Difference between revisions of "Cigotuvi's embrace"

From CrawlWiki
Jump to: navigation, search
m (version bump)
m (+CBA and bump)
 
(10 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{version030}}
+
{{version031}}
 
''This page refers to the [[artefact]]. For the obsolete spell, see [[Cigotuvi's Embrace (spell)]].''
 
''This page refers to the [[artefact]]. For the obsolete spell, see [[Cigotuvi's Embrace (spell)]].''
 
{{flavour|A suit of armour borne of rotten flesh and bone and gristle, held intact by the will of a long-dead sorcerer. The dreadful energies within it call to the bodies of the recently dead, protecting the wearer with a cocoon of carrion. This protection only lasts a short time, however - the ward against decay holds true within, but not without.}}
 
{{flavour|A suit of armour borne of rotten flesh and bone and gristle, held intact by the will of a long-dead sorcerer. The dreadful energies within it call to the bodies of the recently dead, protecting the wearer with a cocoon of carrion. This protection only lasts a short time, however - the ward against decay holds true within, but not without.}}
Line 13: Line 13:
  
 
===Mechanics===
 
===Mechanics===
Any [[corpse]]s or [[skeleton]] items in your [[line of sight]] (even those that generate as part of [[vault]]s) will be destroyed to increase the enchantment of Cigotuvi's embrace. This increase is subject to diminishing returns (it takes more and more corpses to increase the enchantment further), and the enchantment will gradually decrease over time. Also, the higher your bonus armour, the faster it decays.
+
Any [[corpse]]s or [[skeleton]] items in your [[line of sight]] are destroyed to increase the [[enchant]]ment of Cigotuvi's embrace. This is subject to diminishing returns - it takes more corpses to increase the enchantment further. The enchantment will gradually decrease over time. The higher the bonus, the faster it decays.
  
The enchantment goes to +10 with one corpse harvested, which takes about 90 turns to fully slough off. Four corpses give you +18 and take ~180 turns to fully go away, sixteen corpses give +34 and take ~320 turns to fully rot away, etc.<ref>{{source ref|0.30.0|art-func.h|1492}}</ref> Regardless of [[size]] or [[HD]], each and every corpse gives the same amount of AC.<ref>{{source ref|0.30.0|art-func.h|1445}}</ref>
+
The enchantment goes to +10 with one corpse harvested, which takes about 90 turns to fully slough off. Four corpses give you +18 and take ~180 turns to fully go away, sixteen corpses give +34 and take ~320 turns to fully rot away, etc.<ref>{{source ref|0.31.0|art-func.h|1511}}</ref> Regardless of [[size]] or [[HD]], each and every corpse gives the same amount of AC.<ref>{{source ref|0.31.0|art-func.h|1464}}</ref>
  
The following special cases apply:
+
If corpses are destroyed, Cigotuvi's embrace won't work. [[Yredelemnul]] and Necromancy spells ([[Animate Dead]], [[Simulacrum]], etc.) take priority, turning the corpse into undead first. [[Gozag]] converts corpses into gold, preventing them from being used. Note that [[Death Channel]] does not destroy corpses, and can be used with this armour.
* Followers of [[Beogh]] will not desecrate orc corpses with this armour.
+
 
* [[Gozag]] converts corpses into gold, preventing the AC bonus.
+
Followers of [[Beogh]] will not desecrate orc corpses with this armour.
* [[Yredelemnul]] converts corpses into zombies before they can be absorbed into this armour.
 
* Necromancy spells ([[Necrotise]], [[Animate Dead]], [[Simulacrum]], [[Infestation]]) also take priority, and will convert the corpse before it can be absorbed.
 
  
 
==Desirability==
 
==Desirability==
With enough corpses, '''Cigotuvi's embrace'''<ref>{{source ref|0.30.0|art-data.txt|1580}}</ref> can provide extremely high amounts of raw physical protection despite its light weight -- the trick is continually generating said corpses. An [[amulet of regeneration]] may come in handy; the longer you have to spend recovering after a fight, the less bonus AC you'll have for the next one.
+
'''Cigotuvi's embrace'''<ref>{{source ref|0.31.0|art-data.txt|1582}}</ref> is a lightweight option that can provide extremely high amounts of AC, assuming you can create corpses. Can be very useful in a prolonged group fight. The reliance on corpses is not perfect, however:
 +
 
 +
*It does nothing if you haven't killed anything yet. It won't help much if you are [[shaft]]ed, for instance.
 +
*Resting will reset the AC bonus. An [[amulet of regeneration]] is useful; the less time you rest, the more likely you are to benefit from the AC.
 +
*[[Demon]]s, most types of [[undead]] monsters, and [[nonliving]] monsters do not drop corpses. Cigotuvi's embrace is of limited use where these monsters are common (like [[Zot]]:5, [[Pandemonium]], [[Hell]], or [[Tomb]]).
 +
*Certain specific methods of killing ([[wand of mindburst]], [[Inner Flame]], [[Orb of Destruction]]) destroy corpses, which prevents this armour from working.
  
Cigotuvi's embrace is of limited use in areas with a dearth of monsters that drop corpses such as [[Hell]] or the [[Tomb]]. While the resistances to [[negative energy]] and [[miasma]] it provides may potentially come in handy in such areas, other sources of such resistances combined with more universally-useful body armour may be a better choice.
+
This armour is best suited for [[EV]]-based fighters (melee and ranged). Casters will often need to regenerate MP, so they'll benefit less from the extra AC. Heavy brutes will likely prefer the consistent AC of a heavier set of armour.
  
While Cigotuvi's embrace absorbs any and all corpses you come across, monsters that can drop armour when killed will still leave it behind, so you'll never lose out on any sets of [[troll leather armour]] or [[dragon scales]]. Additionally, certain methods of killing enemies won't leave corpses behind ([[wand of disintegration]], [[Inner Flame]], [[Orb of Destruction]]), leaving you without any additional AC.
+
Cigotuvi's embrace still allows for [[death drop]]s, so you won't miss out on [[dragon scales]] whenever you kill a dragon.
  
 
==History==
 
==History==
* Prior to [[0.29]], Cigotuvi's embrace would apply before you could use spells like [[Animate Dead]]/
+
{{CBA|0.32|Cigotuvi's embrace will no longer absorb skeletons.}}
* Prior to [[0.26]], Cigotuvi's embrace had [[rot]] immunity instead of miasma immunity.
+
*Prior to [[0.29]], Cigotuvi's embrace would apply before you could use Necromancy spells like [[Animate Dead]].
* The unrand version of Cigotuvi's embrace was added in [[0.25]] as a reference to the old [[Cigotuvi's Embrace (spell)|spell]].
+
*Prior to [[0.26]], Cigotuvi's embrace had [[rot]] immunity instead of miasma immunity.
 +
*The unrand version of Cigotuvi's embrace was added in [[0.25]] as a reference to the old [[Cigotuvi's Embrace (spell)|spell]].
  
 
==References==
 
==References==

Latest revision as of 02:15, 12 March 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

This page refers to the artefact. For the obsolete spell, see Cigotuvi's Embrace (spell).

A suit of armour borne of rotten flesh and bone and gristle, held intact by the will of a long-dead sorcerer. The dreadful energies within it call to the bodies of the recently dead, protecting the wearer with a cocoon of carrion. This protection only lasts a short time, however - the ward against decay holds true within, but not without.

Cigotuvi's embrace urand.png the +4 Cigotuvi's embrace

+4 leather armour

Miasma immunity
Drains wearer when removed
rN+
Absorbs corpses to temporarily increase AC
Evil

Mechanics

Any corpses or skeleton items in your line of sight are destroyed to increase the enchantment of Cigotuvi's embrace. This is subject to diminishing returns - it takes more corpses to increase the enchantment further. The enchantment will gradually decrease over time. The higher the bonus, the faster it decays.

The enchantment goes to +10 with one corpse harvested, which takes about 90 turns to fully slough off. Four corpses give you +18 and take ~180 turns to fully go away, sixteen corpses give +34 and take ~320 turns to fully rot away, etc.[1] Regardless of size or HD, each and every corpse gives the same amount of AC.[2]

If corpses are destroyed, Cigotuvi's embrace won't work. Yredelemnul and Necromancy spells (Animate Dead, Simulacrum, etc.) take priority, turning the corpse into undead first. Gozag converts corpses into gold, preventing them from being used. Note that Death Channel does not destroy corpses, and can be used with this armour.

Followers of Beogh will not desecrate orc corpses with this armour.

Desirability

Cigotuvi's embrace[3] is a lightweight option that can provide extremely high amounts of AC, assuming you can create corpses. Can be very useful in a prolonged group fight. The reliance on corpses is not perfect, however:

This armour is best suited for EV-based fighters (melee and ranged). Casters will often need to regenerate MP, so they'll benefit less from the extra AC. Heavy brutes will likely prefer the consistent AC of a heavier set of armour.

Cigotuvi's embrace still allows for death drops, so you won't miss out on dragon scales whenever you kill a dragon.

History

  • In 0.32, Cigotuvi's embrace will no longer absorb skeletons.
  • Prior to 0.29, Cigotuvi's embrace would apply before you could use Necromancy spells like Animate Dead.
  • Prior to 0.26, Cigotuvi's embrace had rot immunity instead of miasma immunity.
  • The unrand version of Cigotuvi's embrace was added in 0.25 as a reference to the old spell.

References