Difference between revisions of "Scroll of revelation"

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{{item
 
{{item
 
  |itemtype=Scroll
 
  |itemtype=Scroll
  |name=Scroll of magic mapping
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  |name=Scroll of revelation
 
  |appearance=different
 
  |appearance=different
 
  |cost=49
 
  |cost=49
 
  |weight=2.0
 
  |weight=2.0
 
}}
 
}}
{{flavour|A scroll that reveals the surroundings of the one who reads it.}}
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{{flavour|A scroll that reveals the reader's surroundings. The layout of the current floor is fully mapped, and everything within a moderate radius, including both visible and invisible monsters, is momentarily shown.}}
  
Reading a [[scroll of magic mapping]] reveals the entire map of the current level, including all stairs, [[portal]]s, [[shop]]s, and [[trap]]s.
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Reading a '''scroll of revelation''' causes the following three effects:
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*Reveals the entire map of the current level. This includes all walls, stairs, [[portal]]s, [[shop]]s, and [[trap]]s.
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*Allows you to see through [[wall]]s and opaque [[cloud]]s until your next action.
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*Reveals [[invisible]] monsters, again until your next action.
  
Scrolls of magic mapping don't work in [[the Abyss]]. Using the scroll on a floor where you've already mapped everything will leave you "momentarily disoriented", although this effect is harmless.
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This scroll cannot be used in [[the Abyss]].
  
 
==Strategy==
 
==Strategy==
*Magic mapping scrolls are best saved for locating [[Branch#Miscellaneous Portals|mini-branch]] portals before they expire, such as the [[Gauntlet]], [[Bazaar]], [[Volcano]], or [[Ice Cave]]. Keep an eye for the alert message when entering a new level of the [[dungeon]].
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Scroll of revelation can be used for ''either'' the wall/monster reveal (short-term benefit) or the map reveal (medium-term). In general, the wall reveal can help if you want to know if there's no monsters in the area or help if you want to go to the other side of a wall. The map reveal can help find [[portal]]s, [[altar]]s, and [[branch]]es.
*It is also wise to save magic mapping scrolls for the bottom of branches that contain [[rune]]s, as well as the bottom level of the [[Realm of Zot]].
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*If you fall down a [[shaft]] for multiple floors, a magic mapping scroll or two can help you get back up to a safer location quickly.
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The wall-reveal is useful when:
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*You need to [[rest]], and cannot retreat to a safe location. Revelation can help you determine if resting is safe / how much time you have until the next fight. For example, if you spot a monster, but its far away, you can drink a [[potion of ambrosia]] for fast HP/MP regeneration.
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**This is most useful when you are [[teleport]]ed or [[shaft]]ed to an unknown location. Also, it can help when tackling hectic floors like [[Vaults]]:5. If you have the option of going upstairs or retreating backwards to a known location, do that instead of reading this scroll.
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*You are forced to retreat to an unknown area and want to know what's next.
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*You are mid-battle and want to know if you can [[wand of digging|dig]] through a wall or use [[Passwall]] safely. (Since monsters may be on the other side of a wall.)
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The map-reveal effect is useful when:
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*You are hit by [[shaft]]s or [[teleport trap]]s. This will reveal the location of nearby [[stair]]s, allowing you to escape back to safety.
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*Reaching [[portal]] levels, such as [[Gauntlet]]s and [[Ice cave]]s, before they expire.
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*If you want to skip a floor from Dungeon: 8-12, you can check if the [[Lair]] and/or the [[Orcish Mines]] are on the floor you'd plan to skip.
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If you have spare scrolls, they can be used for:
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*On Dungeon: 4-7, if you haven't found a [[god]] yet, you may want to use these scrolls in order to search for the [[Temple]].
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*If you plan on ninja'ing a [[rune]], using revelation can help find the rune vault.
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*If you have spare scrolls by the time you reach [[Zot]], you might as well use them.
  
 
==History==
 
==History==
*In [[0.25]], the scroll reveals all floor [[trap]]s on the level.
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*Prior to [[0.31]], these scrolls were known as '''scrolls of magic mapping'''. They only revealed the floor's layout; they didn't let you see through walls and didn't reveal invisible creatures for 1 turn.
 +
*Prior to [[0.25]], scrolls of magic mapping did not reveal [[trap]]s.
 
*Prior to [[0.10]], this scroll would not detect secret doors, although these doors were removed in [[0.12]].
 
*Prior to [[0.10]], this scroll would not detect secret doors, although these doors were removed in [[0.12]].
  
 
{{scrolls}}
 
{{scrolls}}

Latest revision as of 18:57, 14 January 2026

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Type Scroll
Name Scroll of revelation
Icon Scroll of revelation.png
A scroll that reveals the reader's surroundings. The layout of the current floor is fully mapped, and everything within a moderate radius, including both visible and invisible monsters, is momentarily shown.

Reading a scroll of revelation causes the following three effects:

  • Reveals the entire map of the current level. This includes all walls, stairs, portals, shops, and traps.
  • Allows you to see through walls and opaque clouds until your next action.
  • Reveals invisible monsters, again until your next action.

This scroll cannot be used in the Abyss.

Strategy

Scroll of revelation can be used for either the wall/monster reveal (short-term benefit) or the map reveal (medium-term). In general, the wall reveal can help if you want to know if there's no monsters in the area or help if you want to go to the other side of a wall. The map reveal can help find portals, altars, and branches.

The wall-reveal is useful when:

  • You need to rest, and cannot retreat to a safe location. Revelation can help you determine if resting is safe / how much time you have until the next fight. For example, if you spot a monster, but its far away, you can drink a potion of ambrosia for fast HP/MP regeneration.
    • This is most useful when you are teleported or shafted to an unknown location. Also, it can help when tackling hectic floors like Vaults:5. If you have the option of going upstairs or retreating backwards to a known location, do that instead of reading this scroll.
  • You are forced to retreat to an unknown area and want to know what's next.
  • You are mid-battle and want to know if you can dig through a wall or use Passwall safely. (Since monsters may be on the other side of a wall.)

The map-reveal effect is useful when:

  • You are hit by shafts or teleport traps. This will reveal the location of nearby stairs, allowing you to escape back to safety.
  • Reaching portal levels, such as Gauntlets and Ice caves, before they expire.
  • If you want to skip a floor from Dungeon: 8-12, you can check if the Lair and/or the Orcish Mines are on the floor you'd plan to skip.

If you have spare scrolls, they can be used for:

  • On Dungeon: 4-7, if you haven't found a god yet, you may want to use these scrolls in order to search for the Temple.
  • If you plan on ninja'ing a rune, using revelation can help find the rune vault.
  • If you have spare scrolls by the time you reach Zot, you might as well use them.

History

  • Prior to 0.31, these scrolls were known as scrolls of magic mapping. They only revealed the floor's layout; they didn't let you see through walls and didn't reveal invisible creatures for 1 turn.
  • Prior to 0.25, scrolls of magic mapping did not reveal traps.
  • Prior to 0.10, this scroll would not detect secret doors, although these doors were removed in 0.12.
Scrolls
AcquirementAmnesiaButterfliesBlinkingBrand weaponEnchant armourEnchant weaponFearFogIdentifyImmolationNoisePoisonRevelationSilenceSummoningTeleportationTormentVulnerability