Difference between revisions of "Sky beast"
(Updated for 0.13) |
(updated info) |
||
| (20 intermediate revisions by 8 users not shown) | |||
| Line 1: | Line 1: | ||
| − | {{ | + | {{version034}} |
| − | + | {{monster info}} | |
| − | {{monster | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | + | ==Useful Info== | |
| − | + | '''Sky beasts''' are unusual flying creatures that appear in the early Dungeon, usually around D:6. They cause an [[airstrike]] when hitting their target, dealing additional damage with each empty space around them. | |
| − | |||
| − | ==Useful | ||
| − | |||
| − | '''Sky beasts''' are unusual flying creatures that | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
| + | *Retreat to a nearby hallway or corner if you have to face them in melee. Fighting them in the open makes their damage output considerably higher. | ||
| + | *Sky beasts only move at normal speed, so any player (barring [[naga]] or [[barachi]]m) can easily run away from them. | ||
| + | *They completely resist [[electricity]], but any other element (especially [[poison]]) works just fine. | ||
| − | * | + | ==History== |
| − | * | + | *Prior to [[0.33]], sky beasts' attack was electricity-branded. Also, they would randomly go [[invisible]], creating rain [[cloud]]s. |
| − | * | + | *Prior to [[0.21]], sky beasts had mutagenic [[food|meat]]. |
| + | *Prior to [[0.12]], sky beasts would [[flee]] once heavily injured. Coupled with their tendency to turn invisible, this made finishing them off very annoying. | ||
| − | == | + | ==References== |
| − | + | <references /> | |
Latest revision as of 19:56, 2 February 2026
Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
| sky beast F | |
|---|---|
| HP | 18-37 |
| HD | 6 |
| XP | 130 |
| Speed | 10 |
| AC | 3 |
| EV | 13 |
| Will | 20 |
| Attack1 | 6 (hit: airstrike)
|
| Resistances | rElec+++ |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Animal |
| Uses | Uses nothing |
| Holiness | Natural |
| Size | Large |
| Type | sky beast, sky beast |
| Flags | Flying No skeleton |
| A strange aerial creature formed of fleshy clouds and electric feathers. It commands the faint wind currents of the Dungeon with every strike, which will buffet its victims in dramatic correlation to the amount of open air around said prey.
“Her own mother lived the latter years of her life in the horrible suspicion that electricity was dripping invisibly all over the house.” |
Useful Info
Sky beasts are unusual flying creatures that appear in the early Dungeon, usually around D:6. They cause an airstrike when hitting their target, dealing additional damage with each empty space around them.
Tips & Tricks
- Retreat to a nearby hallway or corner if you have to face them in melee. Fighting them in the open makes their damage output considerably higher.
- Sky beasts only move at normal speed, so any player (barring naga or barachim) can easily run away from them.
- They completely resist electricity, but any other element (especially poison) works just fine.
History
- Prior to 0.33, sky beasts' attack was electricity-branded. Also, they would randomly go invisible, creating rain clouds.
- Prior to 0.21, sky beasts had mutagenic meat.
- Prior to 0.12, sky beasts would flee once heavily injured. Coupled with their tendency to turn invisible, this made finishing them off very annoying.