Difference between revisions of "Fortress talisman"
m (the clouds are offensive) |
|||
| Line 29: | Line 29: | ||
==Strategy== | ==Strategy== | ||
| + | Fortress Crab Form is relatively niche - the loss of aux slots not only reduces your AC (up to -12 AC with plain +2 items), but [[ego]]s and [[artefact]] properties as well. In addition, it prevents shields, has slow movement, and requires significant investment. | ||
| + | |||
| + | Note that there is no synergy with [[Awaken Armour]]; that spell uses the base AC from the armour type, without accounting for the form bonus. | ||
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | {| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | ||
Revision as of 19:19, 20 October 2025
- This page is a stub. You could probably expand this page should you wish to do so.
| A miniature battlement, carved from a piece of shell. Transforms the user into a heavily armoured crab, fusing whatever body armour they are wearing into the shell in the process. In this form, they are slow-moving, but well-defended and even capable of wielding a weapon in their large main claw. They can also breathe clouds of rust at the cost of their own HP, which corrode and weaken enemies. |
A fortress talisman is a talisman that changes you into a heavily-armoured crab.
Useful Info
When eVoked, a fortress talisman turns you into Fortress Crab Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
Fortress Crab Form has the following effects:
Offensive traits
- Unarmed Combat: 8-13 base damage, depending on your Shapeshifting skill.
- You can breath clouds of rust, which corrode and weaken enemies. The cost is
12 HP + 12% max HP. The size of the cloud is 9-25 tiles, depending on your Shapeshifing skill. Note that there is no breath timer for this ability.
Defensive traits
- Body armour base AC increased by 70%-135%, depending on your Shapeshifting skill.
- Corrosion resistance (rCorr)
- Poison vulnerability
- Innate AC: 3 AC
Restrictions
- Melded Gear: Offhand, helmet, gloves, boots, barding, cloak
- Suppressed mutations: Anatomy, bones
- You are slow (-30% move speed).
- You can't use a shield, but you can equip any 2 handed weapon your base form can use.
Fortress Crab Form has a minimum Shapeshifting skill of 12, and the maximum skill is 20.
Strategy
Fortress Crab Form is relatively niche - the loss of aux slots not only reduces your AC (up to -12 AC with plain +2 items), but egos and artefact properties as well. In addition, it prevents shields, has slow movement, and requires significant investment.
Note that there is no synergy with Awaken Armour; that spell uses the base AC from the armour type, without accounting for the form bonus.
| Fortress Crab Form | Gargoyle |
|---|---|
| |
|
History
- Fortress talismans were added in 0.33.
| Transformations | |
|---|---|
| Talisman | Tier 1: Quill Form • Walking Scroll Form Tier 2: Maw Form • Scarab Form • Yak Form • Medusa Form Tier 3: Blade Form • Fortress Crab Form • Werewolf Form • Serpent Form • Spider Form • Aqua Form Tier 4: Dragon Form • Statue Form • Hive Form • Sphinx Form • Vampire Form (Vampire Bat Form) Tier 5: Storm Form • Death Form |
| Bauble | Flux Form |
| Bad Forms | Bat Form • Fungus Form • Pig Form • Tree Form • Wisp Form |
| Divine | Slaughter Form |