Difference between revisions of "Hell hog"
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==Tips & Tricks== | ==Tips & Tricks== | ||
*Hell hogs are relatively weak for the areas they spawn in. Still, if you lack [[fire resistance]], don't underestimate them. Hell hogs usually run in packs, where each hell hog can launch a 3d20 Fireball every turn. If you don't resist fire, this damage can add up really quickly. Area-of-effect attacks or a tight corridor are useful here. | *Hell hogs are relatively weak for the areas they spawn in. Still, if you lack [[fire resistance]], don't underestimate them. Hell hogs usually run in packs, where each hell hog can launch a 3d20 Fireball every turn. If you don't resist fire, this damage can add up really quickly. Area-of-effect attacks or a tight corridor are useful here. | ||
− | **Hell hogs have no qualms blowing themselves or other monsters up with Fireballs. | + | **Hell hogs have no qualms about blowing themselves or other monsters up with Fireballs. |
**[[Ignition]] and [[Fireball]] are totally useless against them. [[Fire Storm]], however, still does enough irresistible damage to one or two-shot them at decent power. | **[[Ignition]] and [[Fireball]] are totally useless against them. [[Fire Storm]], however, still does enough irresistible damage to one or two-shot them at decent power. | ||
− | **With rF+ and decent AC, you won't take much damage, but you should still try to deal with | + | **With rF+ and decent AC, you won't take much damage, but you should still try to deal with them quickly. Their Fireballs are [[loud]], so hell hogs can attract other (likely harder) enemies. |
== History == | == History == | ||
*Prior to [[0.28]], hell hogs only had rF++. | *Prior to [[0.28]], hell hogs only had rF++. | ||
*Prior to [[0.18]], hell hogs had [[Sticky Flame]] instead of [[Fireball]]. | *Prior to [[0.18]], hell hogs had [[Sticky Flame]] instead of [[Fireball]]. |
Latest revision as of 04:56, 13 March 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
hell hog h | |
---|---|
HP | 39-80 |
HD | 11 |
XP | 860 |
Speed | 14 |
AC | 2 |
EV | 9 |
Will | 40 |
Attack1 | 20 (bite: plain)
|
Resistances | rF+++ rTorm rMiasma rN+++ |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Demonic |
Size | Medium |
Type | hog, hell hog |
Flags | Evil |
An extremely large and aggressive swine, bred in Hell, whose breath burns its foes to ash. |
Contents
Useful Info
Hell hogs are fast and irritating demonic beasts that constantly spit Fireball at you. They appear in large bands in the depths of the Abyss, Pandemonium, and Gehenna.
Spells
Spell set I | ||
---|---|---|
Slot1 | Fireball (3d20) | Natural flag, Breath flag |
Tips & Tricks
- Hell hogs are relatively weak for the areas they spawn in. Still, if you lack fire resistance, don't underestimate them. Hell hogs usually run in packs, where each hell hog can launch a 3d20 Fireball every turn. If you don't resist fire, this damage can add up really quickly. Area-of-effect attacks or a tight corridor are useful here.
- Hell hogs have no qualms about blowing themselves or other monsters up with Fireballs.
- Ignition and Fireball are totally useless against them. Fire Storm, however, still does enough irresistible damage to one or two-shot them at decent power.
- With rF+ and decent AC, you won't take much damage, but you should still try to deal with them quickly. Their Fireballs are loud, so hell hogs can attract other (likely harder) enemies.
History
- Prior to 0.28, hell hogs only had rF++.
- Prior to 0.18, hell hogs had Sticky Flame instead of Fireball.