 0.28, zero intelligence only had an 80% chance to fail reading scrolls. Zero strength's -Regen was a flat regen/4 modifier.
- Prior to 0.19, sustain attributes existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in 0.19.
- Prior to 0.17, taking further stat damage after a stat reached 0 would inflict HP damage.
- Prior to 0.15, items had mass, and strength determined your carrying capacity. Collapse seriously reduced this.
- Stat zero was added in 0.13, replacing stat death.